The 64% Violent Pacman
DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"
Saying Packman is "64% violet" is like saying the meaning of life is "42".
I'll say Pac-Man's violent. Have you ever seen what he does to those poor ghosts? Eats 'em and leaves nothing but the eyes. Gruesome stuff, man.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
Of course it's violent. Power pellets have feelings too!
"...US Government declares eating violent."
Where the hell did that number come from?
...G rated movies that are more violent than pacman...what was this guy smoking? This definetly highlights what's wrong with the Senate.
If they're using int for that number, I suspect that games like GTA come in with a rather nice ranking, somewhere around -17%...
What happened to the other 44%? Is that just the start and hi-score screens?
This sig isn't original enough, it's time to come up with something witty...
Obviously, the context-free statement that Pac-Man is "64% violent" is pretty silly. I doubt you can really measure a game's violence that way. "Percent" implies certain mathematical properties, like Pac-Man is exactly twice as violent as a 32% violent game, or that each individual thing that contributes a given number of percentage points is equally violent, and perhaps most entertainingly, that it is impossible for a game to be more than slightly over 50% more violent than Pac-Man. (Bet you didn't know that Grand Theft Auto is only ~50% more violent than Pac-Man!)
Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.
But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".
I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.
Rating systems are completely unecessary attempts to circumvent the 1st amendment. The idea that the government (or even industry) is responsible for keeping kids away from "adult" material is laughable. Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.
When they are old enough not to be cared for they are old enough (and should have been taught enough) to decide what to watch and play for themselves. Movies theatres and retail stores are not needed in the process.
Haiku for you!
Baseball -- People whack the heck out of an innocent little ball with a large wooden club.
Football -- People kick the heck out of an innocent ball.
American Football -- Two teams blitz, bomb, and violently tackle each other.
Hockey -- Nuff said.
Basketball -- People bounce an innocent ball repeatedly against a hard floor.
Pong Pong -- People whack a very small ball back and forth.
Golf -- People whack a very small ball, often wounding it and/or sending it into water/sand.
They all sound unacceptable violent to me...
Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
The Theorem Theorem: If If, Then Then.
You know hot coffee wasn't really so bad. Granted, it shouldn't have been in the game, but it was a pretty convoluted hack to get to it, and it wasn't really as big a step to take from a game about murdering hookers after you slept with them.
But back to topic. The ESRB rates games erratically, its hard to quantify dynamic content simply based on what behaviors and actions you perform in a game. Some game companies will submit many 'versions' to the ESRB just to get one thats rated at what they want it to be. The system is screwed up, but somehow manages to self regulate well 99% of the time.
The main reason for this is because game companies realize that certain markets want violent games, and certain ones don't. You could try to get GTA3 rated as 'early adolecent', and heck, it might work, but why would you? Theres no profit in it, theres no motivation, there is no bucket of cold hard cash at the end of that tunnel.
I really want to know the procedure used to put a number to Pacman's "violence." Mario is probably up in the 80% region.
He jumps on creatures to kill them.
Kicks most likely endangered turtles
Throws fire at living creatures
In Mario 64, he punches and kicks poor, innocent animals and bombs
- Incites random attacks on royalty.
- Kill moles and attempts to block their homes.
- Chases and attacks monkies.
Your ad here.
I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.
So, Pac-Man eating Ghosts==Evil and Wrong
Real Snake eating Real Mice==Edumacational.
"MIT betrayed all of its basic principles."
Actually, I thought he was 100% yellow.
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
The remaining 36% percent has been determined to consist of:
15.08% squeely beeps
18.00% necrophagy
27.71% drugs
24.02% gender ambiguity
10.62% spin-offs
4.08% blue period
0.57% unknown... scratch that... tar
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
But I'm 90% sure that 75% of statistics are made up on the spot...mostly...
I only play games with a violence rating of 65% or higher.
Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.
-mrxak
Onions Will Kill You
This is the exact same thing as the MPAA. I prefer industry ratings to government ratings, but the secrecy and lack of accountability of some of these organizations makes me nervous. Go watch "This Film Is Not Yet Rated"
they don't play every game they rate? !??
My understanding is that they don't play any game they rate.
Have things changed? Their description seems a little off. I'll highlight what they seem to get wrong in the quote from the article below.
