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Square Enix and LucasArts Talk Next-Gen Positioning

A number of companies have released some small details about their plans for next generation gaming. This week, Gamespot has new information from Square Enix and Lucasarts about their upcoming plans. Square, it's reported, sees the need for dramatic change in the industry; a physical game device or something for the DS might be in the offing. Lucasarts, on the other hand, has partnered with MechAssault developer Day 1 studios for an unnamed title with signature multiplayer elements and episodic content. From that article: "However, while the Day 1/LucasArts mystery project will feature downloadable content, Thorley would not say if it would adopt an episodic model a la Half-Life 2: Episode One and its two models. 'With the way [console certification works] the challenge is the economics of [episodic content],' he said. 'While we're not prepared to say whether we'll have episodic content for this new title, under certain circumstances it makes a lot of sense.'"

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  1. Lightsaber by UbuntuDupe · · Score: 3, Interesting

    I just want to know about the Wiisaber. :-(

    For example, how are they going to handle the hitting-air-when-lightsaber-hits-lightsaber problem? I know there are a number of ways to resolve it, I just want to know which one they're going with.

    1. Re:Lightsaber by UbuntuDupe · · Score: 3, Interesting

      What ways are those?

      well, combining those that others have suggested with some things I can think of, here are some (note that they aren't necessarily realistic but still have significant immersive effect)"

      1) When you hit, your saber on screen fades, and is powerless until you pull it back through the point where you hit, effectively training you to act like you connected.

      2) When you hit, the enemy doesn't move, but rather, you "push yourself back", and the camera moves back to your new position.

      3) When you hit, the *enemy* is knocked back.

      4) (hopefully not) There are no foes with sabers, so your saber just goes through everything.

      And note to people who mention the vibration: it's great if the Wii vibrates when you connect, but the focus is here is on how to handle your living-room wiimote physically going through a point it should not be able to go through, *not* that you need to be informed you are going through another saber, although that does help.

      Maybe someone can find the old thread where this was discussed?