Eye-Based Videogame Control
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
... or a new interface to software/games to compensate for the apparent lack of accuracy and speed (note the Quake 2 demo video), at least in FPS-style games.
:)
Could absolutely rock if tweaked minutely for flight and other simulation games, though.
At least in the industrial fan market, the requirement to request a quote is so that larger companies who make competing products can't spider your site and undercut all your prices due to their larger materials buying power. It's actually a rawther common practice in business-to-business markets.
A cheap web cam: http://insidecomputer.stores.yahoo.net/usbwebcamwe p.html $7
& list=KAT140 4091149.htmm ent/
This book: http://www.nerdbooks.com/item.php?id=1852336668 $45
GCC compiler: http://gcc.gnu.org/ $0
A lot of time: http://www.time.org/ $0
----------------------
$52 + tax, shipping, etc.
And there you go.
Or just go here: http://www.it4tomorrow.de/shop/index.php?lang=ENG
Or read this: http://www.sciencedaily.com/releases/2006/04/0604
Which will lead you here: http://www.cogain.org/
Which will lead you here: http://www.inference.phy.cam.ac.uk/dasher/develop
Now, from there, I'm stuck. I can't find any more information on the OWL. But it was invented in 1987 and could be mass produced for around $10 (according to the link), so I see potential there.
Layne