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The 64% Violent Pacman

DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"

107 of 435 comments (clear)

  1. 42 by davevt5 · · Score: 5, Funny

    Saying Packman is "64% violet" is like saying the meaning of life is "42".

    1. Re:42 by crystalattice · · Score: 4, Insightful

      I'm curious how they came to such an accurate "violence rating" of 64%? Do they have a list that they check off as they play? If it was a TV show, how would they classify it? TV13, TV7, TV7-FV(Fantasy Violence)?

      I think the whole ratings system needs an overhaul, and it needs to stay out of Congress. They can't even describe the Internet correctly or decide on a definition of "pornography"; how can they decide how violent something is?

      --
      Free Programming BookLearn to program
    2. Re:42 by frostoftheblack · · Score: 3, Funny

      "I can't define violence, but I can tell when it has reached 64%"
      --Supreme Court Justice Potter Stewart

      Oh wait, that was about pornography.

      --
      Do not mark in this space. For official office use only.
    3. Re:42 by eonlabs · · Score: 2, Funny

      Well, that's in comparison to pong, which has a 12% violent rating, and robotron, which is 93% violent. Nothing like 16 pixel square robots mutilating the last people on earth.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
  2. I see you by kyouteki · · Score: 4, Funny

    I'll say Pac-Man's violent. Have you ever seen what he does to those poor ghosts? Eats 'em and leaves nothing but the eyes. Gruesome stuff, man.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:I see you by rjhubs · · Score: 5, Funny

      Pac-Man is not violent. If anything, the game promotes drug usage. Popping pills in dark rooms with techno music? Come on now.

    2. Re:I see you by creepynut · · Score: 5, Funny

      If Pac Man "music" sounds like techno, you're either not playing the original arcade version, or you've already popped too many pills :)

    3. Re:I see you by deletedaccount · · Score: 2, Insightful

      My copy of the oldskool hardcore tune pacman - powerpill begs to differ.

  3. Waka by Sweeman · · Score: 4, Funny

    Of course it's violent. Power pellets have feelings too!

    1. Re:Waka by kalirion · · Score: 5, Funny

      Those aren't power pellets, they're frozen embryos!

    2. Re:Waka by BigCheese · · Score: 4, Funny

      Mmmmmm, frozen embryos. They're like a baby meat snow cone!

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    3. Re:Waka by kfg · · Score: 2, Informative

      All the power pellets sing:

      We ain't got no fingers and no toes
      We're just a coupla frozen embryos
      We're kinda short on eyes, ears, lips and nose
      We're just a coupla frozen embryos

      - Three Guys from Hollywood

      No wonder the congresscritters are upset about 'em.

      KFG

  4. This Just In... by nsmike · · Score: 5, Funny

    "...US Government declares eating violent."

  5. 64%? by The+MAZZTer · · Score: 2, Insightful

    Where the hell did that number come from?

    1. Re:64%? by jd · · Score: 4, Funny

      It's two to the power of the number of ghosts the Senator snagged before losing his last life.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:64%? by hey! · · Score: 5, Informative

      It comes from in a bad edcation, particularly one lacking in how to handle data.

      You can't take a (admittedly fuzzy) interval measurement, convert it into and ordinal measurement, and tally them up over a data set to create a rational measurement.

      By that method, you'd decide that a three stooges is far worse than a snuff film.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    3. Re:64%? by gorbachev · · Score: 3, Informative

      Apparently from a study by a Harvard professor:

      http://www.kidsrisk.harvard.edu/mainFrame/news/faq s8.html

      --
      In Soviet Russia, I ruled you
    4. Re:64%? by Tsiangkun · · Score: 5, Funny

      basically the game consists of pac
      slaughtering ghosts, dots, and bigger dots.
      Ghosts are also hunting pac when he isn't
      hunting them.

      30% of the screen isn't available to the characters
      because of the way the maze is designed. This leaves 70%
      as the max violence percentage.

      However, in the post 9-11 world, pac killing ghosts has been
      reclassified as doing Gods work, and is seen as promoting
      freedom and democracy while killing evildoers.

      Integrating over time, we can see that only 64% of the game is
      actually violent, and 6% of the time pac is doing gods work.

    5. Re:64%? by istartedi · · Score: 5, Funny

      It's the square of ate.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    6. Re:64%? by istartedi · · Score: 4, Funny

      On the way home, I realized I was wrong. It's the square of "dot ate". I can't believe nobody caught me!

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  6. I've seen... by MorderVonAllem · · Score: 4, Insightful

    ...G rated movies that are more violent than pacman...what was this guy smoking? This definetly highlights what's wrong with the Senate.

    1. Re:I've seen... by Greyfox · · Score: 4, Funny

      That they're about 87% retarded?

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  7. int or long? by Doches · · Score: 4, Funny

    If they're using int for that number, I suspect that games like GTA come in with a rather nice ranking, somewhere around -17%...

    1. Re:int or long? by Anonymous Coward · · Score: 3, Funny

      Maybe we can overflow this int to cause a buffer overrun later on down the line ... inject some (new) arbitrary senators

  8. So what happened...? by steveo777 · · Score: 4, Funny

    What happened to the other 44%? Is that just the start and hi-score screens?

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:So what happened...? by Volante3192 · · Score: 5, Funny

      34%... That tens column is frustrating though, I'll give you that much

    2. Re:So what happened...? by creepynut · · Score: 5, Funny

      And apparently you only learned 98% Math in school :)

      (34% + 64%)

    3. Re:So what happened...? by Anonymous Coward · · Score: 2, Funny

      Pacman is a GREAT game!! It gives 108%!

    4. Re:So what happened...? by 91degrees · · Score: 5, Funny

      35.99999468.

      I really must upgrade my old Pentium 60.

