The Winning Next-Gen Console Is The Most Diverse?
simoniker writes "Gamasutra's latest 'Analyze This' column has game industry analysts commenting on the rise of casual games, asking whether simpler games that take less time to play may be vital to game industry growth. David Cole of DFC Intelligence disagrees that any one genre or game type is vital, suggesting: 'A key for the industry is being able to diversify.... For the N64 and GameCube, Nintendo focused primarily on its big franchises and didn't have the same level of diversity. The platform that did was the Sony PS2. Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products? The reason the PSOne and PS2 sold [so well] was diversity.' Is this the key to working out who wins in next-gen?"
duh? Isn't it common knowledge that machines with many choices that appeal to a broader audience will come out on top?
Because they had the best third-party support. End. Of. Story.
The consoles that are most successful GET the most diverse offerings - because if you're going to develop a gimmick/niche product and can't afford to launch it for all platforms then you release it for the one that's got the widest base.
Do you think the GBA was successful because of all the add-on thingees? Or do you think there's 4000 screen protectors because there's 40 million GBAs?
That doesn't mean a first party can't help console sales by creating add-ons (like the eye-toy or some goofy game), but the causation is generally the other way around.
Let's not stir that bag of worms...
If you look at the games that are creating the most buzz for the Nintendo Wii right now, they are all games that make creative use of the new innovative controller (the Wiimote and Nunchuku combination). All or at least most of these games are going to be exclusive to the Nintendo Wii due to the unique control scheme and, from what I've heard, this time around Nintendo has a lot more third party support than with the GC. So it sounds like the Nintendo Wii is going to have a ton of exclusive, innovative titles with a completely new style of gameplay as well as much of the third party support that the Sony and Microsoft have. And lets not forget about the virtual console... I never thought they could bounce back, but I think Nintendo is going to take this one. (The console war, that is)
DS. But people buy consoles because they have one large TV, not three small monitors.
DS. And so will Wii.
DS. But if Brain Age can't recognize "blue" for all speakers, what makes you think the consoles will?
Game diversity tends to be a side effect of a large install base rather than the cause of it.
The Dreamcast had a good set of quality games in a large number of genres, including games that were experimental at the time like Seaman and Samba De Amigo. (Presaging games like Nintendogs and Guitar Hero.) We all remember how the Dreamcast died, in a cloud of PS2 hype.
The PS2 now has the largest diversity of games for the simple reason that there is a large market for them. Of the last gen it's supposed to be the most difficult to program for and it's the least powerful, but those considerations are minor when you have such a huge install base.
I think the game industry is tripping over itself trying to understand casual games. The state of the industry has been relativly stagnant for so long that we struggle to put names to games that don't fit within our genre headings. Because they don't appeal to a self described "Hardcore" audience we've reflexivly named them "Casual".
It's similar to the rise of Alternative music in the 90's. It didn't sound like 80's rock or metal so we had to come up with a new name for it. Then we slowly realized that musical culture was changing and this wasn't just a new genre - the publics notion of the sound of rock was changing. The idea of Alternative became less and less useful as everything was given that label. I think the same thing is happening in games, and the implications make me optimistic about the future.
You could also have remembered the DS and Zookeeper, since that game is an utter rip-off. Only it has a multiplayer mode, maybe the most fun out of the damn game I ever had.
TV consoles will sell if or when they manage to get the next Dance Dance Revolution. That game appealed heavily to girls or workout nuts in addition to gamers (not to mention it really works, I lost weight thanks to videogames, whohoo!)
Ever wonder why sony released a buzzer with some quiz game? Yeah, it's kitshy, but it's the kind of bland game that will appeal to the unwashed masses of people who don't care about ripping the wings off of a siren and killing zeus, or shooting hookers, or anything that looks anymore videogame-y than what they're already used to. To them, videogames = mario is cute and grand theft auto is a game for criminals and perverts. So you gotta sell them jeopardy and pictionary and other "oh, this doesn't look too complicated" stuff to even interest them. The hardest part will be making them buy it. Or making videogames harmless enough to use as gifts from a gamer to a non-gamer, perhaps? I know I once bought a DDR mat for a non-gamer cousin of mine who wanted to try it out.
By making the controls more accessible and the controller less frightening, AND flexible as all hell, Nintendo just might manage to get my mom to play Wii Tennis with me. That is, if it doesn't suck, but I trust them on this one.
"You have Microsoft with what amounts to the XBox 2.0. It does everything the XBox does and better, but doesn't add much else on top of it."
This is a somewhat uninformed comment.
The software improved by a lot:
- MarketPlace
- Achievements
- Live Arcade
- USB storage device connectivity
- Picture and movie playback
- iPod connectivity
- Games auto-updates (i.e. patches. I much prefer a corrected game to a bugged one that can't be fixed)
The marketplace and Live Arcade are among the biggest financial success of the gaming industry for the last 10 years. That's GOT to count for something. The achievements are very addicting and for tons of people add replay value to their game (must-get-that-last-achievement syndrome as i call it).