Square Enix and LucasArts Talk Next-Gen Positioning
A number of companies have released some small details about their plans for next generation gaming. This week, Gamespot has new information from Square Enix and Lucasarts about their upcoming plans. Square, it's reported, sees the need for dramatic change in the industry; a physical game device or something for the DS might be in the offing. Lucasarts, on the other hand, has partnered with MechAssault developer Day 1 studios for an unnamed title with signature multiplayer elements and episodic content. From that article: "However, while the Day 1/LucasArts mystery project will feature downloadable content, Thorley would not say if it would adopt an episodic model a la Half-Life 2: Episode One and its two models. 'With the way [console certification works] the challenge is the economics of [episodic content],' he said. 'While we're not prepared to say whether we'll have episodic content for this new title, under certain circumstances it makes a lot of sense.'"
I just want to know about the Wiisaber. :-(
For example, how are they going to handle the hitting-air-when-lightsaber-hits-lightsaber problem? I know there are a number of ways to resolve it, I just want to know which one they're going with.
Apology to Ubuntu forum.
The only real suggestion that's being made here is that the interface between the gamer and the game will change. But we've seen that happen as well. From the floor pad and the light gun to the eye toy and the Wii controller, the interface is being adapted all the time.
Certainly even integration with toys has been considered before - but it's often been rejected due to the expense and the low-profit margin for the developer (making an already niche application even more expensive.)
The real excitement now, I think, is that there are so many options at once for console games to connect with the other things. Games can potentially connect to cellphones via SMS (or even voice!); to the player while he's away using IM or email; post updates on blogs; control local bluetooth devices; or sync with handhelds and PDAs.
Yesterday developers needed to create the devices that changed how players interact with their games. Today these devices already exist in the hands of our players and what we need to do is find creative ways to take advange of that.
Not a Fanboy, but I do enjoy the series (is there a difference?) anyways.. although the games are all called Final Fantasy, it's not like the 13th game is about the same cast of characters like Star Trek, or even takes place in the same universe. There are simularities, but in all honesty most of the games could each be called completely different and still make sense. You don't need to play Final Fantasy 5 to understand Final Fantasy 6 for example. Unoriginal naming? yes very, but these are not sequals (excluding games like X-2)
I hope you get modded down...just for purposely posting flamebait. It would be like saying that you had some great, ground breaking ideas in the past...but since you have had those ideas, there won't be anything else good coming out of you, so might as well just fire you. It's fine if you don't like FF, but SE could still do a lot of innovative things. Just look at Nintendo. After all these years, they are still able to innovate. In fact, they innovate more than the newer companies in the market.
Support a great indie game: http://www.abaddon360.com
the quote from LA immediately following the write-up says they haven't even made that decision yet.
No sig for you!!
How about just making a remake of or sequel to TIE Fighter? It's still the best game Lucasarts have ever published. The exact same game with a few gameplay tweaks and a modern graphics engine would be an awesome experience. Add to that some good multiplayer and episodic content, and you'd have a sure seller.
That said, Lucasarts would probably try and contaminate it with prequel stuff.
I'm not saying S/E *can't* be innovative, I'm just saying their track record for innovation isn't there, in my opinion.
the Secret of the Robot Monkey MechaLand(TM)!
The adventure starts with Guybrush Threepwood finding himself in a mecha robot ready to do battle with LeChuck's robot!
What a game it would be! combining pirate adventuring with mecha warfare!
If we're including all of the 'not-quite sequels' for GTA why not do so for Final Fantasy too? A quick peek at the list of Final Fantasy titles on Wikipedia reveals there've been a a lot more than the numbered series, most notably things such as FF X-2 and the FF VII prequel, not to mention things like Crystal Chronicles and FF:Tactics.
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Your on-screen saber behaves like a real sword would, e.g. it remains where it would remain if you had hit something hard. As soon as you move your controller into a position which would be physically possible again, the on-screen saber snaps to that position.
The on-screen saber could also constantly move to the "nearest physically possible" position without moving through any on-screen objects while you move your controller through "impossible" positions.