Instead of having members of the ESRB sit down and play the games in order to decide a rating, developers must submit a written report of everything the game includes. They must also compile a video that is representative of the content a gamer will find in the game when they purchase it at the store. Additionally, the game is played by a number of people who are unaffiliated to the game industry, and who then recommend the game's rating. All three elements, as well as others, are taken into consideration when the rating is assigned.
For the first highlight, it's a little misleading, "representative of the content a gamer will find" makes it sound like a representitive cross-section of the content. So, for a game like Animal Crossing you would expect hours of gathering fruit and catching fish. But actually the footage is of selected acts and elements (there is a list) and of those acts or elements carried out the the greatest degree present anywhere in the game. So, for Animal Crossing you would have footage of the character getting bitten by Tarantulas and Scorpions, showing the greatest degree of violence in the game.
They make a point of saying that they don't care about the context of the event, because a parent glancing over at the screen won't care either.
This system is why Rockstar is liable in the eyes of the ESRB for not disclosing the content on the disc - they shipped those animation paths, models,et al. They provided footage that was supposed to show the greatest degree of sexuality on the disc and it was probably just kissing and a bouncing car. It doesn't matter that it required a hack to access because the ESRB doesn't care how the shipped content is played, they just care about the content.
For the second point, "the game is played by a number of people who are unaffiliated to the game industry" -- maybe I just don't remember the process correctly and maybe it's changed, but I don't think that you ever send the ESRB actual code. After all, a lot of games recieve their ratings before they're complete.
Did you expect good parenting to be easy and convenient?
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
It's a sad day that the King of American Macho Violence, Duke Nukem, is cast from this throne to be replaced by a pill-popping, ghost-seeing Japanese pizza missing a quarter-slice. Only if Duke Nukem Forever was released would things turn around for our beloved hero.
...Then Pacman is a particuarly horrbile game and I'm quite conent with it being targeted like this. Pacman encourages lots of destructive behavior, such as:
Running around in a dark room with a blacklight taking pills and mumbling "waka waka"
Taking a couple of larger, different pills, so powerful that you begin to eat people alive, yet inexplicably spit the eyes back out
Celebrating the deaths of those around you by listening to electronic music, presumably still under the effects of the pills.
It's pretty clear that Pacman could lead this entire country, nay the entire world, to extensive drug use, poor taste in music, and cannibalism unless we legislate against it.
It is impossible to create a mathematical model to quantify any creative work. What may work for one movie won't work for another. What will work for a coffee blend won't work for a painting. What will work for an abstract painting won't work for a impressionist painting.
A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.
The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.
As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.
I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
At least thats how most game stores see it when they make a sale, especially when a 9 year old boy comes up with three twenty dollar bills.
Modesty is one of life's greatest attributes
No we don't expect you to play through a game, but being remotely informed on the topic is a good idea. Is it really so difficult to slap the games name in Google and look at the reviews, trailers and screenshots? We live in an era with free research in effect, make use of it and spend five minutes checking the game out.
While it may not cover every little cut scene and detail it will cover 90% of the content or at least give you a good idea of the context. Plus some times something which challenges YOUR view is good for your kids, it lets them see that mummy and daddy arn't always right and to think for themselvs a bit.
While it may not be popular with the Slashdot crowd who seem to want 100% freedom for everyone but kids who need to be handcuffed to the parents constantly, you have to remember to challenge your kids and their ideas/opinions/ideals at times. It lets them develope ways to deal with it and become a real person rather than a mini version of you built to follow instead of lead.
I like muppets.
Good lord no! I fully expect you to do as little as possible and yet maintain your expectation that your children will not be exposed to things you don't care for.
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
"65% of the population will believe any quote as long as the name that accompanies it is held in high regard." -Albert Einstein
I think expecting a parent to play every game their children might play is a tad excessive. If only there were some organization who was expert in video games, and could provide parents with guidance as to what a game is like, and what ages it might be appropriate for. Oh right....
I was reading Gameinformer magazine and they talked about how video games introduced into prisons has actually helped decrease "unruly incidents" in Oregon's penal system.
Can I bum a sig?
[url=http://www.penny-arcade.com/forums/viewtopic. php?p=23797469#23797469Check it out.[/url]
Googling define:catharsis gives "The release of tension and anxiety by recounting and/or acting out past experience," from www.dphilpotlaw.com and "The emotional reenactment in thought or symbolic form of a painful experience that brings relief of the distress caused by the original experience," from www.hec.ohio-state.edu.