    5. Re:So what happened...? by knewter · · Score: 2, Funny

      I'm sure others have mentioned this already (didn't read child comments to your post), but can I just say that your mathematical open-mindedness is laudable? Thank God we've gotten past the point in human history where people think in terms of 'right answers' and 'wrong answers.' If you want 64 + 44 = 100, hell, who am I to make fun of you? LONG LIVE RELATIVISM!

      --
      -knewter
    6. Re:So what happened...? by yourOneManArmy · · Score: 4, Funny

      34%... That tens column is frustrating though, I'll give you that much So is the one's column it seems. It's okay, Pacman would have appreciated the boost to 66% anyways; he's always looking for more violence -- power pellets and ghosts don't always supply enough for the enraged yellow demon.

    7. Re:So what happened...? by silvaran · · Score: 5, Funny

      Hey if you, me and the grandparent poster get together, maybe the four of us can get a discount on math lessons.

    8. Re:So what happened...? by LoveGoblin · · Score: 2, Insightful

      Good at math is different from good at arithmetic. :p

    9. Re:So what happened...? by doxology · · Score: 2, Funny

      he was using base 108, n00b. =P

      --
      sigfault. core dumped.
  9. Anyone have more information? by Jerf · · Score: 5, Insightful

    Obviously, the context-free statement that Pac-Man is "64% violent" is pretty silly. I doubt you can really measure a game's violence that way. "Percent" implies certain mathematical properties, like Pac-Man is exactly twice as violent as a 32% violent game, or that each individual thing that contributes a given number of percentage points is equally violent, and perhaps most entertainingly, that it is impossible for a game to be more than slightly over 50% more violent than Pac-Man. (Bet you didn't know that Grand Theft Auto is only ~50% more violent than Pac-Man!)

    Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.

    But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".

    I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.

    1. Re:Anyone have more information? by Guuge · · Score: 5, Interesting

      I managed to dig up a little from a site by the creators of the study. Here's the juicy bit:

      One author (Kevin Haninger) reviewed and coded all of the recorded game play, noting the starting and ending times of each incident of violence toward other characters, the type of weapons used for violence, whether the violent incident resulted in injury or death, and the number of character deaths attributable to the violent incident. The JAMA article contains a table that lists each video game we played, as well as the genre, console, release year, ESRB-assigned content descriptors, and our measures of violence.

      So it seems that the number refers to the percentage of time that the game is violent. Now, how is violence defined such that Pacman gets such a brutal rating?

      We defined violence as acts in which the aggressor causes or attempts to cause physical injury or death to another character. We did not include damage to objects, accidental actions that unintentionally harmed another character, the effects of natural disasters, or the presence of dangerous obstacles that could not be attributed to the actions of a particular character. We also did not count as violence any intentional acts of physical force that represented normal play in a sports game (e.g., tacking in football or checking in hockey), because the intention of the player is technically to stop the other player without causing injury. We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).

      If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence. Discuss.

    2. Re:Anyone have more information? by Jerf · · Score: 4, Interesting

      Ghosts are, by definition, already dead.

      Can you really commit violence against them?

      Moreover, it's not immediately obvious that Pac-Man is alive either. (Discuss. :) )

    3. Re:Anyone have more information? by Xibby · · Score: 5, Funny

      Maybe Pac-Man isn't really harming the ghosts. He's not eating the Ghosts, they live on. He's eating their clothing. The so called ghosts simply return home and don another sheet when Pac-Man catches them.

      Maybe Pac-Man is really just a creature that enjoys the taste of clothing worn by a dark skinned creature. Eating the clothing seems to be enjoyable to Pac-Man, but receiving a whip crack to the ass from the mystical material transports Pac-Man back to his starting position.

      How do we know the Ghosts don't enjoy chasing Pac-Man! They get to smack him on the rear if they catch him, but if he catches them they have to go home naked. It could all be in fun and jest, and us dolts of the human race have misinterpreted the entire ritual!

      --
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    4. Re:Anyone have more information? by soft_guy · · Score: 3, Funny

      If you take the binary of the original arcade pac-man and disassemble it, you will find that 64% of the assembly instructions contain the so called "violent bit".

      --
      Avoid Missing Ball for High Score
    5. Re:Anyone have more information? by Lord+Ender · · Score: 2, Insightful

      Assigning random numbers is a time-honored way of lending false credability to claims. Thinks "72 virgins," "seven days to create the earth," etc..

      Those presenting this report must think congress is quite gullible.

      Actually, I would guess half of them really think the earth was created in seven days (and the rest just pretend to do so). That IS pretty gullible.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    6. Re:Anyone have more information? by Jherico · · Score: 3, Insightful
      We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).
      This is a compelling statement. It implicitly states that violent sports aren't violence, in the eyes of the study. Tackling a football player inside a computer game isn't violent as long as its in the context of the game. Why is this? What are football, soccer, and rugby if not mock combat? Where do they get their free pass from being considered violent? If you look at the spectrum of mock combat activities, ranging from Chess to Football to PVP in World Of Warcraft, you have to admit that Football is the ONLY activity where someone is actually liable to be hurt in the normal course of the game. And yet computer games seem to be the target of all the ire.

      Next time a politician starts taking pot shots at violence in 'games', join his campaign and try to expand it to include Chess and Football. See how it goes.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    7. Re:Anyone have more information? by Main+Gauche · · Score: 2, Funny

      "Ghosts are, by definition, already dead.

      Can you really commit violence against them?"

      If puppets can have sex, then ghosts can be victims. God bless this country.

    8. Re:Anyone have more information? by BigCheese · · Score: 2, Informative

      Tetris can cause violence when you get a bad run of pieces in a WiFi game.

