The State of the Industry at Edinburgh Interactive Fest
Next Generation is reporting on the Edinburgh Interactive Entertainment Festival, with several interesting articles dealing with talks and events. Margaret Robertson (editor of Edge Magazine) discussed the reality of emotion in games, saying that emotion comes from players and not developers. Brain Training was honored with the Edge Award, beating out some tough competition. Finally, EA's worldwide studios executive VP and COO David Gardner had a keynote with seven predictions for the future, discussing the lack of female gamers and the possibilities that user-created content offer.
Most recently she played through Oblivion and has started on Ninety-Nine Nights. She's also a fan of games like the Sims, the Final Fantasy Series and even Soul Calibur.
There are three elements I've found that most appeal to females when it comes to games:
It's not very difficult to appeal to female gamers, Most games that we have today could incorporate minimal changes to open up the market to a whole new demographic. The problem is that most of these industry types will bark about how we need to do something yet seemingly haven't even taken the time to sit down with existing female games and find out why they like the games they do. Your stereotypical female gamer
Collector's Edition