Why Are There No Highbrow Video Games?
simoniker writes "In his latest 'Designer's Notebook' question, columnist Ernest Adams asks a very simple question: are video games' lack of cultural credibility partly due to the fact that "we don't have any highbrow games"? Titled 'Where's Our Merchant Ivory?', Adams asks: 'Almost every other entertainment medium has an elite form... We produce light popular entertainment, and light popular entertainment is trivial, disposable, and therefore culturally insignificant, at least so far as podunk city councilors and ill-advised state legislators are concerned.' Do games have an image problem compared to other popular media, and how do we fix it?"
I'd love to have a *GOOD* mystery game or something that challenges my brain rather than my dexterity. Nostalgia aside, the text adventures (sans terrible text parsing) is a good example in my opinion. Hell, put a GUI on it but figure out a way to give that great problem-solving feeling to it.
What, like Myst?