Eye-Based Videogame Control
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
They have had technology like this for a while, although not as a method of input or control. They use special "eye-tracking" machines for hazard perception experiments with automobiles. I think using eye-tracking as an input device would be something that would be very hard to get used to. The human eye is a pretty amazing piece of hardware and I think a "machine" would have a hard time utilising it. Additionally you'd also have to have a special filter for crack addicts that have developed twitches. They could also implement shortcuts where if you roll your eyes it opens Firefox and navigates to Slashdot =P