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Halo 3 'Feels' Like Halo 1

1up reports on comments from Bungie, who has come out to say that their next title Halo 3 will 'feel' like the first Halo: Combat Evolved. From the article: "'I have been playing through Campaign mode purely for kicks. Exploring, in fact,' [Frank O'Connor] says. 'There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.' At the same time, O'Connor is quick to dismiss that Bungie's developing a sandbox, Grand Theft Auto-inspired shooter."

3 of 133 comments (clear)

  1. Exploratory reflection by angrychimp · · Score: 4, Insightful
    from the article:
    ...there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play," he continued.
    I'm not usually one to read into things, but to me that implies the ability to climb things. Am I the only person who's been playing a FPS title and thought, "Why can this guy climb over simple obstacles?" If you can actually climb objects in Halo3, I will consider it a vast improvement.
  2. I didn't like Halo by Bender0x7D1 · · Score: 4, Insightful

    Am I the only one who didn't like Halo?

    I enjoyed the expansive environment for the first hour or so, then it just became annoying. If you miss one thing, then you have to run around making sure you didn't miss a small path that leads to the next area - or you need to perform a perfect jump to get onto a ledge and you aren't sure if you're supposed to jump to it or find a different way up. While I don't claim every game has to be linear, don't hide the route you have to go.

    Also, I found a lot of the levels boring and repetative. (Library anyone?) Sure, it's realistic to go through a few levels, get something, and fight your way out - but if I wanted realistic I wouldn't be playing a game. Why not make another way out so the levels are different? Or, if it isn't necessary for gameplay, give an elevator/shuttle/monorail/teleporter/cutscene so I don't have to do the same thing twice!

    If I wanted to see cool environments and just "tool around and check things out" I would play the Myst series.

    I don't mean this as a troll, but I didn't find Halo to be a game that should be repeated in a sequel. Of course, I haven't played many games where I want a sequel that is very similar to the original - I like diversity in my games. Why should I pay $60 for the same game that has added a few new weapons and enemies and updated the graphics a bit? Why not call the new game what it is - an expansion pack.

    --
    Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
  3. This sounds foreboding by Psykechan · · Score: 4, Insightful

    I really enjoyed the original Halo until I got inside to the Zork segments (a maze of twisty little passages all alike) and it became a more boring FPS than Robotica.

    If it "feels" like the beach segments than I'm all for it 'cause that felt great. If it "feels" like the cheese grater on my kneecaps that was The Silent Cartographer and everything after, then it's good that I know this now so I can prepare for absolutely no anticipation for this game.