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Pac Manhattan Creator Speaks Out!

simoniker writes "Frank Lantz, who used to work at game developer Gamelab and helped create Pac Manhattan, the real-life version of Pac-Man set in the streets of New York, has been talking in detail about his new company, area/code, which has been set up to create 'large-scale, real-world games'. Lantz comments: 'I've also always felt that digital games were more properly understood as a subset of games, rather than as a subset of computer media. In other words, for me Counter-Strike has more in common with tennis and golf than people tend to think. Ditto for World of Warcraft and Chess.' Is the next wave of innovation in gaming going to occur nowhere near the video game screen?"

36 comments

  1. Nice 'editing' Zonk, you fucking dildo by Anonymous Coward · · Score: 0, Troll

    The pacmanhattan link - is lacking '.com' at the end. Your internet skilz are amazing.

    1. Re:Nice 'editing' Zonk, you fucking dildo by larry+bagina · · Score: 1

      you'd think he'd at least check it wasn't a goatse/last measure link.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:Nice 'editing' Zonk, you fucking dildo by Anonymous Coward · · Score: 0

      I can't remember ever seeing a single day without Zonk posting, but not having at least one (usually massively) stupid screw-up. Just a few short paragraphs posted a day, plus a handful of links. How freaking hard is that???
      .

  2. The Next Phase by The_Myth · · Score: 1

    I really hope someone goes somewhere with the thoughts here. Sure we have the tired old cliche of the more theings change the more they stay the same but I really enjoy the strategy elements of both Chess and WoW. I cant quite see the Counter stike tennis similarity but then I havent played CS. The whole next gen thing could become a lot more interesitng.

    --
    The MyTh - I am a figment of the Imagination - [Im Probably even not here]
    1. Re:The Next Phase by NsOmNiA91130 · · Score: 2, Insightful

      It's probably due to the repetitive, back-and-forth style, except that if you want to one-up your opponent, you need to find their weaknesses, and there's creativity.

  3. Real life games, eh? by EnVisiCrypt · · Score: 3, Funny

    Farging larpers... ;)

    --


    *everything* is Orwellian to cats.
    1. Re:Real life games, eh? by FLEB · · Score: 1

      Just what I was thinking. Basically it's (dare I say) "LARP 2.0".

      Of course, I say more power to 'em. If they can advance the state of the art and sustain a company doing it, good for them.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    2. Re:Real life games, eh? by Kamineko · · Score: 1
      LARP 2.0... where you play the role of yourself, doing hoopy stuff?

      That's a bit like saying sport is LARP.

    3. Re:Real life games, eh? by FLEB · · Score: 1

      If you're dressing up as PacMan, you're playing a character, albeit a rather two-dimensional (pun intended?) one.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    4. Re:Real life games, eh? by Kamineko · · Score: 1
      Ah, my bad.

      Pac-Manhattan, yeah.

      I thought we were talking about the London assassination game thing. :)

  4. correct link by twitter · · Score: 3, Informative
    http://www.pacmanhattan.com/
    not
    http://www.pacmanhattan/

    Now I'm going to go read the site before the bots pick up the mistake and start DOSing it.

    --

    Friends don't help friends install M$ junk.

    1. Re:correct link by Anonymous Coward · · Score: 0

      Great job karma-whoring, twitter. You got your links switched.

  5. Coolness! by ManoSinistra · · Score: 1

    I had never heard of this before. $\/\/ee7! Sounds like a lot of fun, too.

  6. Videos by regular_gonzalez · · Score: 1

    So, from watching the videos, this seems to be a glorified version of tag. Which was fun and all, when I was 5 (especially Cartoon Tag!) but doesn't hold a lot of appeal to a 30-something guy who isn't exactly in the best shape of his life. I'm curious if this is something that the late teen/early 20s crowd would really be interested in.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    1. Re:Videos by Anonymous Coward · · Score: 0

      Tag is a game that holds it's appeal. Most people don't play it because of the cultural stigma, but often we use it as a 'warm up' in theatre. It doesn't have much to do with acting, but it is quite a bit of fun.
      Of corse, rules wise counter strike and UT are just sophisticated games of tag in which a virtual space is used, rather than a physical one.

  7. "The next wave of innovation?" - Not yet by Jerf · · Score: 4, Interesting
    Is the next wave of innovation in gaming going to occur nowhere near the video game screen?
    You mean, "augmented reality" gaming?

    This being slashdot, I'll spell out my implication: This isn't an entirely new idea. In fact, most demos of augmented reality that I've seen involve gaming.

    The problem is still technology. We're in the Atari 2600 phase of augmented reality gaming, if that. Probably not, since one of the distinguishing characteristics of the 2600 was the fact it could take carts to play multiple games. We're probably, technically, still in the "Pong in the arcade" era. (Or even "Pong in the lab", moving towards "Pong in the arcade".)