I find that playing violent games does not, and has not, lead to me being a more violent person. I also find that playing games like Gauntlet, Lego Star Wars, Full Throttle, and others with my six year old daughter does not lead her to conclude that violence is the answer to her problems. In fact, the net result of playing these violent games is that we have fun and entertain ourselves.
Looking at the #1 "Most Violent Game" per this cited study, I was wondering what would compel a person to play something like "Nuclear Strike 64". I came up with two reasons (there are probably more). 1) someone wanted to enjoy breaking things down a little via harmless video images, or 2) someone wanted to practice making nuclear strikes on someone and this was the best simulation they could come up with.
Yes, those are facetious, but none of the games listed propose to be acts of realism and that's very obvious in the same way that Bugs Bunny was simply funny because it was a cartoon. That is in contrast to prime time television that is reality-based drama or documentary where violence is acted out and manipulated as a form of entertainment. Not only is violence displayed outright but television also provokes an emotional longing for it by leaving shows with cliff-hangers and tension.
As an adult, I can view television with context and objectivity. Children who are still developing emotionally can be dramatically affected from viewing those sorts of images much more so than by interacting with a game or cartoon. I am much more concerned with exposing my daughter to prime time drama television than I am to cartoons and/or video games like the ones cited in the research.
p.s. Bear in mind that I would NOT arbitrarily expose her to GTA or realistic military games either.
RNC headquarters - "our war in iraq is collapsing, we didnt find wmds, half our party is under suspicion of felony criminal acts, domestic policy is falling apart, and jobs are being shipped overseas at record rates!, what do we do".. *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"
DNC headquaters - "our opposition is in real political trouble but we still cant get votes because we refuse to take a firm position and are weak like wet noodles!" *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
Don't you see? We have finally developed a precise, specific way of rating games! No more of those 'fuzzy' ratings. Now you can know at a glance exactly how violent a game is- ANY game! If the same process was used for other factors, it would only be better. Here's an example to use as a guide: Resident Evil 4 -- 71% Violent 16% Interaction With Shady Unexplained Weapons Dealer 8% Drug Use 5% Typewriter Use -- Half-Life Episode One -- 68% Violent 24.5% Dark 6% Crawling in Air Ducts 1.5% Sexually Suggestive -- Pac-Man (revised) -- 50% Violent 25% Overeating 15% Scary Ghosts 10% Floating Fruit --
You live and learn. At least, you live.
Do you expect me to purchase a game and play it through before I give it to my children?
No.
Because if your children become mass murderers, drug addicts, or sex offenders when they grow up... Then chances are it wasn't because they played Doom or looked at a Playboy magazine.
I'd say it will have to do something to the fact you did not take interest in their lives or didn't love them unconditionally. That and teach them a good moral framework and the ability to discern fantasy from reality (and the importance of higher education and getting a job)
Many of us 20-30 somethings today as kids played D&D, listened to "satanic" heavy metal, looked at playboys, played violent video games (Wolf3d and Doom), read really violent comics, and even tried to smoke a cigarrette before we were 13 back in the late 80's and early 90s... Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own.
You could let your kids play GTA all they want (as long as it doesn't interfere with sleep, school, and social activities) and they won't turn into criminal or evil person.
The reason kids do turn out bad is because video games are often used in lieu of a parent. It doesn't matter if it Pac Man, Doom3, Mortal Kombat, My Little Pony, EQ, Barney Loves Kids, or Mario Brothers.
If you think raising kids means simply means putting your kid in front of a TV or computer and letting them sit there forever without ever being involved in their life... Then well... You are going to be suprised when they don't come home after 3 in the morning and are failing every class they have in school.
At the same time... A kid who plays Doom and GTA can still have good grades and social skills if you moderate his playing time and have him do other activities like chores, reading books, and schoolwork.
Even then you still can make those things fun... Give your 12 year old the Lord of the Rings trilogy book and after he reads them let him watch the movie. Your 8 year old passes his grade with flying colors... Go buy him a video game... Don't be as much concerned about the content of the game as how he reacts to it. As in... Just because he sees people behave in a certain way or say certain words that it isn't ok for them to say it or do those things.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
"We noted significant differences in the amount of violence among video game genres. All of the video games played in the action (n=22), adventure (n=3), fighting (n=2), shooting (n=1), strategy (n=1), and simulation (n=1) genres contained violence, while only 2 of 12 sports games (17%) included violence not associated with normal play in a sports game."
