Castlevania Retrospective, Xbox Live Bound
astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!."
What be this 2D gaming you speak of? *Walks down the game aisle seeing this rare beast*
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
I enjoyed playing the original Castlevania's back in the day, good old simple whip side-scrollers that were fun for its time. But once Symphony of the Night came out, I really, really loved the series. Especially the GBA and DS game, those are very fun games and bound to be classics. Check out Metroidvania for more info.
Reviewing just the first hour of video games.
Will we see the bonuses added to the Sega Saturn version of the game? As a die hard Castlevania fan (the only ones I haven't played and destroyed are Rhondo of Blood and the Saturn version of SOTN), this would definately be an incentive to rebuy a game that I already own three copies of (my original scratched disc, my replacement, and a sealed greatest hits version).
Heck, it might be an incentive to buy a 360 if we see more of these kind of classic ports. Now when's Sega re-releasing Panzer Dragoon Saga?
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
Maybe I'm strange, but I never got into the Castlevania games apart from the versions on the original Game Boy. I've had the music from Castlevania: The Adventure stuck in my head for something like 17 years now. Sadly, the GB series get overlooked in TFA.
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The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
Simon's Quest always seemed to be quite the hack job to me. It had a great artistic feel, great music, but the level and monster design seemed pretty rushed. The bosses looked horrible and were incredibly easy to kill, the story and dialogue didn't make much sense at all, and the layout of the maps just seemed sloppy and uninspiring.
I love how the game felt. I loved the day and night feature (What a horrible night to have a curse!) I probably beat the game about 30 times when I was a kid, but it just seemed like it was rushed out the door. I wish they would make another game more like Simon's Quest that felt more refined and played better.
"If we were to translate Castlevania to the Wii, the expectation would be that we would find a new and outrageous use for the 'Wiimote.' I'm not sure we could get away with just using the traditional controller. I'm still considering different ways we can use the standard Wii controller, but am not yet happy with what has been proposed. Of course, we are always looking into expanding the series to new platforms, and the Wii is certainly one of our candidates." - Koji Igarashi producer of the Castlevania series since 2001.
Here's how they could make a Wii game without pissing too many people off: make it 2 games.
1) A standard 2D game, but with all of the characters, enemies, and backgrounds being presented as 3D models (ala Viewtiful Joe). This will allow the character animation to be incredibly smooth, something that was somewhat lacking in the GBA/DS games. Also it would allow you to zoom in on character while they are talking.
2) A 3rd person/1st person game (can switch) using the Wii-mote as the whipping mechanism.
What would really make this thing work is that you could keep each game relatively short (10-20 hours). You could keep the same dialogue, music, and 3D models. You could also use the same basic layout of the 2D castle for the 3D (or vice versa).
I think it would be awesome to play through the same game with 2 different perspectives. And that way if the Wii-mote gameplay just didn't suit your fancy you wouldn't be stuck with a dud for a game.
Ah, and let me guess, when Nintendo does it on the Wii it "totally different!"
The controller is fine on other 2D Xbox Live games, and I don't understand the developer support comment at all. Konami releasing the most popular Castlevania game as a download is somehow bad?
The 360's support in America is just dandy, and while in Japan it's shiat, who cares. I'm an American, this is an American console, with games targeted at Americans. I don't go around yelling at Japanese people for playing Hentai games.
And several people I know personally are quite excited to have this game available, and that's just my circle of friends, so in the big picture you are quite wrong, plent of people are happy for this.
But I guess I expect to much from an AC troll.
- "Scientia non habet inimicum nisp ignorantem"
Rewritten for Mario 3 to show the stupidity:
A 2 decade old NES game is getting a port to the Wii.
A game that 100 million NES people can and have been playing for the past 2 decades.
A game that 100 million SNES people can and have been playing for the past ten years.
A game that anyone with a GBA can play.
A game that anyone with a NES emulator for your computer can play easily.
IS GETTING A Wii PORT!!!
How would this be different?
- "Scientia non habet inimicum nisp ignorantem"