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What's Wrong with Modern Console Design?

Next Generation is running an article looking at the design of the next-gen consoles. Article author Eric-Jon Rossel-Waugh argues that the new systems have lost their sense of identity, due to high monetary stakes and the need for consoles to 'say something' to the consumer. From the article: "In May, I finally saw a PlayStation 3 up-close - and dear lord. It looks like a space ship based on the template of a waffle iron. Whereas the Sega Genesis looked like you could top-load a CD into it, the PS3 looks like you could top-load a side of bacon. It was around this point that I realized, on the surface, none of the forthcoming-generation consoles really strikes me as a game machine. Building on the PS2, both Sony and Microsoft have chosen to outwardly craft their systems to resemble nothing so much as random hunks of pop electronics."

4 of 87 comments (clear)

  1. Synergy by Volante3192 · · Score: 5, Funny

    Whereas the Sega Genesis looked like you could top-load a CD into it, the PS3 looks like you could top-load a side of bacon.

    So Sony's next marketing gimmick is obvious: The George Foreman PS3.

  2. Please Allow Me To Summarize The Article by Valthan · · Score: 5, Funny

    Blah Blah Blah... Sony is the suxx0rz I
    Page Load

    Sony is horrible blah, Nintendo is OK, but not as good as Sega and MS

    Page Load

    I hate Sony, the never do it right, blah blah, Nintendo tries, I guess, but they still fail when compared to the best ever MS and Sega... blah blah


    Once again another useless Zonk Post...

    --
    --Valthan
  3. Re:Fascinating.... by Rude+Turnip · · Score: 5, Funny

    "It actually has an intentional theme (though that theme ..."

    Whenever I look at my Xbox 360, I am immediately reminded of my white Dell Optiplex GX110 that I had in my office circa 2001-2002.

  4. Re:Form over Function? by badasscat · · Score: 5, Insightful

    he rags on the 360 because he's a bitter Sega fanboy.

    I'm normally skeptical whenever someone accuses a writer in the mainstream gaming press of being a "fanboy", but then I read this:

    If any one company has really reveled in contemporary console design, that would probably be Sega. The Master System, Genesis, and Dreamcast all glory in their forms, the former two being off-kilter, ornate, attention-grabbing, and plastered with huge logos. Likewise, with its brilliant white shell, orange decorations, four controller ports, and sleek-yet-bubbly facade, the Dreamcast both declares defiantly, in a no-nonsense voice, that it is a game console and that it is meant as a conscious reversal of Sega's fortunes - sort of a new start for the company. (White and orange are the opposite of black and blue.)

    Jesus!

    Okay, I like most of Sega's designs well enough, but there's nothing any more special about any of them than anybody else's. And the Dreamcast was probably about as innocuous and nondescript as it gets; it's a plain white box of a top-loading CD player. (Besides, if the design declared such a bold "new start" for the company, it obviously didn't do a very good job of it.)

    I've been around video gaming since 1977 when Atari's VCS hit the market. (No, I can't claim to remember the days of the Fairchild Channel-F, unfortunately.) I've seen, and in fact own, pretty much every console that's come along since then. I don't see how today's systems are really any different than systems of the past; consoles have always tried to capture something about the essence of the era in which they're produced while at the same time seeking to stand out from the pack. They've also always been consciously designed such that they don't fit in with other electronics in a standard rack system; the idea is to make the system the center of attention, without making it so gaudy or unreasonable that customers resist it.

    So he doesn't like the PS3 or Xbox 360 (I didn't even read what he said about the Wii). Fair enough. But throughout history, for every console design success, there has been a corresponding failure. Whereas the Coleco Vision was an all-American hot rod of a look, the Atari 5200 was just a big, bulky triangle of a machine. He seems to have liked the NES, but he's apparently never seen the original red and gold trimmed FamiCom, one of the ugliest systems ever produced, with curves and edges in all the wrong places.

    And so it goes. I don't think any of this is specific to any era. There are only good designers and bad designers, and personal tastes to go along with them. You may or may not like today's consoles, but they're no better or worse - and certainly not fundamentally different in concept - than the designs of yesteryear's consoles.