      Oh yes, there is violence, and cussing. Mostly directed at the DS though.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    9. Re:Anyone have more information? by marksilverman · · Score: 2, Informative

      pac-man trivia: believe it or not, they aren't actually ghosts. at least they weren't meant to be: they were called "monsters" in the first few versions of pac-man, but on the horrible 2600 port they were flickering so badly (due to technical limitations) that atari started calling them "ghosts"! of course they always were kind of ghost-shaped (whatever that means).

      more details on wikipedia

    10. Re:Anyone have more information? by MaverickUW · · Score: 3, Funny

      Lots of people think of the cherries. In fact, 90% of the internet is directly related to people's thinking about cherries, or lack thereof.

    11. Re:Anyone have more information? by Jherico · · Score: 2, Interesting
      I should get a PhD and a grant to study this crap.
      Yes, nothing like thousands of dollars spent on an eduction so you can write a long winded dissertation stating the obvious. The negative impact of things like sports and smoking and drinking is largely glossed over because these things are institutionalized. Crush people on the gridiron and you're some sort of hero. Snipe people in a game and you're a violent crime waiting to happen. Drink miller and girls in bikinis will flock to you (or so the ads imply). Drop acid and you're destroying society.

      State the obvious truth without a PhD and you're a crackpot.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    12. Re:Anyone have more information? by BuffaloBandit · · Score: 2, Funny

      Personally,
      I think the real game to watch out for is Whack-a-mole. Do you know that the object of that game is to kill as many moles as possible in a single minute. I've seen death rates in the hundreds-per-minute category. I'm no statistician, but by this kind of formula, I'd have to say that Whack-a-mole is at least 257.2% violent. I've also seen the affect it has on the children who play it. How many time have you returned home after a long day at the office to see your children slaughtering moles in the front yard by the thousands? The ghost eating is bad enough, but what about the poor moles?

      I'd much prefer that they play games in which they kill realistic looking mothers and children at the park half-a-dozen-per-minute than see them perform animatronic-rodent genocide.

    13. Re:Anyone have more information? by krunk4ever · · Score: 2, Insightful

      I always thought it was like a complicated game of tag.

      There are 4 people who are it and one person running away. If he can collect all the markers before he's tagged, he wins. He gets 3 chances before he loses. There's also these bonus markers which gives him invincibility and if he tags one of the 4 when he's in invincible mode, they have to return to a spot before coming after him again.

    14. Re:Anyone have more information? by Sancho · · Score: 2, Insightful

      The problem is that parents /aren't/ paying attention to their kids. So the kids can go buy games which are inappropriate for their age. That is the very reason that people think laws like this need to exist. If parents were paying attention to their kids and not letting them get games like this, there would be no perceived problem.

      That said, almost every law I've seen which addresses this issue is targetted at minors. I can't recall a single one which suggested that such games should be banned outright (at least, not in the US--I recall Greece having some funky legislation like this). Sure, there are one or two freaks who want to take it to the extreme, but the laws that have come out of it are for minors.

      And frankly, there's a lot of good precedent for this already. Take movie ratings. For PG, PG13, or R, the parents can take the kids to the theater. For any rating, the parents can rent the DVD for the kids and let them watch it. Otherwise, the kid only gets to view things which are "appropriate".

      Of course, that's the biggest problem with any rating system. Who decides what is "appropriate" for what age levels? You also have parents which use the rating system to decide what is ok for their kids rather than taking a look at the content and deciding for themselves. That's what this story is about. According to this particular rating system, Pac Man is 64% violent. Some parents, not knowing what Pac Man is, might blacklist an innocent game because some ratings board somewhere had a stick up its ass.

      Blah. It's obviously a very complicated issue.

  10. Uncessary by spykemail · · Score: 3, Insightful

    Rating systems are completely unecessary attempts to circumvent the 1st amendment. The idea that the government (or even industry) is responsible for keeping kids away from "adult" material is laughable. Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.

    When they are old enough not to be cared for they are old enough (and should have been taught enough) to decide what to watch and play for themselves. Movies theatres and retail stores are not needed in the process.

    1. Re:Uncessary by moosesocks · · Score: 2, Funny
      Only one group of people is responsible for that: the children's caretakers

      You mean, sort of like a..... big brother?
      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:Uncessary by Red+Flayer · · Score: 2, Insightful
      Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.
      And yet you'll find that decency standards have been enforced throughout history (including here in the 1st-amendment-protected USA). I'm not completely disagreeing with you -- it's just that communities have always enforced decency standards of some sort. Whether it's as simple as asking a diner (or inn) patron not to swear around kids, or as complex as passing a law against spitting in the street, it's commonplace and not new to the TV/Media age. People in communities often depend on others in the community to not expose their children to the undesirable (this is why we have laws against indecent exposure).

      That said, parents need to take responsibility for what their kids are exposed to as well. You know, like not taking your 8-year-old into a topless biker bar, you may not want to let them play GTA:SA. Of course, if the sign outside says Chuck-E-Cheese, you would be understandably upset if inside it turned out to be the aforementioned topless biker bar.

      My point is this: Yes, parents are responsible for what their children are exposed to, and to teach their children to make good decisions. However, if you're going to voluntarily rate your games to assist parents, then you should at least be truthful, and do the job to the best of your ability. It's what a member of a community expects of other members of the community. Otherwise, the rating isn't worth the plastic it's printed on.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  11. Let's rank sports, too... by Richard+Steiner · · Score: 5, Funny

    Baseball -- People whack the heck out of an innocent little ball with a large wooden club.
    Football -- People kick the heck out of an innocent ball.
    American Football -- Two teams blitz, bomb, and violently tackle each other.
    Hockey -- Nuff said.
    Basketball -- People bounce an innocent ball repeatedly against a hard floor.
    Pong Pong -- People whack a very small ball back and forth.
    Golf -- People whack a very small ball, often wounding it and/or sending it into water/sand.

