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User: angrychimp

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  1. Exploratory reflection on Halo 3 'Feels' Like Halo 1 · · Score: 4, Insightful
    from the article:
    ...there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play," he continued.
    I'm not usually one to read into things, but to me that implies the ability to climb things. Am I the only person who's been playing a FPS title and thought, "Why can this guy climb over simple obstacles?" If you can actually climb objects in Halo3, I will consider it a vast improvement.
  2. Attacking the weak link on Apple vs Bloggers · · Score: 4, Interesting

    The reason I'm upset with Apple here is that according to this blog post, Apple went after the ISP first. That to me is a low blow. The ISP doesn't want to get in trouble with a corporate entity of Apple's size, so they'll do whatever they need to in order to get out of the crosshairs of a lawsuit.

    The other problem is that the blogger mentions that the information he received was not identified as "confidential" or a "trade secret". When asked to remove the information, he compiled (again, according to his account). To me it appears that this guy did was he was asked and only did what any gossip columnist would have done in a print publication. This concern here (and what apparently brought in the EFF) was that if this had been a print publication, it would have been expected that the reporter would have been covered by first amendment rights. Whether or not that entitles Apple to seek the identity of the informant is a job for the courts. I personally feel that the informer should be punished.

  3. Engineering problem on X-37 Flies but Runs Off Runway · · Score: 5, Funny

    Obviously the runway wasn't long enough.

  4. Re:Capture the Flag! on MMOFPS Games The Next Big Thing? · · Score: 1

    You know, I was thinking of something similar. I agree with an earlier comment that unless you have a system which allows for the player to be constantly immersed in action, your MMOFPS will inevitably fail. There also needs to be some element of strategy or goal-based gameplay, otherwise you lose interest.

    I imagine that you have everyone in the world divided into two teams. When you sign up, you're able to evaluate both teams, view their win/loss history, relative numbers and other current stats, and then join up with one team or the other. Switching teams would be possible, but difficult. It would be something like defection in real-life, where in order to switch teams, you must first be accepted by a member of the opposite team. There are rules to lay out there, but I think it could work.

    Both teams would battle for territory on several different worlds. There would be individual areas on the map that would represent checkpoints, or hotspots. By placing your flag on this spot, you've conquered another portion of the overall world/map. In theory, one team could eventually control the entire world, and drive the opposing team out. In retaliation, the opposing team could initiate an invasion to regain land on a previously lost world.

    Leveling would move you up in rank. You still have clans, but those clans would be internal factions or units within the larger army. A single individual player would join a unit of regulars, and be able to choose from several different worlds and join an existing fight for territory. Clans would have lists of potential objectives they could engage, and it would be possible to set up clan matches against a clan from the opposing team with special territories or weapon enhancements being possible rewards, in addition to clan ranking. Imagine that each time a clan/unit in your army (even one you're not specifically a member of) won a battle, the entire army benefits. There's not only reason to join a clan or start your own, but also shared pride and the glory of victory.

    I think something like this would be essential. The game developers would be adding new worlds, researching new weapon tech or vehicles, and players would constantly be findings something to do. You'd have player classes, a staple of CTF, and for someone who doesn't like constant adversity or action, there's always support classes.

    Some other problems exist that would need to be ironed out, but I believe it's a concecpt everyone could get behind.