Slashdot Mirror


What's Wrong with Modern Console Design?

Next Generation is running an article looking at the design of the next-gen consoles. Article author Eric-Jon Rossel-Waugh argues that the new systems have lost their sense of identity, due to high monetary stakes and the need for consoles to 'say something' to the consumer. From the article: "In May, I finally saw a PlayStation 3 up-close - and dear lord. It looks like a space ship based on the template of a waffle iron. Whereas the Sega Genesis looked like you could top-load a CD into it, the PS3 looks like you could top-load a side of bacon. It was around this point that I realized, on the surface, none of the forthcoming-generation consoles really strikes me as a game machine. Building on the PS2, both Sony and Microsoft have chosen to outwardly craft their systems to resemble nothing so much as random hunks of pop electronics."

11 of 87 comments (clear)

  1. Synergy by Volante3192 · · Score: 5, Funny

    Whereas the Sega Genesis looked like you could top-load a CD into it, the PS3 looks like you could top-load a side of bacon.

    So Sony's next marketing gimmick is obvious: The George Foreman PS3.

  2. Form over Function? by Erwos · · Score: 4, Insightful

    I couldn't help but notice all his favorite consoles, excepting the Wii, are top-loaders (the NES gets this dubious distinction because of its door). Top-loading was a stupid idea that made consoles a pain to fit into entertainment centers. Using this particular metric, modern console design has gotten infinitely better - this generation, no one's got a top-loader.

    I also think the 360's "ring of light" is both attractive and functional, so I'm not sure why he bags on that console so much.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
    1. Re:Form over Function? by badasscat · · Score: 5, Insightful

      he rags on the 360 because he's a bitter Sega fanboy.

      I'm normally skeptical whenever someone accuses a writer in the mainstream gaming press of being a "fanboy", but then I read this:

      If any one company has really reveled in contemporary console design, that would probably be Sega. The Master System, Genesis, and Dreamcast all glory in their forms, the former two being off-kilter, ornate, attention-grabbing, and plastered with huge logos. Likewise, with its brilliant white shell, orange decorations, four controller ports, and sleek-yet-bubbly facade, the Dreamcast both declares defiantly, in a no-nonsense voice, that it is a game console and that it is meant as a conscious reversal of Sega's fortunes - sort of a new start for the company. (White and orange are the opposite of black and blue.)

      Jesus!

      Okay, I like most of Sega's designs well enough, but there's nothing any more special about any of them than anybody else's. And the Dreamcast was probably about as innocuous and nondescript as it gets; it's a plain white box of a top-loading CD player. (Besides, if the design declared such a bold "new start" for the company, it obviously didn't do a very good job of it.)

      I've been around video gaming since 1977 when Atari's VCS hit the market. (No, I can't claim to remember the days of the Fairchild Channel-F, unfortunately.) I've seen, and in fact own, pretty much every console that's come along since then. I don't see how today's systems are really any different than systems of the past; consoles have always tried to capture something about the essence of the era in which they're produced while at the same time seeking to stand out from the pack. They've also always been consciously designed such that they don't fit in with other electronics in a standard rack system; the idea is to make the system the center of attention, without making it so gaudy or unreasonable that customers resist it.

      So he doesn't like the PS3 or Xbox 360 (I didn't even read what he said about the Wii). Fair enough. But throughout history, for every console design success, there has been a corresponding failure. Whereas the Coleco Vision was an all-American hot rod of a look, the Atari 5200 was just a big, bulky triangle of a machine. He seems to have liked the NES, but he's apparently never seen the original red and gold trimmed FamiCom, one of the ugliest systems ever produced, with curves and edges in all the wrong places.

      And so it goes. I don't think any of this is specific to any era. There are only good designers and bad designers, and personal tastes to go along with them. You may or may not like today's consoles, but they're no better or worse - and certainly not fundamentally different in concept - than the designs of yesteryear's consoles.

  3. Sony by sesshomaru · · Score: 3, Informative
    Sony made this distinction, to a large extent, not so much through original design or perspective or technology as through psychology. Their message: videogames are childish, uncool garbage. What we have to offer, it's barely even videogames. It's more like movies, or some other kind of entertainment. They reinforced the premise by generally refusing "old fashioned" 2D games on their systems, unless explicitly labeled as a retro package; through putting a heavy emphasis on "mature"-themed games, and by funneling Sony's limitless funds into years of blanket advertising - rarely showing actual game footage if CG was available, emphasizing the cinematic and familiar. The implication was, the less videogames in any sense resembled what you and I think of as videogames, the better. -- What's Wrong With Console Design?

