Too Much Hyper, Not Enough Fighting
Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."
why do they keep making street fighter 2 games? shouldn't the number go up once in a while?
Although it has gotten better, lag is still an issue with Xbox Live. More than likely what they are doing with this game is the same thing they do with Halo2 on live. They set one of the people as host and the only thing the server does is game match. This can cause all sorts of issues, especially in Halo2 where the engine has some network code issues. You have the annoying button lapse to hits not registring at all. Usually, however the host has the advantage. They move a little quicker, hit a little harder, and can take more damage. Centralizing everything is more expensive, but will negate host issues and you could also run programs like punk buster to keep people from cheating. That's my $0.02.
I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
For the same reason Nintendo re-releases the original Super Mario Bros. on the Super NES (as Super Mario All-Stars), on the Game Boy Color (Super Mario Bros. Deluxe) and on the forthcoming Wii Virtual Console. This product from Capcom is a port of Street Fighter II Turbo, as seen on the Super NES and Sega Genesis (the latter under the name Street Fighter II Special Championship Edition).
I played SFIIHF on the xbox360 last night. I was on the east coast vs. someone on the west coast. No noticeable lag. However, an earlier bout of unknown distance had a couple of choppy animations. It was a light night after 1am EDT, though. It's probably busier around 9pm EDT.
The arcade game is perfect. It plays at the same speed as Hyper Fighting. The controls were very responsive when I used the analog stick. You can set the buttons anyway you like. I think negative reviews on the controller are based on personal preference. You may find some characters easier with the D-Pad, and some easier to control with the analog.
Live Arcade has been receiving way too much non-constructive negative feedback. It really seems like a bashing! Just remember, this is an 80s game!
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
You can feel 50ms when you're playing fighting games. If the lag was constant, maybe it'd be different, but it never is.
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
There was Street Fighter, and then Street Fighter 2. Since then, well it's never really incremented. After SF2 was SF2: Champion Edition, and SF2: Hyper Fighting. Then then moved to the CPS-2 hardware with Super Street Fighter 2: The New Challengers, then SSF2 Turbo. After that was NOT SF3, but rather Street Fighter Alpha. Street Fighter 3 finally did come in 1997, after 3 Alpha games.
I think he's just genreally giving Capcom shit for their odd naming scheme.
The title screen of the copy of Street Fighter II Turbo for Super NES that I rented said "Hyper Fighting" where the original said "The World Warrior". Wikipedia backs me up. Perhaps you're thinking of the fact that the word Turbo was left out of the arcade game's title in some markets.
That's because SFII:Turbo -was- Hyper Fighting:
KLOV Link
SFII (the original, where only one person could use one character) was "The World Warrior"
then came Champion Edition where 2 people could use the same person, then came SFII Turbo: Hyper Fighting which was I guess just a slightly enhanced, sped up version of SFII CE, after that were all of the pirate versions, rainbow edition and such, then the alphas and SFIII, but yeah, this is just a port of the (IMO) most well rounded version of the game.
I actually bought the PCB off of ebay then went to an arcade game auction, turns out someone was selling the exact cabinet/game that I already had, so I've got my own SFII Hyper Fighting cabinet @home, for less than the cost of any of my consoles. IMO the only way to play SFII is on an arcade cabinet, console controlers just don't do the fighting games (SFII, MK, Etc) justice (except maybe Tekken, that one's pretty good for use with a console controller)
You might want to nix the Movie and the EX games if you're strictly counting games by Capcom. AFAIK, the two games were done outside of Capcom (the EX Series having been done by ARIKA). Also, you're missing Street Fighter EX III, since you're counting the EX Series (though, I'm not sure if that one saw an Arcade release, which I don't think it did).
And might as well add X-Men Vs. Street Fighter and Street Fighter 2097 for NES if you want to be really complete about it (that and tons of Alpha compilations and tweaks for the consoles).
[VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
One of my greatest achievements in arcade gaming is that I managed to take one round -- not a full match, just a round -- from Jason Booth in SF2 Turbo when we were both at Turbine. Of course, he was only using one button -- light kick. When he switched to light punch, I was done.