As we all know, violence and sports go hand in hand. And yet these researchers are saying that playing virtual hockey is less violent than virtual pac-man? It always bugged me that people are worried that video games might make their child violent, but don't worry about football making their children violent. How many convicted felons have played for the NFL? How often is some current NFL player being charged with assault or rape? Seems to happen every week. And, somehow, these guys are seen as heroes by most of America, while 'gamers' are seen as unstable and violent.
You are reading a copy of my copyrighted post.
We, the People for the Protection of Pellets have struck the first blow. Now our oppressor, who calls himself Pacman will feel the wraith of the government. No longer will our pellets be required to get help from ghosts to stop the evil yellow menace from attacking them. No longer will we have to worry about the "Power Pellet" who have betrayed us. All we ask is freedom for our white brethren!
DEATH TO THE HUNGRY ONE!
I happen to know a lot about Senate hearings. They are a series of connected tubes, and when you get 3 or 4 violent video games moving through these tubes, they get clogged up. Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.
kick ass! I can't wait to be a responsible parent.
Wife: Honey do the dishes.
Me: Are you kidding? I'm only 2/3 of the way through Jumior's christmas parent. WHAT KIND OF A MOTHER ARE YOU?!?!?
Wife: (sobbing)
Computers don't make mistakes. What they do, they do on purpose.
Pac-Man's mouth is his only weapon, and it alternates between 25% open and 0% open, for an average of 12.5% open-mouthed violence.
-Don
Take a look and feel free: http://www.PieMenu.com
Hmmmmm, by their definition Wack-A-Mole is 100% violent. That's pretty screwed up.
The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
Pac-Man is a metaphor. The Pac-Man, see, he's a thief. He's going around a warehouse stealing things. Things worth ten points each. The ghosts, see, they're the cops. They're trying to catch Pac-Man, and if they catch him three times, he goes to the joint for life, game over, man. So what does Pac-Man do? He kills the cops. The game REWARDS you for killing cops. That's just sick, man. 64% is way off the mark.
--I'm so big, my sig has its own sig.
-- See?
This is a prime example of how politics works when it comes to "studies" and "statistical data". If you held 100 studies and 99 of them said Pacman was a harmless game, and one kook with a phd said it was violent, which study do you think a government organization is going to pick?
Answer: whichever one supports there agenda. There is an active political group, which includes Hillary Clinton, whose goal is to legislate video games to heck and back again. Like in all political moves, they are only going to pick out studies that back up their arguements whether they are legitimate or not. And why do these studies make news when the other ones do not? Simple, the other studies are, what we call in the non-political world, "logical" and "common sense". So why report on news that everyone knows to be true? It's like fielding a news story saying "sugar is sweet".
So, when a political group latches on to a crazy study, it makes news because it's so outlandish. That's what politicians are hoping for because they are hoping it makes enough news that people start accepting it to be true because "everyone else is reporting this so it must be true!". This is not to say all studies held up and waved by members of the government are crazy. A lot of them are factual and make sense. But, again, this just goes to show take what you hear with a grain of salt, use a little common sense, and make your own judgements based on actual experiences.
You are who you are, let no one tell you different. But, never close your mind to a new point of view.
64% move on to more violent games like centipede.
In media reports people constantly say that ESRB ratings aren't given by the government. Well, in the USA, neither are film ratings or television ratings. ALL ratings on entertainment are voluntary. The MPAA is not a government agency any more than the RIAA is.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Don't you EVER call pacman VIOLENT OR I'LL DEVOUR YOU IN ONE BITE!!! Except the eyes. Those are for later.
"Dr. Kimberly Thompson of Harvard University"... There's your problem.
Did some looking up on Dr. Thompson (site). I especially found this press release amusing. Apparently NHL '99 is only 1.5% violent, so hockey is about 43x less violent than a game with dots and classic sheet-over-the-head ghosts. Amazing.
I am so, so sick of the money being pumped into these frivolous shitty studies at ivy league colleges. These best of the best "social researchers" are so out of touch it's just sad. Jesus Christ, put some money into public schools or feeding the homeless or something that might be of some use to society.
"The study was funded by a private gift from Mitchell Dong and Robin LaFoley Dong to the Harvard School of Public Health." Sucker born every minute.
~end rant~- For every action, there is an equal and opposite criticism.