The 64% Violent Pacman
DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"
Saying Packman is "64% violet" is like saying the meaning of life is "42".
I'll say Pac-Man's violent. Have you ever seen what he does to those poor ghosts? Eats 'em and leaves nothing but the eyes. Gruesome stuff, man.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
Of course it's violent. Power pellets have feelings too!
"...US Government declares eating violent."
...G rated movies that are more violent than pacman...what was this guy smoking? This definetly highlights what's wrong with the Senate.
If they're using int for that number, I suspect that games like GTA come in with a rather nice ranking, somewhere around -17%...
What happened to the other 44%? Is that just the start and hi-score screens?
This sig isn't original enough, it's time to come up with something witty...
It's two to the power of the number of ghosts the Senator snagged before losing his last life.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Obviously, the context-free statement that Pac-Man is "64% violent" is pretty silly. I doubt you can really measure a game's violence that way. "Percent" implies certain mathematical properties, like Pac-Man is exactly twice as violent as a 32% violent game, or that each individual thing that contributes a given number of percentage points is equally violent, and perhaps most entertainingly, that it is impossible for a game to be more than slightly over 50% more violent than Pac-Man. (Bet you didn't know that Grand Theft Auto is only ~50% more violent than Pac-Man!)
Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.
But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".
I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.
Baseball -- People whack the heck out of an innocent little ball with a large wooden club.
Football -- People kick the heck out of an innocent ball.
American Football -- Two teams blitz, bomb, and violently tackle each other.
Hockey -- Nuff said.
Basketball -- People bounce an innocent ball repeatedly against a hard floor.
Pong Pong -- People whack a very small ball back and forth.
Golf -- People whack a very small ball, often wounding it and/or sending it into water/sand.
They all sound unacceptable violent to me...
Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
The Theorem Theorem: If If, Then Then.
I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.
So, Pac-Man eating Ghosts==Evil and Wrong
Real Snake eating Real Mice==Edumacational.
"MIT betrayed all of its basic principles."
Actually, I thought he was 100% yellow.
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
The remaining 36% percent has been determined to consist of:
15.08% squeely beeps
18.00% necrophagy
27.71% drugs
24.02% gender ambiguity
10.62% spin-offs
4.08% blue period
0.57% unknown... scratch that... tar
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
It comes from in a bad edcation, particularly one lacking in how to handle data.
You can't take a (admittedly fuzzy) interval measurement, convert it into and ordinal measurement, and tally them up over a data set to create a rational measurement.
By that method, you'd decide that a three stooges is far worse than a snuff film.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
I only play games with a violence rating of 65% or higher.
Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.
-mrxak
Onions Will Kill You
basically the game consists of pac
slaughtering ghosts, dots, and bigger dots.
Ghosts are also hunting pac when he isn't
hunting them.
30% of the screen isn't available to the characters
because of the way the maze is designed. This leaves 70%
as the max violence percentage.
However, in the post 9-11 world, pac killing ghosts has been
reclassified as doing Gods work, and is seen as promoting
freedom and democracy while killing evildoers.
Integrating over time, we can see that only 64% of the game is
actually violent, and 6% of the time pac is doing gods work.
It's a sad day that the King of American Macho Violence, Duke Nukem, is cast from this throne to be replaced by a pill-popping, ghost-seeing Japanese pizza missing a quarter-slice. Only if Duke Nukem Forever was released would things turn around for our beloved hero.
It is impossible to create a mathematical model to quantify any creative work. What may work for one movie won't work for another. What will work for a coffee blend won't work for a painting. What will work for an abstract painting won't work for a impressionist painting.
A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.
The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.
As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.
I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
You joke, but they're dead serious. Of the 65 games studied, Super Mario Brothers ranked #5 in the death rate. It earned a whopping 4.8 deaths per minute! This "Mario" guy must be some kind of mass murderer. Read it & weep.
No we don't expect you to play through a game, but being remotely informed on the topic is a good idea. Is it really so difficult to slap the games name in Google and look at the reviews, trailers and screenshots? We live in an era with free research in effect, make use of it and spend five minutes checking the game out.
While it may not cover every little cut scene and detail it will cover 90% of the content or at least give you a good idea of the context. Plus some times something which challenges YOUR view is good for your kids, it lets them see that mummy and daddy arn't always right and to think for themselvs a bit.
While it may not be popular with the Slashdot crowd who seem to want 100% freedom for everyone but kids who need to be handcuffed to the parents constantly, you have to remember to challenge your kids and their ideas/opinions/ideals at times. It lets them develope ways to deal with it and become a real person rather than a mini version of you built to follow instead of lead.
I like muppets.
Good lord no! I fully expect you to do as little as possible and yet maintain your expectation that your children will not be exposed to things you don't care for.
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
"65% of the population will believe any quote as long as the name that accompanies it is held in high regard." -Albert Einstein
They called this dark period in our history "The 80's".
Liberty you never use is liberty you lose.
It's the square of ate.
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
Do you expect me to purchase a game and play it through before I give it to my children?
No.
Because if your children become mass murderers, drug addicts, or sex offenders when they grow up... Then chances are it wasn't because they played Doom or looked at a Playboy magazine.
I'd say it will have to do something to the fact you did not take interest in their lives or didn't love them unconditionally. That and teach them a good moral framework and the ability to discern fantasy from reality (and the importance of higher education and getting a job)
Many of us 20-30 somethings today as kids played D&D, listened to "satanic" heavy metal, looked at playboys, played violent video games (Wolf3d and Doom), read really violent comics, and even tried to smoke a cigarrette before we were 13 back in the late 80's and early 90s... Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own.
You could let your kids play GTA all they want (as long as it doesn't interfere with sleep, school, and social activities) and they won't turn into criminal or evil person.
The reason kids do turn out bad is because video games are often used in lieu of a parent. It doesn't matter if it Pac Man, Doom3, Mortal Kombat, My Little Pony, EQ, Barney Loves Kids, or Mario Brothers.
If you think raising kids means simply means putting your kid in front of a TV or computer and letting them sit there forever without ever being involved in their life... Then well... You are going to be suprised when they don't come home after 3 in the morning and are failing every class they have in school.
At the same time... A kid who plays Doom and GTA can still have good grades and social skills if you moderate his playing time and have him do other activities like chores, reading books, and schoolwork.
Even then you still can make those things fun... Give your 12 year old the Lord of the Rings trilogy book and after he reads them let him watch the movie. Your 8 year old passes his grade with flying colors... Go buy him a video game... Don't be as much concerned about the content of the game as how he reacts to it. As in... Just because he sees people behave in a certain way or say certain words that it isn't ok for them to say it or do those things.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
I happen to know a lot about Senate hearings. They are a series of connected tubes, and when you get 3 or 4 violent video games moving through these tubes, they get clogged up. Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.
kick ass! I can't wait to be a responsible parent.
Wife: Honey do the dishes.
Me: Are you kidding? I'm only 2/3 of the way through Jumior's christmas parent. WHAT KIND OF A MOTHER ARE YOU?!?!?
Wife: (sobbing)
Computers don't make mistakes. What they do, they do on purpose.
On the way home, I realized I was wrong. It's the square of "dot ate". I can't believe nobody caught me!
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?