What's Wrong with Modern Console Design?
Next Generation is running an article looking at the design of the next-gen consoles. Article author Eric-Jon Rossel-Waugh argues that the new systems have lost their sense of identity, due to high monetary stakes and the need for consoles to 'say something' to the consumer. From the article: "In May, I finally saw a PlayStation 3 up-close - and dear lord. It looks like a space ship based on the template of a waffle iron. Whereas the Sega Genesis looked like you could top-load a CD into it, the PS3 looks like you could top-load a side of bacon. It was around this point that I realized, on the surface, none of the forthcoming-generation consoles really strikes me as a game machine. Building on the PS2, both Sony and Microsoft have chosen to outwardly craft their systems to resemble nothing so much as random hunks of pop electronics."
Well, this is something that goes along with another quote I read recently:
This is why I get irritated whenever anyone says Nintendo censors (oh they do, and in very irritating ways) and Sony doesn't. Sony loves to censor, and they have from the beginning, but they are good at projecting an image, I'll give them that. You suck, Sony!
"MIT betrayed all of its basic principles."