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Cedega and Linux Games

Linux.com's Stefan Vrabie has a look at the state of Transgaming's Cedega, which some claim to be the best current offering for running Windows games under Linux. While it may be better than nothing, the author still puts this solidly under the "plug and pray" column with the biggest drawback being the amount of fiddling required to make it work. From the article: "Cedega may not be the answer to games under Linux, but it's better than not being able to play at all, until gaming companies notice Linux users as a market and release games for Linux." Linux.com and Slashdot.org are both owned by OSTG.

10 of 422 comments (clear)

  1. No games? by Short+Circuit · · Score: 5, Interesting

    I bought Neverwinter Nights Saturday, and I'm thoroughly enjoying it.

    With the Diamond Edition ($30 at Best Buy), you get both expansion packs, and you can follow some online directions to install to Linux without passing through Windows.

    I also bought Return to Castle Wolfenstein a while back. That was good, too.

    Oh, and there's DOOM, DOOM ][, Quake, Quake 2, Quake 3, several versions of Unreal...

    If you'll go the Open Source route, there's DarkPlaces, Cube, Duke Nukem 3d (engine, anyway. You'll still need the gamedata.

    Uhm...no games? How about, no hyperadvertised games?

    1. Re:No games? by narooze · · Score: 3, Interesting

      You're forgetting Doom 3. Not only are there games for Linux, it's not uncommon that the hardware requirements are lower due to better hardware utilization. Doom 3 for example, sported official hardware requirements only 2/3 as high for Linux compared to for Windows.

    2. Re:No games? by JeffElkins · · Score: 4, Interesting

      ==
      In the holy wars of whether WINE benefits the Linux community or not, I think it hurts more than it harms. If you want to game with your PC, dual boot...you know, with that OS your machine came with.
      ==

      I have to agree. As a former OS/2 user, in retrospect I think that having limited Windows compatibility hurt more than it helped.

      --
      Why is all the good stuff already modded 5, when I have mod points?
    3. Re:No games? by G-funk · · Score: 3, Interesting

      Because this isn't the 80s / early 90s. If I want to turn off my pc and run a game, I have a PS2. I sure as hell don't want to reboot just to play a game, and then again when I want to go back to browsing the net.

      --
      Send lawyers, guns, and money!
  2. Is there a market? by WombatDeath · · Score: 4, Interesting

    Or rather, a viable one?

    That's not a rhetorical question. I have no idea how easy it is to make a game compatible with both Windows and Linux but I assume that it's a bit more complicated than changing backslashes to forward slashes. I also don't know how big the market is for Linux games but I doubt it's huge. If it takes an extra, say, 20% longer to make a game Linux-compatible I'm not surprised that it doesn't happen more often.

    On the other hand perhaps it's just lazy design. I'd be interested to hear from anyone who doesn't share my ignorance.

    1. Re:Is there a market? by StormReaver · · Score: 4, Interesting

      "Loki thougth[sic] there was a marked and ported some games over to Linux (I bought the SimCity version). They closed shop after three years."

      Loki didn't close shop for lack of a sustainable market. Loki closed up shop because the company president and his wife were draining the company coffers for personal use.

  3. Speaking as a Game Marketer and Linux User... by weasello · · Score: 4, Interesting

    I find it extremely difficult to justify porting or designing a game for Mac - and definately not profitable. When it's done it's usually an investment; garnering support for future releases or 'making a name' in the Mac community. Considering Linux is even smaller... The numbers just don't add up yet. It isn't really about market penetration or percentages, it's about pure numbers. How many Linux machines are on the planet; of those how many are used in a home-use desktop fashion; of those how many are willing to spend $40-60 on a game; and of those who would be willing to buy this particular game.

    1. Re:Speaking as a Game Marketer and Linux User... by G+Morgan · · Score: 3, Interesting

      It could be done via the current methods of releasing a binary online and offering no official support. You can make clear that the game is Windows only officially. Linux users will support each other, we're good generally at making up for companies that give no support so companies that give the tiniest amount (in terms of releasing a patch 'as is') would bring us half way there to begin with. The linux mentality is do it yourself and if its possible the Linux community would help make it happen.

      You'll probably find Linux users will write their own installation script if you don't provide one and then there is no problem.

      From the development point of view theres no disadvantage to using SDL over DX apart from maybe devs have more experience with the MS platform (it's a rare one that has no SDL experience though, its usually the first port of call).

      Another way of looking at it is this, plan for portability even if you have no intention of a Linux release. It costs nothing more to write portable code if you plan correctly and you at least then have the option. Then if a million Linux users cry "this game is SDL please port it" then you can judge the market from there.

  4. Not practical or profitable to develop for Linux by Runesabre · · Score: 5, Interesting

    Gaming companies don't develop for Linux because it's not pratical to support properly.

    There are too many Linux distributions, none of which have a big enough of the Linux market to be considered the de facto standard Linux distribution to develop for and build a customer service department to support.

    Game applications are the most strenous and sensitive to the capabilities of the platform. Windows is pretty standard with DirectX. On Linux you don't know what's going to work; the very philosophy of choice with Linux translates to everyone's machine is just different enough in a way that makes developing a game for Linux a real frustration.

    Finally, once you manage to get things working on a couple distributions, a new release comes out that invalidates your existing application. And in another 6 months another release of Linux is going to come out and invalidate your work again. A developer has a hard time keeping his game working under one distribution from one version to the next. Now multiply that by 10-20 for the most popular Linux platforms each releasing new versions every 6 months.

    Shipping source code to your customers and expecting them to build it every time they upgrade their machine or switch distributions isn't a solution.

    Combine the constant, frequent changes that aren't guaranteed to be backwards compatible like the Windows platform provides with the sheer number of distributions of Linux you would have to support to make it worthwhile, and then consider that all this effort just to support one platform might translate to an extra 5% sales and you have your reason why game companies don't develop for Linux.

    Linux is a great platform to develop for; it's a terrible platform to support. This is what's holding Linux back from becoming truly mainstream. It has nothing to do with features or hardware support or useability. If a company can't reasonably develop and SUPPORT their applications for a platform and expect a reasonable amount of sales while doing so then it's not worth doing it when you can simply focus on another platform (Windows) that is much easier to support and maintain and hits 90% of your whole market in the first place.

    --
    Runesabre
    Enspira Online
  5. Wine works better for me. by Ash-Fox · · Score: 3, Interesting

    The funny thing is... Cedega doesn't run half of the games I run under normal Wine.

    --
    Change is certain; progress is not obligatory.