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Too Human No Longer an Unreal 3 Title?

1up is reporting that Silicon Knights, makers of Eternal Darkness and the upcoming Too Human, may have decided to drop the Unreal 3 Engine from Too Human. The company is reportedly having big problems getting Epic's powerful product to work well with their title on the 360. The plan is now that they will be crafting their own rendering systems for use with the game.

4 of 50 comments (clear)

  1. NDH Syndrome by RingDev · · Score: 4, Insightful

    Not Designed Here syndrome. It can usually be averted by reviewing investments in 3rd party solutions, acquiring new 3rd party solutions, or by planning from the start to use an in house solution.

    At this point, it will likely mean project failure. The organization's core capability is making games, not game engines. Not only is there the huge scope of creating the engine, testing, debugging, and optimizing, but there is the legal liability in it also. If their engine designers have been staring at Unreal3 engine code for the last 6 months, and now decide to create their own engine, what is the likelihood that they will borrow either code or concepts from the Unreal engine? That could turn around and bite them hard in a trade secrets and copy right lawsuit.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:NDH Syndrome by MindStalker · · Score: 4, Insightful

      Exactly, I think they'd be better off obtaining permission to highly modify the UnReal engine. No reason to completly scrap usable code you've already licensed.

  2. Lame excuse by hollismb · · Score: 2, Insightful

    Perhaps they should talk to UBISoft, because, if I'm not mistaken, both Splinter Cell: Double Agent, and Rainbow Six: Vegas run on the Unreal engine on the 360.

    1. Re:Lame excuse by Traiklin · · Score: 3, Insightful

      or better yet, talk to Epic themselves.

      I hear they have a game coming out on the 360, didn't sound like it was giving them much problems using the Unreal engine 3 for it either.