Windows Games on Macs Without Windows
Dotnaught writes "TransGaming Inc. is making its 'Cider' portability engine for Apple's Intel-based Macs available to Windows game developers. The software promises to let Windows games run on Intel Macs without Windows or Apple's Boot Camp. 'Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,' the company claims. Cider is a software for game developers, not end-users. Cider-enhanced games are scheduled to appear as soon as October. If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?"
If this is for real, then we might just see more Mac ports of games, and quicker turnaround than before (since most of the work of "porting" will be handled by the library). I'd worry about DirectX games though... They'd probably have to dynamically translate the DirectX calls to OpenGL which could get hairy.
So it's just Transgaming's derivation of winelib, right?
I've never really underderstood Transgaming's focus on cross platform gaming. Most Linux and Mac users aren't heavy gamers. Most people tend to use Windows or consoles for gaming. If you're using OS X or Linux it's generally to get something (real work) done.
Not that Linux and Mac aren't technically viable game platforms, but that's not their general use.
As long as these games perform well on Intel macs this can only be a good thing as games are different to other applications.
With games then they're usually full screen and you see none of the usual OS user interface and so a game does not need a Mac look and feel like for example a word processing application.
So for apps an approach like this would be bad, imagine companies stop producing their mac apps because they could easily port over using something like winelib then you'd lose the mac experience, but for games it does not matter as they don't follow platform conventions anyway.
with OpenGL.
This, just a few articles up from the "Vista sucks!" story.
The biggest road blocks I hear of for switching from Windows to a Mac are "price" and "games". I won't fuel the flamewars by making definitive statements about either point, other than to say that it looks like those blocks are starting to come down.
Microsoft has to be worried about this.
Even if you don't need to change the source code, you might need to link it with other libraries, or even run the source code through a preprocessor before compiling. You would then need to create additional wrappers to launch the game, etc.
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Now if porting games was (almost as) easy as re-linking with an extra library, we'd see many more games for the Mac. The problem would be that they have to pay money to get the library, but it doesn't cost as much as a full port. Now they can do this and get a bunch more money.
Now the suits take over, as well as some logic from the programmers. "Sure, we made money off the Mac there. But with a little more time upfront and using OpenGL we can make this next game Mac too without having to pay for that library! It will probably perform better too."
Next thing you know, more and more games are Mac native. If that doesn't happen, then what's the loss? Mac gamers still get more games that we have now. It's not ideal, but it's a plus.
I agree that OpenGL/OpenAL/SDL is the ideal solution. But this may lead to that.
Now let's not forget just how many games these days (especially big name stuff like movie games, etc) are put on EVERY platform. They are put on the PS2/GC/XBox/360/Wii/PS3/PC. Guess what runs on almost all those platforms? OpenGL. If you want to make it easy to go on a console later (or multiple consoles) then just use OpenGL. Oh... look... now making it work on a Mac is trivial.
This is either useful, or will propel steps in the right direction. Either way, it's good.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Mac users expect things to just work. Selling Cedega to them would mean lots of pissed off customers who've realised it doesn't actually let you play many games properly.
I mean, this is great and all, but when are we going to get the ability to play Mac games on Windows?
Cedega is the most unstable, buggy, and alltogether awful gaming product on Linux. It has done more to hold back Linux gaming than anything I can imagine. Why should a developer waste any resources when "Cedega allows you to run Windows games in Linux!" Newsflash: The games don't FUCKING WORK.
Transgaming brags about all these great results on their website but the sheer number of workarounds and hacks to get a game to play are unbearable. And what's worse is that the games, once installed, randomly crash, screw up graphics, display incorrect fonts, lose mouse control, can't position correctly on the screen, takes an inordinate amount of Microsoft software to even function... BLAH.
I bought (and still pay) for Cedega because of their promises of Civilization IV stability. Nope. Will their tech support help you? Nnnnope. Will Fixraxis ever consider putting out a Linux binary? Why should they? Transgaming's site just brags and brags about how well Civ IV works under Cedega. Now take a look at Transgaming's forums and see just how successful their product is at running Civ IV: it isn't.
Add Transgaming's SHIT license and restrictions (We steal from Wine. We Do not GIVE to Wine. And don't even think about adding Cedega to your distribution.) and you have a complete turd of a product.
Cedega's major improvements to their software in the last two months has been: Interface improvements and a patch for Guild Wars. That's it. The end. I'm not just asking for Civ IV support either. There's scores of games that are supported by edega that just don't work. Just check their forums.
If this is the future of gaming on the Mac, there is NO future of gaming on the Mac.
A winner is you!
I think you mean: "It's not truthy until Steve Colbert says it's truthy."
Please, for the good of Humanity, vote Obama.
A Mac without Win32 is like a chocolate cake without ketchup and mustard. Thanks, TransGaming, for remembering to bring the condiments.
If this is for real, then we might just see more Mac ports of games ...
No, this will not mean more Mac ports. If anything it may mean fewer. Developers considering Mac may be able to blow off native Mac ports using the same reasons that they blow off native Linux ports: (1) Dual boot. (2) Emulation of the Win32 gaming APIs. Under PowerPC dual booting was not an option and emulation would mean emulating a CPU not just a gaming API. Since running the Win32 version of a game on Mac hardware was not realistic, a native port was justified. If Ciders allows Win32 games to run "well enough" then there is no economic reason to do a native Mac port.
The market for a game is *not* the number of Mac/Linux purchasers. Yeah, that sounds odd but hang on a minute. The market is really only those who refuse to dual boot or emulate and won't buy unless they have a native port. Those who are willing to dual boot or emulate and run the Win32 version don't count because they do not add any revenue. They are already customers buying the Win32 version. A native Mac/Linux version would generate no additional revenue from these people, it would only move a sale from the Win32 column to the Mac or Linux column. So there is no new revenue, but there are the expenses from development and support, and these expenses have to be paid for by those who would never buy the Win32. Under Linux there are too few of these people.
Today Mac has the advantage over Linux that Mac gamers have a proven track record of spending money. If developers can get Mac gamers to to accept Cider in large enough numbers then native Mac ports will no longer occur.