    The next innovation is probably still going to be the Wii. (Not trying to be a fanboy.)

    However, the Wii will be part of the inevitable progression towards augmented reality gaming; I know it technically doesn't have the first Wii-mote-like functionality, but it will be the first platform to get more developers thinking about it, using it, experimenting with it, and generally putting the technology through its paces. That will most likely be very useful input for true augmented-reality gaming.

    And if we're really lucky, the 360 and PS3 will follow through on some of the abortive attempts to bring image processing up to the point where it could match some of the Wiimote functionality. I still think there will be a period when you're going to hold something, but the image processing power and experience will still be necessary.

    By the time all this software innovation has taken place, perhaps the hardware will be in place. But it won't be "the next wave of innovation". It's at least two waves down the road. Think ten years, not ten months.

    That said, pong in the arcade is also a necessary first step towards the development of the video games of today that we know and love. Don't think I disapprove of what Frank Lantz is trying; in fact I approve wholeheartedly. I just don't think what he is doing is "the next wave of innovation".
    1. Re:"The next wave of innovation?" - Not yet by NexFlamma · · Score: 1

      So that means we're only ~10 years away from being able to climb around in sewers and eat mushrooms, right?

      I can't wait!

    2. Re:"The next wave of innovation?" - Not yet by elrous0 · · Score: 1
      Can't I just stay on the couch?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:"The next wave of innovation?" - Not yet by AdamThor · · Score: 1

      I've been thinking about this sort of thing for about 5 years now. Unfortunately, I'm just some schmuck with a day job, not a technology directing captain of industry. =(

      I'm totally enthused about this sort of thing. I don't think Wi/360/PS3 will be the direction to go, however. The Nintendo DualScreen is much closer to being on the right path. When we have:

      DEVICE = handheld gaming system + GPS + wireless ethernet/internet ...then the world of gaming will probably explode. Smart folks with resources like this guy can probably put something together with laptops or maybe PDAs and associated gear.

      I imagined a 'first game' of computer-mediated tag. Players define a complex area/volume to be the playfield (square, circle, union, subtraction), rules may be made (speedlimit - perhaps location dependant), powerups deposited (enhanced 'tag' range, increased or decreased speedlimit) and away you go. Sounds like the pacman in NYC game already.

      But the first generation of games will only establish a common metaphore. Games based on Tag, Hide N Seek, Capture the Flag, Assassins will take established physical world gaming concepts and begin to expand them. After that things will start to get weird. It'll kick ass.

      Minneapolis (where I am) has a goony elevated/enclosed sidewalk system. It would be rad for these kinds of games. I look forward to one day taking my Nintendo GameMapper into the Skyway and finding an open invite game of "RedRover" to play in. Perhaps it would even keep track of weather I had played with any of the individuals in the current game before. Maybe it would beep to tell me that my Assasination target was within 100m. Perhaps these two games would overlap to create an interesting new experience.

      This sort of thing could revolutionize not only games but social lives. I think it could be Really Big. Makes me wish I was in Frank Lantz' shoes.

      Adam Thorne

      --
      -- "Oh. This guy again."
  8. Zonk's playbook by SirSlud · · Score: 5, Funny

    Okay, I've been here 8 years. I've never taken a shot at Zonk in my life. I'll get modded down to -infinity, and I'm cool with that.

    But one day, I'll know the apocolypse is nigh when I read a Zonk post where the last phrase is,

    "Could taking a long piece of sharp metal, through the nostril, straight out the back of your head, be the cure for the common cold?"

    Thats Zonks formula for journalistic creativity. Maybe even slashdot at this point. Every post ends with,

    "Could having sexual relations with a small creature that inhabits the bottom of the deep sea possibly lead to an increase in social awareness about the plight of amputatee pigeons in New York?"

    The answer is no, largly because the question is 99.99% rhetorical, and hopefully in 5 years when no advertising is cost-per-impression, 99.99% unprofitable.

    --
    "Old man yells at systemd"
    1. Re:Zonk's playbook by Vorondil28 · · Score: 3, Interesting

      SirSlud: I don't particularly like/dislike any of the Slashdot editors (Zonk included), but I have to agree with you. I propose such a finish to an article be called a "zonkism."
      Everyone: Mod this up and/or tag stories containing one or more zonkism(s) thusly if you agree.

      --
      This sig rocks the casbah.
    2. Re:Zonk's playbook by iced_773 · · Score: 1

      Remember that AC who would run around posting an FP calling for Zonk's resignation and suggesting that TripMaster Monkey replace him (here's a link if you don't)? I remember the phrase "the /. effect is to a DDoS attack as a Zonkism is to a crapflood". In the post's context, a Zonkism was any editorial mistake made by Zonk, such as the broken link on this story.

