The Winning Next-Gen Console Is The Most Diverse?
simoniker writes "Gamasutra's latest 'Analyze This' column has game industry analysts commenting on the rise of casual games, asking whether simpler games that take less time to play may be vital to game industry growth. David Cole of DFC Intelligence disagrees that any one genre or game type is vital, suggesting: 'A key for the industry is being able to diversify.... For the N64 and GameCube, Nintendo focused primarily on its big franchises and didn't have the same level of diversity. The platform that did was the Sony PS2. Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products? The reason the PSOne and PS2 sold [so well] was diversity.' Is this the key to working out who wins in next-gen?"
duh? Isn't it common knowledge that machines with many choices that appeal to a broader audience will come out on top?
Because they had the best third-party support. End. Of. Story.
The consoles that are most successful GET the most diverse offerings - because if you're going to develop a gimmick/niche product and can't afford to launch it for all platforms then you release it for the one that's got the widest base.
Do you think the GBA was successful because of all the add-on thingees? Or do you think there's 4000 screen protectors because there's 40 million GBAs?
That doesn't mean a first party can't help console sales by creating add-ons (like the eye-toy or some goofy game), but the causation is generally the other way around.
Let's not stir that bag of worms...
If you look at the games that are creating the most buzz for the Nintendo Wii right now, they are all games that make creative use of the new innovative controller (the Wiimote and Nunchuku combination). All or at least most of these games are going to be exclusive to the Nintendo Wii due to the unique control scheme and, from what I've heard, this time around Nintendo has a lot more third party support than with the GC. So it sounds like the Nintendo Wii is going to have a ton of exclusive, innovative titles with a completely new style of gameplay as well as much of the third party support that the Sony and Microsoft have. And lets not forget about the virtual console... I never thought they could bounce back, but I think Nintendo is going to take this one. (The console war, that is)
Because they had the best third-party support. End. Of. Story.
If all those third party developers had been focusing on only one genre or two however, it wouldn't matter how many there were.
Which comes back to the true key being diversity of games on a platform, even if the diversity comes from one maker.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I was just about to post "Nobody will buy a console to play Bejewelled" but then I remembered Tetris and the Game Boy. But will this work for TV consoles?
Now there's no doubt FF7 provided the push PS1 needed, but in the grand scheme of things, no one company accounts for any significant part of a successful system's fanbase.
DS. But people buy consoles because they have one large TV, not three small monitors.
DS. And so will Wii.
DS. But if Brain Age can't recognize "blue" for all speakers, what makes you think the consoles will?
Game diversity tends to be a side effect of a large install base rather than the cause of it.
The Dreamcast had a good set of quality games in a large number of genres, including games that were experimental at the time like Seaman and Samba De Amigo. (Presaging games like Nintendogs and Guitar Hero.) We all remember how the Dreamcast died, in a cloud of PS2 hype.
The PS2 now has the largest diversity of games for the simple reason that there is a large market for them. Of the last gen it's supposed to be the most difficult to program for and it's the least powerful, but those considerations are minor when you have such a huge install base.
I think the game industry is tripping over itself trying to understand casual games. The state of the industry has been relativly stagnant for so long that we struggle to put names to games that don't fit within our genre headings. Because they don't appeal to a self described "Hardcore" audience we've reflexivly named them "Casual".
It's similar to the rise of Alternative music in the 90's. It didn't sound like 80's rock or metal so we had to come up with a new name for it. Then we slowly realized that musical culture was changing and this wasn't just a new genre - the publics notion of the sound of rock was changing. The idea of Alternative became less and less useful as everything was given that label. I think the same thing is happening in games, and the implications make me optimistic about the future.
Am I the only one that predicts that the PS2 may very well come out the winner again? PS3 will fail because well, it's way too friggin' expensive considering the fact that it offers what Microsoft and Nintendo do(Xbox live and the motion sensors respectively), only they don't do it as well, and they add in a blue-ray player that nobody wants. Microsoft is doing some interesting things, but I see nothing to suggest they will be as dominant as Sony once was, but I don't see them crashing either. The Wii could very well take the cake, but only time will tell(Nintendo is the #5 holding in my Fidelity Pacific Basin mutual fund, so I do have a vested interest in it but..).
However, the PS2 already has a large install base, and provided Sony keeps on manufacturing them, are only getting cheaper. Plus, save for the hardest of the hardcore, the PS2 is more than capable, and I don't really forsee any of the next-gen consoles knocking it off it's throne as king console till at least the end of '07, but that is just me talking.
Monstar L
"You have Microsoft with what amounts to the XBox 2.0. It does everything the XBox does and better, but doesn't add much else on top of it."
This is a somewhat uninformed comment.
The software improved by a lot:
- MarketPlace
- Achievements
- Live Arcade
- USB storage device connectivity
- Picture and movie playback
- iPod connectivity
- Games auto-updates (i.e. patches. I much prefer a corrected game to a bugged one that can't be fixed)
The marketplace and Live Arcade are among the biggest financial success of the gaming industry for the last 10 years. That's GOT to count for something. The achievements are very addicting and for tons of people add replay value to their game (must-get-that-last-achievement syndrome as i call it).