Eye-Based Videogame Control
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
It hurts.
-- Tigger warning: This post may contain tiggers! --
I have a lazy eye, you insensitive clods!
I am government man, come from the government. The government has sent me. -- G.I.R.