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The Death of E3 in Quotes

Kyle Orland's always interesting Video Game Media Watch site has up a post condensing the reaction to the death of E3 into soundbites. A few quotes from the article: "I don't know whether to be shocked or relieved -- it's no secret that many game editors detest E3. Why? Because it's so loud, garish, and overwhelming that it's hard to even hold a decent conversation with anybody. I see this is a positive step. Publishers will benefit because fewer games will get lost in the shuffle. Editors will win because they'll have more opportunities to cover more games without all the traditional E3 distractions." -ViciousSid at GamePro "What does this mean for gameblogs like Kotaku and Joystiq? If publishers and platform manufacturers don't like the site's messages will they be excluded? The slope here is as slippery as its ever been." -Luke Smith, on 1up

3 of 31 comments (clear)

  1. Bad Press? by twistedsymphony · · Score: 4, Interesting
    "What does this mean for gameblogs like Kotaku and Joystiq? If publishers and platform manufacturers don't like the site's messages will they be excluded? The slope here is as slippery as its ever been." -Luke Smith, on 1up
    I think your gaming news site would have to have some kind of horrible message that would cause game makers to not want you cover their stuff.

    Even if you were worried there are still lots of other conventions.
  2. If a picture's worth a thousand words by xenocide2 · · Score: 3, Interesting

    This video contains enough damning commentary to forever change the landscape of e3, and insight on why change was needed.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  3. Real developers go to GDC by Animats · · Score: 4, Interesting

    The serious show in the industry is now the Game Developer's Conference. While there are a few talks that fans might like, like "Half Weasel, Half Otter, All Trouble: a Postmortem of Daxter for the Sony PSP", those are rare. Most of the content is more like "High Performance Physics Solver Design for Next Generation Consoles" or "Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering".

    It's not all about programming. There's theory of gameplay: "Tomorrow's Military Shooter: Challenges in Next-Gen Wargaming", and "Fun versus Offensive - Balancing the Cultural Edge of Content for Global Games". And business issues, like "How to Outsource Art Successfully", and "Bigger AND More Creative: Building a Better Developer Through Mergers and Acquisitions".

    Over the last few years, GDC has grown, moved to bigger convention centers, added business and production sessions, and has become the place where work gets done and deals get made.

    Losing E3 is no great loss.