    Well, this is something that goes along with another quote I read recently:

    Are you still dicking around with lovingly detailed 2D sprites? Enormous Gouraud shaded triangles are the wave of the future! Glazed, emotionless eyes! Hair that's been hacked out of stone! Giant 3D booger men in diapers are what today's gamers want, and we'll give you the tools to craft those horrendously ugly damn creatures. Someone perfect time travel already so we can just bomb 1994. -- Worst Video Game Ads comments

    This is why I get irritated whenever anyone says Nintendo censors (oh they do, and in very irritating ways) and Sony doesn't. Sony loves to censor, and they have from the beginning, but they are good at projecting an image, I'll give them that. You suck, Sony!

    --
    "MIT betrayed all of its basic principles."
  4. Please Allow Me To Summarize The Article by Valthan · · Score: 5, Funny

    Blah Blah Blah... Sony is the suxx0rz I
    Page Load

    Sony is horrible blah, Nintendo is OK, but not as good as Sega and MS

    Page Load

    I hate Sony, the never do it right, blah blah, Nintendo tries, I guess, but they still fail when compared to the best ever MS and Sega... blah blah


    Once again another useless Zonk Post...

    --
    --Valthan
    1. Re:Please Allow Me To Summarize The Article by grammar+fascist · · Score: 3, Insightful
      Give Zonk a break. He covers games. There's not much useful out there right now.

      Anyway, from the article:
      The Wii, meanwhile, is simply inscrutable: a scant, featureless rectangle with an eerie blue glow. At a stretch, you might confuse it for an external DVD-R drive.
      So it looks like something you could put a DVD into. Isn't something similar what he thought was cool about the Sega Genesis?

      The article is just a useless rant against nothing.
      --
      I got my Linux laptop at System76.
  5. Good article, bad writer. by kinglink · · Score: 4, Insightful

    He's a hater pure and simple.

    Apparently he doesn't like the NES design
    Or the Xbox
    Or the Gamecube,
    Or the Ps2
    Or the Ps3
    Or the Xbox 360
    Or the Wii
    Or the Jaguar.

    But apparently the Gensis, Master system and Dreamcast were great for him. That's wonderful, except Sega's not around for a reason, Sega might knows how to make a good looking game system, but if you can't make a good game system under it you get screwed.

    Personally I think anyone who thinks any of the current systems needs a redesign might be right, but let's be honest. The best looking system can still not work. I owned a genesis and a NES, a Super Nes, A N64 (which was "sleak" but crap) a Gamecube, a PSX, a PS2, and a Xbox 360. And if I had to go back in time but not get one of them, guess which one it would be? The Genesis.

    Gamers arn't looking for a good looking game system, gamers are looking for a good playing game system. Genesis is the most game system looking out of my list, but the fact is that it didn't help it be a good actual game system in the least is the real problem.

    I mean look at the grandfathers of our industry. The Atari with it's ugly ridges and huge switches. Oooooh baby.+

  6. Re:Fascinating.... by Rude+Turnip · · Score: 5, Funny

    "It actually has an intentional theme (though that theme ..."

    Whenever I look at my Xbox 360, I am immediately reminded of my white Dell Optiplex GX110 that I had in my office circa 2001-2002.

  7. I have to admit curiosity... by drinkypoo · · Score: 3, Interesting

    ...as to why no one has made a video game system that integrates into a standard stereo system. It seems to me that making something as large as the Xbox and not putting it into that form factor is the work of a complete idiot. It would make the device desirable to whole classes of people who would not otherwise be interested.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. Sweet Jesus! It's highschool all over again! by czehp · · Score: 3, Interesting

    I can just hear the makeup laden pouty cheerleader now...
    "Come on, I know I look like some over-inflated piece of living pop art but it's what's on the inside that counts..."

    Seriously though, does any gamer (or anyone at all) really care that the Wii looks like a single slice toaster or that the PS3 looks like a George Foreman grill? I guess this guy is the last one on the planet who still buys the plain beige pizza boxes that used to be all the "rage" because he feels that buying a nice Lian Li would make his computer lose it's sense of identity.

    And speaking of identities... can we add any more hyphens to the author's name? Sheesh :)
    How about Eric-Jon "The Waffle-Iron" Rossel-Waugh?