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Sony Struggles To Define the PSP

Brian Crecente has a piece over on the Rocky Mountain site talking about Sony's struggle to make the PSP stand out. The failure of the UMD format, its de-emphasis as a media player, and the lackluster stable of games leaves PSP owners wondering exactly what to use it for. From the article: "While digital media is a key focus for Sony Computer Entertainment right now, the company is also working to expand other elements of the portable as well. In November, the PlayStation 3 will launch with built in PSP support. While [PSP Marketing Manager John] Koller wouldn't discuss specifics, he did say that the PlayStation Portable will be a 'remote control device' for the next-gen console. He says more details about that connectivity will be coming out in the coming months, perhaps at the Tokyo Game Show next month."

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  1. Re:Defining the PSP by grapeape · · Score: 0, Troll

    Well lets see so far I have Spider-Man, Lumines, GripShift, Untold Legends, GTA Liberty City Stories, ATV Offroad, Metal Gear Acid, Ridge Racer and Silent Hill. Maybe im just buying the wrong games but most of them play like ports of PS1 games with bad controls.

    No need for knitting though, I took up the DS instead. Actually I think maybe the DS is why ive soured so much on my PSP. If i had nothing else I wouldnt have anything to complain about, there are just very few games for the PSP that are 5 minute time wasters and I dont have hours to sit around playing with it. Too many of the games require you to complete an entire long level or reach some drawn out objective before saving so more times than not I end up playing the same parts over and over until I either get time to follow through to the next save point or give up and throw the game on a shelf.