    They all sound unacceptable violent to me...

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
    1. Re:Let's rank sports, too... by truthsearch · · Score: 4, Funny

      But none of those sports have ghosts! Why can't someone think of the ghosts? You don't want innocent ghosts being eaten, do you? Then who will be left to scare the children?

    2. Re:Let's rank sports, too... by gorbachev · · Score: 4, Funny

      "They all sound unacceptable violent to me..."

      Naah, the violence ranks from 40% to 95%. The acceptable level of violence, as everyone knows, in the US is 101%.

      The acceptable level of nipples, on the other hand, is 0%.

      --
      In Soviet Russia, I ruled you
    3. Re:Let's rank sports, too... by Hogwash+McFly · · Score: 2, Insightful

      Then who will be left to scare the children?

      Terrorists?

      --
      Mother, do you think they'll like this sig?
  12. ESRB = Good? Sometimes. by CogDissident · · Score: 3, Insightful

    You know hot coffee wasn't really so bad. Granted, it shouldn't have been in the game, but it was a pretty convoluted hack to get to it, and it wasn't really as big a step to take from a game about murdering hookers after you slept with them.
    But back to topic. The ESRB rates games erratically, its hard to quantify dynamic content simply based on what behaviors and actions you perform in a game. Some game companies will submit many 'versions' to the ESRB just to get one thats rated at what they want it to be. The system is screwed up, but somehow manages to self regulate well 99% of the time.
    The main reason for this is because game companies realize that certain markets want violent games, and certain ones don't. You could try to get GTA3 rated as 'early adolecent', and heck, it might work, but why would you? Theres no profit in it, theres no motivation, there is no bucket of cold hard cash at the end of that tunnel.

  13. Show Me! by Malevolyn · · Score: 2, Funny

    I really want to know the procedure used to put a number to Pacman's "violence." Mario is probably up in the 80% region.

    He jumps on creatures to kill them.
    Kicks most likely endangered turtles
    Throws fire at living creatures
    In Mario 64, he punches and kicks poor, innocent animals and bombs
    - Incites random attacks on royalty.
    - Kill moles and attempts to block their homes.
    - Chases and attacks monkies.

    --
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    1. Re:Show Me! by Guuge · · Score: 4, Informative

      You joke, but they're dead serious. Of the 65 games studied, Super Mario Brothers ranked #5 in the death rate. It earned a whopping 4.8 deaths per minute! This "Mario" guy must be some kind of mass murderer. Read it & weep.

  14. Ahh, nostalgia.... by sesshomaru · · Score: 5, Insightful
    When I was in grammar school, I can remember the teachers complaining about violent videogames. "Space Invaders is just about killing things," they'd say, "And in Pac-Man you are eating them up."

    I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.

    So, Pac-Man eating Ghosts==Evil and Wrong

    Real Snake eating Real Mice==Edumacational.

    --
    "MIT betrayed all of its basic principles."
  15. 64% violet? by sharkey · · Score: 5, Funny

    Actually, I thought he was 100% yellow.

    --

    --
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    1. Re:64% violet? by MyDixieWrecked · · Score: 3, Insightful

      actually, it's 100% Red and 100% Green (which makes yellow). He's output to an RGB device, generally.

      now, pacman printed on paper... that's 100% yellow. but who plays pacman on paper?

      wasn't there some crazy bastard who wrote a pacman implementation in postscript once, though? or was that tetris?

      --



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    2. Re:64% violet? by FurryFeet · · Score: 3, Interesting

      Some crazy people

    3. Re:64% violet? by MobileC · · Score: 2, Funny

      A PacMan implementation in Tetris?

      Wow.

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    4. Re:64% violet? by Hillgiant · · Score: 2, Funny

      It varies between 100% and 75% depending on how far open his mouth is.

      --
      -
  16. Remaing 36% percent... by Valdrax · · Score: 5, Funny

    The remaining 36% percent has been determined to consist of:
    15.08% squeely beeps
    18.00% necrophagy
    27.71% drugs
    24.02% gender ambiguity
    10.62% spin-offs
      4.08% blue period
      0.57% unknown... scratch that... tar

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  17. 64% violent, perhaps... by CaseM · · Score: 2, Interesting

    But I'm 90% sure that 75% of statistics are made up on the spot...mostly...

  18. This is why I don't play Pacman by mrxak · · Score: 4, Insightful

    I only play games with a violence rating of 65% or higher.

    Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.

    1. Re:This is why I don't play Pacman by MadJo · · Score: 5, Funny

      you mean, parents have responsibilities? Surely not!
      It's up to the congress to legislate our childs upbringing.
      It's only through laws that we can teach our children what they need to learn.

    2. Re:This is why I don't play Pacman by rainman_bc · · Score: 3, Insightful

      you mean, parents have responsibilities? Surely not!
      It's up to the congress to legislate our childs upbringing.


      So I am a good parent. I watch what my kid does on the internet and what my kid sees on TV. I try to teach my kid about looking at things critically and how to see through marketing BS. I teach my kids violence isn't right and they should treat people with respect and carry themselves with dignity.

      Some other parents though might negelect their children. They are too self absorbed to be watching what their kids see on TV or what video games these kids play. These kids may watch violence all the time. They feel toughness is empowering. These are the kids that go to school and bully other kids around. They steal and fight and act with impunity. I think I'd like my government to protect me and my kids from kids like that. It's not the fault of those children but the fault of their parents, but my children might pay the price of those parent's incompetance.

      I'm generallizing. I realize there are exceptions to the rules, but children who watch violence on TV tend to be more violent than those who do not.

