Gaming Memories Helping to Heal Katrina Wounds
waterlogged writes "Lara Crigger writes a compelling account of the effects of hurricane Katrina on a person's sense of videogames in The Escapist. From the article: 'Hurricanes destroy more than just property; they destroy the sense of property, as well. They smash that universal belief that objects intrinsically carry some emotional gravity or weight. Acts of destruction remind us that physical substances are only equal to the exact sum of their parts: Plastic and cotton, metal or wood. What's left over is a painful buoyancy, an unbearable absence of feeling; you mourn not just your lost PS2 games or your Xbox controllers but also the fact that these once precious things have been proven completely meaningless. Even if they do remain intact after the storm (like the Samus poster), the only entity that really survives is you.'"
Because, in my mind, games can heal katana wounds.
If they had any of the original controllers they could have climbed on them and floated to safety.
A feeling of having made the same mistake before: Deja Foobar
I'm almost getting nostalgic for a Jon Katz article in this post Columbine^WKatrina world.
So I stomped on his foot.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
Why did Katrina destroy PS2 and Xbox consoles? We know why.
It's because George Bush doesn't care about black game consoles.
Buy TWO copies of all your favorite games and store the second copy "off-site" in case of a natural disaster. This goes for memory cards as well.
Then once you get your life back together from the hurricane you can pick up where you left off in God of War.
Backups. The lesson is backups.
"Sticking feathers up your butt does not make you a chicken."
My days of not taking you seriously are certainly coming to a middle...
You must feel shivers of aesthetic bliss when you read Livejournal.