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Why Are There No Highbrow Video Games?

simoniker writes "In his latest 'Designer's Notebook' question, columnist Ernest Adams asks a very simple question: are video games' lack of cultural credibility partly due to the fact that "we don't have any highbrow games"? Titled 'Where's Our Merchant Ivory?', Adams asks: 'Almost every other entertainment medium has an elite form... We produce light popular entertainment, and light popular entertainment is trivial, disposable, and therefore culturally insignificant, at least so far as podunk city councilors and ill-advised state legislators are concerned.' Do games have an image problem compared to other popular media, and how do we fix it?"

7 of 424 comments (clear)

  1. Isn't art highbrow? by ALeavitt · · Score: 5, Insightful

    Both Ico and Shadow of the Colossus transcend simple "gamehood" and, to me at least, stand as true works of interactive art. A game doesn't have to be stilted and boring to be highbrow.

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    1. Re:Isn't art highbrow? by sottitron · · Score: 5, Interesting

      These are EXACTLY the two games that came to mind for me, too. The problem with saying there are no highbrow games is that makes it seem like the author has seen them all... So maybe this is a stretch, but, who is to say a game like Rallisport Challenge 2 isn't highbrow?? First of all, its gorgeous and doesn't have anyone killing anyone else with a machette. And do you know what the bankroll of someone who is really into Rally racing is like? I mean if you can travel to another country or even another continent to see a race, you are not exactly sweating it.

    2. Re:Isn't art highbrow? by XenoRyet · · Score: 5, Insightful
      Those two are excelent examples, and the columnist's discription of a "highbrow game" was practicaly a review of the Myst series. I'm sure there are a score of other great examples that we're not remembering just at the moment.

      I don't think the problem is so much that we don't have highbrow games, as it is that no one, not even snooty columnists, recognizes them when they see them.

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  2. Pointless article... by Jerf · · Score: 5, Insightful

    This is a pointless article... but I'm probably not saying that for the reason why you think I'm saying that.

    The problem is that "highbrow" is not defined. Classical music, perhaps the definitive example of "highbrow", was actually the pop music of the time; it enjoyed widespread popularity amoung all classes. One can profitably argue that this is because it had no real competition from 100 genres like today and it was about the only real music available of any kind beyond folk songs, but it was still popular music.

    Is highbrow merely a synonym for "pretentious and boring"? I can't find it in me to cry about "pretentious and boring" not being well represented in gaming.

    Is highbrow something like "acquired taste"?

    Is highbrow "difficult to understand"?

    Depending on how you really define what you're talking about, the answers vary widely. In the absense of such a definition, this essay is simply content-free, alluding to some vague idea in your head that may or may not resemble some vague idea in the author's head, which may or may not actually correspond to reality in any particular sense. It may make you feel warm and fuzzy to say something insightful like "we need highbrow games", but that's the totality of the value of the statement: warm fuzzies.

  3. Merchant Ivory films are melodramatic garbage by elrous0 · · Score: 5, Insightful
    Merchant Ivory films aren't "high art," they're pretentious fluff aimed at airhead elites who think that "great actor" is synonymous with "actor with a posh English accent." If you get beneath the surface of most of those films, you'll find writing little better than that of a predictible soap opera. In the world of truly serious filmmaking, it takes more than a classical soundtrack and posh English actors (or Americans faking posh English accents) to cut the mustard.

    The kind of people who think of Merchant Ivory films as "high art" are the same kinds of himbos and bimbos that think that "George" magazine was the height of political commentary. They are the kind of people who celebrate classical music and ballet because they think they're SUPPOSED to, not because they truly enjoy either. They're the kind of pompass asses who laud the brilliance and insight of an Italian opera even though they don't speak a word of Italian and, consequently, have no fucking clue what the Hell was even going on onstage.

    Yes, it is true that there are many great, brilliant, insightful films out there. And, yes it is true that there is a derth of sophisticated, clever, original, and intelligent video games. But film as a medium has been around for over 120 years now. And it wasn't until "Birth of a Nation" (25 years later) that anyone even BEGAN to expand that medium's horizons. It took 60 years into the medium to produce Citizen Kane, and 90 years for serious films outside of the strident studio system to become widely accepted.

    Video games can indeed become a more serious artistic form, and they are already beginning to take those strides. But it's hardly fair to compare it with more mature forms, and downright pig-headed to bring crap like Merchant Ivory into the comparison (when it doesn't even represent a mature form of its OWN medium).

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  4. Re:Very simple answer by Opportunist · · Score: 5, Funny

    I dare to repeat myself (not your fault, was the answer to a different statement and done after yours), there is no "prior art". Nothing so "old" that it's revered as the "good ol' days" when games were truely art. No Mozart, no Shakespeare, no Van Gogh, no Fritz Lang. There's nothing where snobs can look at and nod their head, saying "yeah, that was true art".

    Even if you create a true masterpiece now, it would not be taken serious until the gaming culture had its three generations. It would simply not be recognized, and in about 50 years, you'd be celebrated as the grandfather of true computer games art.

    Your games may even be sought after (and people would maybe pay millions to just get a copy), the few remaining originals would probably travel under tightest security from one museum to the next, but you'll die in poverty.

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  5. Obviously, the author of this article... by monoqlith · · Score: 5, Funny

    Has never come home from a long day at work and settled down to a nice game of Shakespeare vs. Dante: An Interactive Post-Modernist Reconstruction of Hendecasyllabic Meter as Practiced Circa 1315

    It may remind you of the robust Dance, Dance Revolution, only much less...hmm...how to say this without sounding like a snob....plebian.

    Instead of contorting your body on a sweaty mat likely recycled from vagrant filth, you simply recline in your accent chair by the fire, light up a pipe, and compose eloquent verse in sync with the metronome, sprinkling it with chiasmus, litotes, synecdoche, elision and other poetic technique as the television screen instructs.

    Sadly, it may no longer be on the market - though you may be able to borrow it from Oxford's archives. You might want to check out the sequel, Joyce's Dubliners: The Re-Imagining of Early 20th Century Literature

      A fetching game indeed, my good man. /takes a puff from his pipe