      The problem is this. Parents have a god-given right to not teach their children a damned thing. Do we have a right to be subjected to those children who cannot tell right from wrong because the TV raised them, or can we do something about it.

      I don't agree with their rules for myself, but I think these rules can help protect me from bad parents.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:This is why I don't play Pacman by MadJo · · Score: 2, Insightful

      of course you would have spotted that my comment was sarcastic.
      But no, I do not think that any government body (aside from schooling) has any right to determine how I raise MY kids.
      And yes, parents have responsibilities, and if you notice that a kid isn't being looked after correctly, there are people where you can talk about this, and perhaps even report those parents. (perhaps you could talk to a guidance counselor at their school?)
      Though of course, what you think is proper parenting, might not be the same as that other person's idea.

      But making more laws to actually do the parent's work, is NOT the answer, it never is. How would you go about enforcing those laws? Install a policeman in every home?

    4. Re:This is why I don't play Pacman by Damvan · · Score: 4, Insightful

      Save the Children!

      You know, some parents raise their kids in a religion that I don't agree with. They let them read books I don't agree with. Or even discuss political topics I don't agree with. Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      There is really no difference between what I wrote above and what you wrote. You are essentially saying that you want the government to protect you and your family from children raised a way you don't agree with. Sorry bud, but some parents have been raising screwed up kids since day one. It is part of living in a world full of people. I am sure you can find a parent who thinks you are screwing up your kids in one way or another because of the way you are raising them. Are you more right than they are? For your kids, yes, you are right. For their kids, no, they are. Just like you don't want people telling you how to raise your kids, do you think they want people telling them how to raise theirs?

      So, you don't let your kids play Pac-man?

    5. Re:This is why I don't play Pacman by blincoln · · Score: 4, Insightful

      I don't agree with their rules for myself, but I think these rules can help protect me from bad parents.

      Part of being an adult is having the ability to live in a world where people aren't all exactly like how you want them to be.

      Part of being a good parent is teaching your children how to deal with living in that same world.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    6. Re:This is why I don't play Pacman by Shaper_pmp · · Score: 2, Interesting
      I'm generallizing. I realize there are exceptions to the rules, but children who watch violence on TV tend to be more violent than those who do not.


      I call BS.

      Children whose parents neglect them, or abuse them, or bully them, or simply aren't supportive and nurturing tend to be more violent than kids whose parents aren't.

      I was allowed to watch movies that were "above" my age by my parents when I was a kid - I'm not talking about slasher flicks when I was 5 or anything silly, merely more "grown up" films that (yes) included violence.

      In fact my parents were remarkably relaxed in allowing me access to media that was traditionally "too old" for me (novels, New Scientist magazine, films, comics, etc).

      To be clear, they didn't just allow me to watch/read anything I wanted, and for many videos/books they accompanied me to put it in context, but I was still playing violent games and watching (sometimes-violent) movies.

      In contrast, I had several friends with neglectful or overly-authoritarian parents who restricted the kids from watching anything over their age-limit, but also neglected to provide much in the way of love, support or understanding.

      Guess which one is gainfully employed and happy, and which have almost all ended up dropping out, in trouble with the law or even enjoying spells in prison?

      I'm not saying that violent movies don't exacerbate the problem with an already damaged child, but you've got to have already screwed the kid up quite nicely by yourself for it to have a major effect.
      --
      Everything in moderation, including moderation itself
    7. Re:This is why I don't play Pacman by Phisbut · · Score: 2, Insightful
      You know, some parents raise their kids in a religion that I don't agree with.

      Freedom of religion. The people's law allows this, and I believe that most of the western countries' cultures allow that.

      They let them read books I don't agree with. Or even discuss political topics I don't agree with.

      Freedom of speech. The people's law allows this, and I believe that most of the western countries' cultures allow that.

      Compare that to :

      These are the kids that go to school and bully other kids around.

      Violence and assault. The people's law doesn't allow this (except in very specific circumstances, a schoolyard is not one of them). It is a crime by law, and immoral by culture.

      They steal and fight and act with impunity

      Once again. Stealing is not allowed by the law, and not acceptable by culture.

      Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      There is a huge difference between what the GP said (violence and crime) and what you said (culture, religion and free speech).

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    8. Re:This is why I don't play Pacman by Shaper_pmp · · Score: 2, Informative
      How many psych studies would I have to present to you to retract your statements?


      Only a couple, but they'd have to demonstrate that violent media caused violent behaviour, not not just that violent people preferred both violent media and violence.

      SFBwian nailed my position in the other response to your post - I'm not disputing there's a correlation there, but us humans have a distinct propensity for confusing correlation with causation.

      For example, people often claim cannabis is dangerous because "the majority of heroin addicts start off smoking pot". Therefore, the theory goes, pot's clearly a "gateway" drug, and so should be banned.

      The problem is, you can replace "smoking pot" with "drinking breastmilk" and it's still true. Sure, every heroin addict was a pot-smoker, but that says absolutely nothing about how many people smoke pot but never do heroin. You might as well say "wearing shoes" is a gateway activity to heroin addiction.

      Likewise, I'd be positively surprised if damaged kids with a propensity for violence didn't start out by absorbing simulated violence, possibly later finding this insufficient release and actually performing it themselves.

      However, this doesn't mean that watching violence caused their violent behaviour. Indeed, in this situation watching violence could (conceivably) actually reduce their violent behaviour, as they're getting some of the release through non-destructive means.

      To be sure, I make no claims the above point is true, but it illustrates how flawed reasoning like the "gateway" theory can end up doing more harm than good.

