Shadowrun vs. Shadowrun
eToyChest's regular 'I roll 20s' column today looks at the different faces of Shadowrun in the world of Videogames. Before the most recent, ill-conceived, 360 title there were several other attempts to bring the rich cyberpunk-meets-Tolkien world to gamers with controllers. Some met with more success than others. From the article: "In the Genesis Shadowrun, you played an actual Shadowrunner, the sort of guy a corporation would pay to do their dirty work, and then deny the existence of after the fact should things manage to find a fan and hit it. Moreover, you were given the ability to create a character designed after whichever abilities and archetypes you found to be most savory, and as a result, a huge array of hybrid character styles were available, creating a game with a good deal more replay value than most Sega Genesis action RPGs."
I recently played the SNES version. While playing it, I kept thinking that they could have renamed a few people, changed a few graphics, and resold the game as a "Matrix" game...
My favorite games for the Genesis were SFII, Phantasy Star 3&4, all of the Shining series, and Shadowrun. I still remember when you interfaced with what was like their version of an internet; you'd try and break their security to disable cameras, open doors, get data, etc. That was pretty novel at the time.
0- Eamonman Proud member of DNRC
I've been trying to find the Genesis version at flea markets and used game stores around here for a while, without much success. The only person that had it wanted as much as the game probably cost when it was new.
I felt it was a lot better than the SNES version, which was incredibly linear. The Genesis version let you free-roam for the most part, in both "the Matrix" and the streets of Seattle, and complete the missions when you wanted. I figure that I looked at it the same way kids look at San Andreas today.
It also made the first Gibson novel I read (when I was thirteen or so) all the more entertaining. "Wait a second, Black ICE, Chiba City, Runs...I know this!"
"Before the most recent, ill-conceived, 360 title there were several other attempts to bring the rich cyberpunk-meets-Tolkien world to gamers with controllers."
Well, it's nice to see you've got an open mind at least... I take it you've actually played the game even though it's nowhere near finished? I mean otherwise a statement like that would just make you a pompus ass, right?
I think that if they really wanted a true to RPG table top game for the PS3 or what ever they should have made a shadowrun game like how the newer GTA's are set up. That way people can pick what type of char. they want to be. be it Rigger / Decker / Mage / Body Mods / or combo, but you would be able to grow your char. like if on one mission your arm gets blown of you can go to a hosiptal and get a new one put on be it cyber or cloned. i think making Shadowrun a FPS is the worst idea i have ever heard! (well i hate ALL FPS so it is hard for me to say anything else.)