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Too Much Hyper, Not Enough Fighting

Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."

8 of 59 comments (clear)

  1. street fighter 2 many by paradigmdream · · Score: 3, Insightful

    why do they keep making street fighter 2 games? shouldn't the number go up once in a while?

    1. Re:street fighter 2 many by milkman_matt · · Score: 4, Informative

      Oh, and also a list of the games that they did have: (from KLOV)

      You're right, though, they did pretty much try to milk the II for all it was worth, which it looks like that was the best play, because everything -after- SFII just plain sucked.

      Legacy

            1. Street Fighter
            2. Street Fighter II - The World Warrior
            3. Street Fighter II' - Champion Edition
            4. Street Fighter II' Turbo* - Hyper Fighting
            5. Super Street Fighter II - The New Challengers
            6. Super Street Fighter II Turbo
            7. Street Fighter: The Movie
            8. Street Fighter Alpha: Warriors' Dreams
            9. Street Fighter EX
          10. Street Fighter EX Plus
          11. Street Fighter Alpha 2
          12. Street Fighter EX 2
          13. Street Fighter III: New Generation
          14. Street Fighter III 2nd Impact - Giant Attack
          15. Street Fighter Alpha 3
          16. Street Fighter III 3rd Strike - Fight For The Future

      * Turbo added by me, looks like KLOV was missing that part, but I have the machine, and it does in fact call it SFII Turbo: Hyper Fighting.

  2. There in lies the problem by kid_oliva · · Score: 3, Informative

    Although it has gotten better, lag is still an issue with Xbox Live. More than likely what they are doing with this game is the same thing they do with Halo2 on live. They set one of the people as host and the only thing the server does is game match. This can cause all sorts of issues, especially in Halo2 where the engine has some network code issues. You have the annoying button lapse to hits not registring at all. Usually, however the host has the advantage. They move a little quicker, hit a little harder, and can take more damage. Centralizing everything is more expensive, but will negate host issues and you could also run programs like punk buster to keep people from cheating. That's my $0.02.

    --
    I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
  3. SFIIHF Is Good by robbway · · Score: 4, Interesting

    I played SFIIHF on the xbox360 last night. I was on the east coast vs. someone on the west coast. No noticeable lag. However, an earlier bout of unknown distance had a couple of choppy animations. It was a light night after 1am EDT, though. It's probably busier around 9pm EDT.

    The arcade game is perfect. It plays at the same speed as Hyper Fighting. The controls were very responsive when I used the analog stick. You can set the buttons anyway you like. I think negative reviews on the controller are based on personal preference. You may find some characters easier with the D-Pad, and some easier to control with the analog.

    Live Arcade has been receiving way too much non-constructive negative feedback. It really seems like a bashing! Just remember, this is an 80s game!

    1. Re:SFIIHF Is Good by poot_rootbeer · · Score: 5, Funny

      Just remember, this is an 80s game!

      An 80s game... that was first released in 1991?

      I'm shouryuken find a better way to describe the game's vintage than that.

  4. Let me sum up the review... by elrous0 · · Score: 4, Funny
    I'm aging. I'm nostalgic for the game I used to rock at. Why can't they just remake that game exactly the way it was when I was in high school, so I can pretend I'm still cool? They must have sped it up, because surely my aging reflexes haven't gotten any slower. It must be lag that's letting all these other players kick my ass. Wah! Wah!! Wah!!!!

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  5. Ya but it's worse than you thought by Sycraft-fu · · Score: 4, Informative

    There was Street Fighter, and then Street Fighter 2. Since then, well it's never really incremented. After SF2 was SF2: Champion Edition, and SF2: Hyper Fighting. Then then moved to the CPS-2 hardware with Super Street Fighter 2: The New Challengers, then SSF2 Turbo. After that was NOT SF3, but rather Street Fighter Alpha. Street Fighter 3 finally did come in 1997, after 3 Alpha games.

    I think he's just genreally giving Capcom shit for their odd naming scheme.

  6. Booth and SF2 by cspariah · · Score: 3, Funny

    One of my greatest achievements in arcade gaming is that I managed to take one round -- not a full match, just a round -- from Jason Booth in SF2 Turbo when we were both at Turbine. Of course, he was only using one button -- light kick. When he switched to light punch, I was done.