      All that said, if you can provide evidence that to a normal, well-adjusted child "adult" media can tip them in an antisocial direction I'll shut up and sit down. Just be careful to remember correlation != causation. ;-)
      --
      Everything in moderation, including moderation itself
  19. MPAA by furnk · · Score: 2, Informative

    This is the exact same thing as the MPAA. I prefer industry ratings to government ratings, but the secrecy and lack of accountability of some of these organizations makes me nervous. Go watch "This Film Is Not Yet Rated"

  20. They don't play every game they rate? by ObligatoryUserName · · Score: 3, Informative

    they don't play every game they rate? !??

    My understanding is that they don't play any game they rate.

    Have things changed? Their description seems a little off. I'll highlight what they seem to get wrong in the quote from the article below.

    Instead of having members of the ESRB sit down and play the games in order to decide a rating, developers must submit a written report of everything the game includes. They must also compile a video that is representative of the content a gamer will find in the game when they purchase it at the store. Additionally, the game is played by a number of people who are unaffiliated to the game industry, and who then recommend the game's rating. All three elements, as well as others, are taken into consideration when the rating is assigned.

    For the first highlight, it's a little misleading, "representative of the content a gamer will find" makes it sound like a representitive cross-section of the content. So, for a game like Animal Crossing you would expect hours of gathering fruit and catching fish. But actually the footage is of selected acts and elements (there is a list) and of those acts or elements carried out the the greatest degree present anywhere in the game. So, for Animal Crossing you would have footage of the character getting bitten by Tarantulas and Scorpions, showing the greatest degree of violence in the game.

    They make a point of saying that they don't care about the context of the event, because a parent glancing over at the screen won't care either.

    This system is why Rockstar is liable in the eyes of the ESRB for not disclosing the content on the disc - they shipped those animation paths, models,et al. They provided footage that was supposed to show the greatest degree of sexuality on the disc and it was probably just kissing and a bouncing car. It doesn't matter that it required a hack to access because the ESRB doesn't care how the shipped content is played, they just care about the content.

    For the second point, "the game is played by a number of people who are unaffiliated to the game industry" -- maybe I just don't remember the process correctly and maybe it's changed, but I don't think that you ever send the ESRB actual code. After all, a lot of games recieve their ratings before they're complete.

  21. Re:Nice attempt at not connecting the dots. by mrchaotica · · Score: 2, Insightful
    Do you expect me to purchase a game and play it through before I give it to my children?

    Did you expect good parenting to be easy and convenient?

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  22. Poor Duke... by __aaclcg7560 · · Score: 4, Funny

    It's a sad day that the King of American Macho Violence, Duke Nukem, is cast from this throne to be replaced by a pill-popping, ghost-seeing Japanese pizza missing a quarter-slice. Only if Duke Nukem Forever was released would things turn around for our beloved hero.

  23. If video games really influence our behavior... by onlysolution · · Score: 2, Funny

    ...Then Pacman is a particuarly horrbile game and I'm quite conent with it being targeted like this. Pacman encourages lots of destructive behavior, such as:

    Running around in a dark room with a blacklight taking pills and mumbling "waka waka"

    Taking a couple of larger, different pills, so powerful that you begin to eat people alive, yet inexplicably spit the eyes back out

    Celebrating the deaths of those around you by listening to electronic music, presumably still under the effects of the pills.

    It's pretty clear that Pacman could lead this entire country, nay the entire world, to extensive drug use, poor taste in music, and cannibalism unless we legislate against it.

    1. Re:If video games really influence our behavior... by hypnagogue · · Score: 4, Funny
      It's pretty clear that Pacman could lead this entire country, nay the entire world, to extensive drug use, poor taste in music, and cannibalism unless we legislate against it.

      They called this dark period in our history "The 80's".
      --
      Liberty you never use is liberty you lose.
  24. Ratings are a Guide by Xibby · · Score: 4, Insightful

    It is impossible to create a mathematical model to quantify any creative work. What may work for one movie won't work for another. What will work for a coffee blend won't work for a painting. What will work for an abstract painting won't work for a impressionist painting.

    A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.

    The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.

    As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
  25. Grand Theft Auto is rated E - For Everyone by voxel · · Score: 2, Funny

    At least thats how most game stores see it when they make a sale, especially when a 9 year old boy comes up with three twenty dollar bills.

    --
    Modesty is one of life's greatest attributes
  26. Re:Nice attempt at not connecting the dots. by Turn-X+Alphonse · · Score: 4, Insightful

    No we don't expect you to play through a game, but being remotely informed on the topic is a good idea. Is it really so difficult to slap the games name in Google and look at the reviews, trailers and screenshots? We live in an era with free research in effect, make use of it and spend five minutes checking the game out.

    While it may not cover every little cut scene and detail it will cover 90% of the content or at least give you a good idea of the context. Plus some times something which challenges YOUR view is good for your kids, it lets them see that mummy and daddy arn't always right and to think for themselvs a bit.

    While it may not be popular with the Slashdot crowd who seem to want 100% freedom for everyone but kids who need to be handcuffed to the parents constantly, you have to remember to challenge your kids and their ideas/opinions/ideals at times. It lets them develope ways to deal with it and become a real person rather than a mini version of you built to follow instead of lead.

    --
    I like muppets.
  27. Re:Nice attempt at not connecting the dots. by Atzanteol · · Score: 5, Insightful

    Do you expect me to purchase a game and play it through before I give it to my children?

    Good lord no! I fully expect you to do as little as possible and yet maintain your expectation that your children will not be exposed to things you don't care for.

    --
    "Ignorance more frequently begets confidence than does knowledge"

    - Charles Darwin
  28. this just in by Some_Llama · · Score: 4, Insightful

    "65% of the population will believe any quote as long as the name that accompanies it is held in high regard." -Albert Einstein

  29. Re:Nice attempt at not connecting the dots. by Mr.+Underbridge · · Score: 2, Insightful
    Do you expect me to purchase a game and play it through before I give it to my children? Did you expect good parenting to be easy and convenient?

