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Counter-Strike Source Gameplay Revamp

Heartless Gamer writes "According to bit-tech.com, we'll soon be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward. The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes. The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system."

3 of 68 comments (clear)

  1. Gameplay ramifications! by Wylfing · · Score: 4, Funny

    Now you can get headshot and called gay even faster by bunnyhopping, wallhacking, aimbotting, attention-deficient 13-year-olds. Sign me up!

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  2. correction by goarilla · · Score: 4, Funny
    from TFA:
    One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar
    Shouldn't that be ...
    One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, You're probably long dead?
  3. Um, by remembertomorrow · · Score: 4, Insightful

    How many times do you see teammates accidentally shoot each other on FF-enabled pubs?

    Seriously, NOBODY looks at their radar. The general consensus seems to be: "If you hear footsteps, fire and hope it's not a friendly."

    I look at it, because I can tell where enemy presence is by seeing who dies, and where they were. It helps IMMENSELY once you get used to it. (This applies to both 1.6 and CS:S)

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    Registered Linux user #421033