The State of the Industry at Edinburgh Interactive Fest
Next Generation is reporting on the Edinburgh Interactive Entertainment Festival, with several interesting articles dealing with talks and events. Margaret Robertson (editor of Edge Magazine) discussed the reality of emotion in games, saying that emotion comes from players and not developers. Brain Training was honored with the Edge Award, beating out some tough competition. Finally, EA's worldwide studios executive VP and COO David Gardner had a keynote with seven predictions for the future, discussing the lack of female gamers and the possibilities that user-created content offer.
are people still complaining about the "lack of female gamers"? It seems to me that a lot of women are playing computer games of one sort or another, even if they aren't necessarily "hardcore" gamers pulling 10+ hour sessions at the PC or console. There mere mention of emotion in games obviously brought the topic of discussion around to women, albeit unnecessarily.
I'm glad to see that Brait Training got some praise, and it almost reads like the catergory that it won in was created for it, where they "celebrated the willingness to aim higher and try something new." Brain training certainly was that and is a "game" which I really enjoy.
I've been impressed with the DS' willingness to try new things. I hope the rest of the industry picks up on the idea of just giving something new a try. I can't really speak for the rest of the games on that awards list because I've not played them, although from the adverts I've seen for "guitar Hero" I was also very impressed.
*''I can't believe it's not a hyperlink.''
More girl gamers is definetly a good thing
I remember watching a panel debate featuring an EA vice-president-of-something-or-other asking developers things they could do to make games "more humourous".
My first thought was a time in BF1942 getting blown out of the sky, landing in my friend's jeep, surviving, and both of us driving off laughing hysterically.
Games can encourage humour, but the real funny stuff is within us, the players.