    I think expecting a parent to play every game their children might play is a tad excessive. If only there were some organization who was expert in video games, and could provide parents with guidance as to what a game is like, and what ages it might be appropriate for. Oh right....

  30. Games Reduce Violance in Games by aplusjimages · · Score: 2, Interesting

    I was reading Gameinformer magazine and they talked about how video games introduced into prisons has actually helped decrease "unruly incidents" in Oregon's penal system.

    --
    Can I bum a sig?
  31. I called this WEEKS ago on Penny Arcade by JoshDM · · Score: 2, Interesting

    [url=http://www.penny-arcade.com/forums/viewtopic. php?p=23797469#23797469Check it out.[/url]

  32. Catharsis vs Television Violence by BAM0027 · · Score: 2, Interesting

    Googling define:catharsis gives "The release of tension and anxiety by recounting and/or acting out past experience," from www.dphilpotlaw.com and "The emotional reenactment in thought or symbolic form of a painful experience that brings relief of the distress caused by the original experience," from www.hec.ohio-state.edu.

    I find that playing violent games does not, and has not, lead to me being a more violent person. I also find that playing games like Gauntlet, Lego Star Wars, Full Throttle, and others with my six year old daughter does not lead her to conclude that violence is the answer to her problems. In fact, the net result of playing these violent games is that we have fun and entertain ourselves.

    Looking at the #1 "Most Violent Game" per this cited study, I was wondering what would compel a person to play something like "Nuclear Strike 64". I came up with two reasons (there are probably more). 1) someone wanted to enjoy breaking things down a little via harmless video images, or 2) someone wanted to practice making nuclear strikes on someone and this was the best simulation they could come up with.

    Yes, those are facetious, but none of the games listed propose to be acts of realism and that's very obvious in the same way that Bugs Bunny was simply funny because it was a cartoon. That is in contrast to prime time television that is reality-based drama or documentary where violence is acted out and manipulated as a form of entertainment. Not only is violence displayed outright but television also provokes an emotional longing for it by leaving shows with cliff-hangers and tension.

    As an adult, I can view television with context and objectivity. Children who are still developing emotionally can be dramatically affected from viewing those sorts of images much more so than by interacting with a game or cartoon. I am much more concerned with exposing my daughter to prime time drama television than I am to cartoons and/or video games like the ones cited in the research.

    p.s. Bear in mind that I would NOT arbitrarily expose her to GTA or realistic military games either.

  33. More Election year grand standing.. by plasmacutter · · Score: 2, Insightful

    RNC headquarters - "our war in iraq is collapsing, we didnt find wmds, half our party is under suspicion of felony criminal acts, domestic policy is falling apart, and jobs are being shipped overseas at record rates!, what do we do".. *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"

    DNC headquaters - "our opposition is in real political trouble but we still cant get votes because we refuse to take a firm position and are weak like wet noodles!" *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  34. This could be revolutionary! by Meccanica · · Score: 2, Interesting

    Don't you see? We have finally developed a precise, specific way of rating games! No more of those 'fuzzy' ratings. Now you can know at a glance exactly how violent a game is- ANY game! If the same process was used for other factors, it would only be better. Here's an example to use as a guide: Resident Evil 4 -- 71% Violent 16% Interaction With Shady Unexplained Weapons Dealer 8% Drug Use 5% Typewriter Use -- Half-Life Episode One -- 68% Violent 24.5% Dark 6% Crawling in Air Ducts 1.5% Sexually Suggestive -- Pac-Man (revised) -- 50% Violent 25% Overeating 15% Scary Ghosts 10% Floating Fruit --

    --
    You live and learn. At least, you live.
  35. Re:Nice attempt at not connecting the dots. by vertinox · · Score: 4, Insightful

    Do you expect me to purchase a game and play it through before I give it to my children?

    No.

    Because if your children become mass murderers, drug addicts, or sex offenders when they grow up... Then chances are it wasn't because they played Doom or looked at a Playboy magazine.

    I'd say it will have to do something to the fact you did not take interest in their lives or didn't love them unconditionally. That and teach them a good moral framework and the ability to discern fantasy from reality (and the importance of higher education and getting a job)

    Many of us 20-30 somethings today as kids played D&D, listened to "satanic" heavy metal, looked at playboys, played violent video games (Wolf3d and Doom), read really violent comics, and even tried to smoke a cigarrette before we were 13 back in the late 80's and early 90s... Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own.

    You could let your kids play GTA all they want (as long as it doesn't interfere with sleep, school, and social activities) and they won't turn into criminal or evil person.

    The reason kids do turn out bad is because video games are often used in lieu of a parent. It doesn't matter if it Pac Man, Doom3, Mortal Kombat, My Little Pony, EQ, Barney Loves Kids, or Mario Brothers.

    If you think raising kids means simply means putting your kid in front of a TV or computer and letting them sit there forever without ever being involved in their life... Then well... You are going to be suprised when they don't come home after 3 in the morning and are failing every class they have in school.

    At the same time... A kid who plays Doom and GTA can still have good grades and social skills if you moderate his playing time and have him do other activities like chores, reading books, and schoolwork.

    Even then you still can make those things fun... Give your 12 year old the Lord of the Rings trilogy book and after he reads them let him watch the movie. Your 8 year old passes his grade with flying colors... Go buy him a video game... Don't be as much concerned about the content of the game as how he reacts to it. As in... Just because he sees people behave in a certain way or say certain words that it isn't ok for them to say it or do those things.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  36. Blantant Hypocrisy... by paladinwannabe2 · · Score: 2, Insightful

    "We noted significant differences in the amount of violence among video game genres. All of the video games played in the action (n=22), adventure (n=3), fighting (n=2), shooting (n=1), strategy (n=1), and simulation (n=1) genres contained violence, while only 2 of 12 sports games (17%) included violence not associated with normal play in a sports game."