      I like your definition better, but you should keep in mind the fact that someone already used it in case a stream of GNAA lawyers come pouring in claiming prior art.

    3. Re:Zonk's playbook by Jerf · · Score: 1
      "Could taking a long piece of sharp metal, through the nostril, straight out the back of your head, be the cure for the common cold?"
      Deer SirSnud:

      I have tnied yourn snennessthion aand I fuund it duz nut wurk.

      Pnease anvise.

      Sninsneerly, Jurf.
    4. Re:Zonk's playbook by Anonymous Coward · · Score: 0

      At least he posted a valid link to the actual website - http://www.pacmanhattan/ ;)

    5. Re:Zonk's playbook by Sketch · · Score: 1

      Except the whole thing is a quote. Zonk didn't write it, he just quoted it.

      Besides, it looks like the Ask Slashdot formula to me:

      http://ask.slashdot.org/

      --
      -- OpenVerse Visual Chat: http://openverse.com
    6. Re:Zonk's playbook by rk · · Score: 1

      Put another way:

      "Could the evolution of the term 'Zonkism' have major legal ramifications from the trolling community?"

    7. Re:Zonk's playbook by larry+bagina · · Score: 1

      You're right, it was a quote. Which makes it even worse -- he didn't bother to check if the link worked. He didn't bother to check it the link was a stealth goatse.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

  9. Fun, but logistically hard by Animats · · Score: 3, Informative

    There are lots of large-scale games you can play if you have the time, dedicated people, and money. Paintball, for example. Foxhunting. Geocaching. Push balls. Big mazes. Thunderdome at Burning Man.

    The logistics tend to get you, and the cost per player-hour tends to be high. If you cut costs too much, you don't get the feeling of the exotic needed to make it work. If you screw up the game design, people can be hurt. This stuff tends not to scale well.

    Then there's the problem that if you do anything wierd in an urban setting today, the lower level anti-terrorism people have a cow.

    What these guys really seem to be doing is running an ad agency that does sponsored public stunts.

    1. Re:Fun, but logistically hard by cowscows · · Score: 1

      Yeah, basically what these people are doing, at best, is making up nerdy sports. Their pacman game is modified Tag, which I've enjoyed since childhood. Only you play it in a big city, making it significantly more difficult to set up and execute, but good for a goofy new story the first time it happens.

      If you're that desperate for things to do, and you don't mind physical activity, there's already hundreds of sports to try. Most of which already have developed and sensible rules, well designed and reasonably safe equipment available specifically for them, and often times a number of organizations dedicated to setting up games/matches and educating people new to the sport. While doing something goofy once in a while is fun, it's not likely to become more than a publicity stunt.

      --

      One time I threw a brick at a duck.

  10. The problem by NexFlamma · · Score: 2, Insightful

    The problem with the idea of setting up large-scale real-world games as an alternative to video games is that they go against what makes video games so attractive in the first place.

    In a (good) video game, you are taken out of your reality and allowed to live out a great fantasy world. Whether it be World Of Warcraft, or Madden or Halo, these are simply not scenarios that you can recreate without either a huge financial investment, time investment or by creating very real danger to yourself. A video game gives you all of this without requiring much of any of those.

    I could see two things coming from his company;
    Fun games: That are insanely expensive to participate in, and take days of real time to participate in
    or
    Boring games: With little time or money investment and little in the way of actual fun (see Pacmanhattan)

    Maybe my brain is just to rotted out by years of gaming, but I can't see this working out.

  11. GTA by 5plicer · · Score: 2, Funny

    Let's hope he doesn't start a real-life version of GTA!

    --
    The bits on the bus go on and off... on and off... on and off...
    1. Re:GTA by Anonymous+Monkey · · Score: 1

      Too late. It stared before the GTA game hit the market.

      --
      We are the Borg...
  12. So what's new here? by Anonymous Coward · · Score: 0

    I read through the summary twice and I still don't see anything newsworthy that wasn't already covered two years ago here:

    http://games.slashdot.org/games/04/05/01/1837215 .shtml?tid=127&tid=133&tid=186&tid=202

  13. LASSY by Skraut · · Score: 1

    This reminds me of LASSY (Live Action Super Scotland Yard) that they played in Toronto. Though LASSY seems like it would be more fun than just randomly running around streets playing tag

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
  14. Mod parent up by Anonymous Coward · · Score: 0

    Mod parent up and help the GP get a clue

  15. Anyone ever play Killer? by Theaus · · Score: 1

    from Steve Jackson games? Probably the closest I've ever been to a true outdoor computer game. Let me tell you the first time somebody car bombs you (gets into your car and turns the radio volume all the way up)is a day you don't forget.