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Don't Go Down Memory Lane?

fieldsofclover writes "Gamers With Jobs is running a piece today about the darker side of gaming nostalgia. From the article: 'Here's an example. Konami's Castlevania had interesting monsters, catchy music, and a great gimmick: a guy with a whip. But if you went back and played it today, chances are you wouldn't bother playing past the second level. Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones. But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.' Are we shooting ourselves in the foot by staying obsessed with the old classics?"

11 of 316 comments (clear)

  1. Darker? by Rotten168 · · Score: 5, Interesting

    That's a tad melodramatic don't you think?

  2. Nothing beats today's games by krell · · Score: 5, Funny

    ....where everything is a hi-res shade of brown, and the boss is always a giant bug.

    --
    Where were you when the voynix came?
  3. Super Mario Bros by The+MAZZTer · · Score: 5, Insightful

    Super Mario Bros is still lots of fun, I don't care what you say.

    1. Re:Super Mario Bros by rootofevil · · Score: 5, Insightful

      not to mention the sequels are pretty well true to the spirit of the original game

      --
      turn up the jukebox and tell me a lie
  4. EA Strikes again by fotbr · · Score: 5, Insightful

    Why put out new stuff when you make extremely minor changes and call it a new game? EA proved that business model to be a successful one, and everyone else has followed.

    From a business standpoint, it makes sense -- why take a risk when you don't have to?

    From a consumer standpoint, it sucks. Eventually enough consumers will quit buying SUPER-COOL-GAME-2,3,4....x and force a shift in the market. Until that happens, enjoy Madden 2007, 2008, 2009, etc and FinalFantasy-WHATEVER because its not going to change.

  5. Don't ever try to go back. by shoolz · · Score: 5, Interesting

    The first RPG I ever played was simply called "Dungeon", this was the Commodore game that got my entire family hooked on video games for the rest of our lives.

    We would sit around the supper table, each trading stories about our experience in this expansive and immersive alternate reality. I would inform everyone about the secret passage I found, where I found a secret spell called Temporal Fugue; my brother would update us as to how much money he had stolen from the bank that day; my father would describe his run-in with "The Devourer".

    This game held a special place in all of our hearts and often we would fondly discuss how great the game was... until last year... when I found an emulator and ROM and decided to relive all my old memories. The lush and vibrant full-color dungeon memories that I had in my mind was immediately shattered by a crude 4 color, blocky rendition of what vaguely looked like walls and doors. My memories of thrilling game-play in a true-to-life virtual world were replaced by agonizing and seemingly endless boring hall-walking.

    I showed my father. All he did was scream "NO! THERE IS NO WAY THAT THAT'S HOW BAD IT LOOKED! CHRIS YOU MUST HAVE MADE A MISTAKE. THIS CAN'T BE DUNGEON!!"

    While my father is STILL in denial, I have accepted the truth. My fond memories of that game are gone forever.

  6. Re:Developers not Consumers by Anonymous Coward · · Score: 5, Interesting

    I'm a professional game developer and have been for nine years, my entire post-collegiate life. As you might expect, I'm also a dedicated gamer and on the one hand, I really agree with what you're saying. We rely too much on rehashed ideas, license tie-ins, clones, knockoffs and sequels. I'm sick of it, and I just don't buy those games anymore. So I can sympathize and agree with where you're coming from.

    That said, your comment is awfully naive. It's really, really easy to sit outside the industry (or pretty much any creative-based industry) and complain about the lack of originality. Big-picture creative ideas for games are cheap; practically worthless. Just about every single person I've worked with, every kid I meet that finds out I make games, my friends, etc. has ideas for some weird, creative, potentially fun game. But the vast, vast majority of those ideas would collapse under the crushing weight of the reality of game development. Got an idea for a game? Great. Now, is it going to make money? (The large majority of games don't justify their existence, financially speaking). Is it technically feasible? Is it appealing to a wide audience? Will it sell overseas? Can you get capital to finance its development? If so, can you get it without giving up the rights to your idea? Not likely. Can you find money and people to actually build the game? How are you going to market it? Who pays for marketing? Who's competing with you? Is your idea fun to play for 10 minutes? 10 hours?

    It's not as simple as pulling your head out of your ass, and presto, crazy new creative games start showing up on shelves. Like everything, money speaks loudest.

  7. Re:Developers not Consumers by Dun+Malg · · Score: 5, Interesting
    Devs continue to make "throwback" games and sequels because that is what all gets bought mostly, nothing new ever goes anywhere anymore becasue the gaming demographic has aged and all you old fuckers hate change.
    Hogwash! It's all you young whippersnappers that have ruined gaming with your short attention spans and aversion to thinking. When's the last time we had a decent turn-based strategy game? Nowadays all this "Rea-Time Strategy" crap is the rage. Real-time my ass! Did General Patton have only a fraction of a second to select and click a company of troops and send them in the right direction before they got clobbered by the krauts? What kind of stupid game requires lightining fast reflexes to execute strategy? C&C, I am looking in your direction! But no, you kids with your Mario-tuned twitchy monkey brains need that or you will get bored.

    Don't even get me started on the watering-down of "puzzles" in modern games. The modern idea of a difficult puzzle is one that requires you to find eight levers (hidden beyond reflex-based "jumping puzzlre" obstacles) and push them all up (changing a red light to green) to open a door somewhere. You punks would WET YOUR PANTS if you saw the kind of monstrously devious crap we had to solve in our day. Plover's egg emeralds hidden beyond a crack your lamp doesn't fit through? Try THAT on for size!
    --
    If a job's not worth doing, it's not worth doing right.
  8. Oregon Trail by andrewman327 · · Score: 5, Funny
    If they made a 3D version of Oregon Trail using the Doom or Quake engine and the old storyline, I would buy it. I would expect significantly improved hunting. The ability to shoot in towns wouldn't hurt either.


    Of course, I would not want interactive 3D dysentary.

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    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    1. Re:Oregon Trail by krell · · Score: 5, Funny

      "If they made a 3D version of Oregon Trail using the Doom or Quake engine and the old storyline, I would buy it. I would expect significantly improved hunting. The ability to shoot in towns wouldn't hurt either."

      And, along the way, you pick up enough shoot 'n' strafe kills to be able to kill the giant bug boss you find at the end in the Portland level.

      --
      Where were you when the voynix came?
    2. Re:Oregon Trail by generic-man · · Score: 5, Funny

      Computer: u pwned 2149 lbs of food but u can only take 200 lbs back to ur wagon
      Bison: rofl noob

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