    As we all know, violence and sports go hand in hand. And yet these researchers are saying that playing virtual hockey is less violent than virtual pac-man? It always bugged me that people are worried that video games might make their child violent, but don't worry about football making their children violent. How many convicted felons have played for the NFL? How often is some current NFL player being charged with assault or rape? Seems to happen every week. And, somehow, these guys are seen as heroes by most of America, while 'gamers' are seen as unstable and violent.

    --
    You are reading a copy of my copyrighted post.
  37. Big win for P3!! by kinglink · · Score: 3, Funny

    We, the People for the Protection of Pellets have struck the first blow. Now our oppressor, who calls himself Pacman will feel the wraith of the government. No longer will our pellets be required to get help from ghosts to stop the evil yellow menace from attacking them. No longer will we have to worry about the "Power Pellet" who have betrayed us. All we ask is freedom for our white brethren!

    DEATH TO THE HUNGRY ONE!

  38. I happen to know a lot about Senate hearings. by SQLz · · Score: 4, Funny

    I happen to know a lot about Senate hearings. They are a series of connected tubes, and when you get 3 or 4 violent video games moving through these tubes, they get clogged up. Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.

    1. Re:I happen to know a lot about Senate hearings. by TubeSteak · · Score: 2, Funny
      Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.
      You think that's bad?

      I asked for a meeting of the Congressional Oversight Committee and it took an entire Administration to arrive.
      --
      [Fuck Beta]
      o0t!
  39. Re:Nice attempt at not connecting the dots. by pjp6259 · · Score: 4, Funny

    kick ass! I can't wait to be a responsible parent.

    Wife: Honey do the dishes.
    Me: Are you kidding? I'm only 2/3 of the way through Jumior's christmas parent. WHAT KIND OF A MOTHER ARE YOU?!?!?
    Wife: (sobbing)

    --
    Computers don't make mistakes. What they do, they do on purpose.
  40. Pac-Man alternates between 25% and 0% violence by SimHacker · · Score: 3, Funny

    Pac-Man's mouth is his only weapon, and it alternates between 25% open and 0% open, for an average of 12.5% open-mouthed violence.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  41. Wack-A-Mole by BigCheese · · Score: 2, Interesting

    Hmmmmm, by their definition Wack-A-Mole is 100% violent. That's pretty screwed up.

    --
    The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
  42. Pac-Man is a Cop Killer by Chysn · · Score: 3, Funny

    Pac-Man is a metaphor. The Pac-Man, see, he's a thief. He's going around a warehouse stealing things. Things worth ten points each. The ghosts, see, they're the cops. They're trying to catch Pac-Man, and if they catch him three times, he goes to the joint for life, game over, man. So what does Pac-Man do? He kills the cops. The game REWARDS you for killing cops. That's just sick, man. 64% is way off the mark.

    --
    --I'm so big, my sig has its own sig.
    -- See?
  43. A Lesson in How Politics Work by Solr_Flare · · Score: 3, Insightful

    This is a prime example of how politics works when it comes to "studies" and "statistical data". If you held 100 studies and 99 of them said Pacman was a harmless game, and one kook with a phd said it was violent, which study do you think a government organization is going to pick?

    Answer: whichever one supports there agenda. There is an active political group, which includes Hillary Clinton, whose goal is to legislate video games to heck and back again. Like in all political moves, they are only going to pick out studies that back up their arguements whether they are legitimate or not. And why do these studies make news when the other ones do not? Simple, the other studies are, what we call in the non-political world, "logical" and "common sense". So why report on news that everyone knows to be true? It's like fielding a news story saying "sugar is sweet".

    So, when a political group latches on to a crazy study, it makes news because it's so outlandish. That's what politicians are hoping for because they are hoping it makes enough news that people start accepting it to be true because "everyone else is reporting this so it must be true!". This is not to say all studies held up and waved by members of the government are crazy. A lot of them are factual and make sense. But, again, this just goes to show take what you hear with a grain of salt, use a little common sense, and make your own judgements based on actual experiences.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
  44. It's a gateway game... by hebcb · · Score: 2, Funny

    64% move on to more violent games like centipede.

  45. In USA NO entertainment ratings are governmental by bigbigbison · · Score: 2, Informative

    In media reports people constantly say that ESRB ratings aren't given by the government. Well, in the USA, neither are film ratings or television ratings. ALL ratings on entertainment are voluntary. The MPAA is not a government agency any more than the RIAA is.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  46. Violent?! by Barabbas86 · · Score: 2, Funny

    Don't you EVER call pacman VIOLENT OR I'LL DEVOUR YOU IN ONE BITE!!! Except the eyes. Those are for later.

  47. Idiocy from Harvard, big surprise... by KIFulgore · · Score: 2, Informative

    "Dr. Kimberly Thompson of Harvard University"... There's your problem.

    Did some looking up on Dr. Thompson (site). I especially found this press release amusing. Apparently NHL '99 is only 1.5% violent, so hockey is about 43x less violent than a game with dots and classic sheet-over-the-head ghosts. Amazing.

    I am so, so sick of the money being pumped into these frivolous shitty studies at ivy league colleges. These best of the best "social researchers" are so out of touch it's just sad. Jesus Christ, put some money into public schools or feeding the homeless or something that might be of some use to society.

    "The study was funded by a private gift from Mitchell Dong and Robin LaFoley Dong to the Harvard School of Public Health." Sucker born every minute.

    ~end rant~
    --
    - For every action, there is an equal and opposite criticism.