Beyond DirectX 10 - A glance at DirectX 10.1
Hanners1979 writes "Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards looks at what's new and what will be changing in this release, set to become available not all that long after DirectX 10 — There's more to it than you might imagine."
DirectX does not seem a good standard for the industry to follow. DX9 came out how long ago? It seems as if 3D technology advances have slowed down. Yes there have been updates to DX9, but I don't really remember anything that was exciting. Yes, there has been talk about DX10 and the changes it would bring, but now it's known that it's Vista only. That's why it has taken so long. So the industry is waiting for Vista to finally have implementation of their new graphics features? Sounds like a bad move. What if MS delays Vista? What then? Are the graphic chip makers gonna sit and wait? What we need is an actual open industry standard. Bring back OpenGL so we can make improvements as they come, and not having to wait for Microsoft to lead it where they feel they can control it to make money, and continue locking out other platforms.
Just like Visual Studio and Office it's yet another thing that props up Windows.
If I were a DX developer I'd be more interested in playing "ubiquitous developer" than "Windows Sock Puppet".
I may get modded down for this comment, but honestly, what is so special about windows that makes DX infeasible to implement for other platforms?
Tom
Someday, I'll have a real sig.
It used to be that games used both OpenGL and DirectX (especially before Direct3d had the features to compete with OpenGL), but since game developers have made windoze their PC development platform, direct3d has become the defacto graphics library to use. One of the reasons there was no Half-Life 2 native LINUX/Mac port is because there was no OpenGL development and Valve had no inclination to do MAJOR programming work to make it work with OpenGL.
Until somebody writes a game that does something on LINUX/MAC that can't be done on windows because of the underlying OS that is successful I doubt if we'll see any change.
Considering [...] DirectX10 is only available on Vista and that 50% of employers say they are not going to purchase [soon], it's a safe bet to say that we won't be seeing any games [...] for at least 2 years.
I think I found the flaw in your logic. Employers != Consumers.
The fact is, games will probably drive Vista adoption more than any other factor save factory pre-installs. We proabaly won't see much requiring DX10 for a year or more, but that is because most big games take 1-3 years to develop so that's about the earliest that we'll see stuff.
This may cause game manufacturers to change tactics since OpenGL is supported on ALL OS's.
That fact has always been true, and it hasn't made much of a difference so far, even back when OpenGL and DirectX were much closer in abilities (without needing extensions and such).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
After years of pushing DirectX, Nvidia is now betting on OpenGL and has promised first class OpenGL support for their upcoming cards. What does this mean? At the very least it means that there must be good reason for choosing OpenGL over DirectX. Also, keep in mind that OpenGL is an actual graphics standard whereas DirectX is not. Both will co-exist for the next couple of years but it is likely that in the long run OpenGL leaves DirectX in the dust.
...is that the vendor lock-in is FREE!
The difference is that it will be very easy to make games that run on both Vista and XP/2000/etc compared to making a Linux or Mac port. While I'm sure there will be a large market for Vista, if a company can use OpenGL (or even DirectX 9) just as easily and sell the game for other versions of Windows as well, they would be stupid not to. There'd have to be a some feature in DirectX 10 or Vista that is essential to the game, which I find unlikely.
Not all PC Gamers (like myself) have ultra-cutting-edge systems. Some of us know how quickly technology progresses, and know that a $3000 rig will be worth $300 in two years. I'm currently typing this on my "gaming laptop", and while I don't play the real CPU/GPU eating monsters like Civilisation 4, this thing handles Half-Life 2 and it's expansions like a charm. As you've noticed, I use said machine to go online. I also use it for work - Maxis, Microsoft Office, and Mozilla Firefox sitting side by side.
Also, since when is the entirety of Linux considered stable? Half the time the drivers are up in the air, and there's enough competition and conflict between various builds and organisations as to achieve bugger all on a standards level. If game companies started porting to a stable Linux core, they'd be porting to Wii - THAT has a Linux OS with Opera installed.