Halo 3 'Feels' Like Halo 1
1up reports on comments from Bungie, who has come out to say that their next title Halo 3 will 'feel' like the first Halo: Combat Evolved. From the article: "'I have been playing through Campaign mode purely for kicks. Exploring, in fact,' [Frank O'Connor] says. 'There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.' At the same time, O'Connor is quick to dismiss that Bungie's developing a sandbox, Grand Theft Auto-inspired shooter."
What does a halo feel like? Is it rubbery? Slippery? Does it maybe feel like glass or is it more like taffy? Perhaps like a feather? Oh wait... uh.. wrong forum...
Hexy - a strategy game for iPhone/iPod Touch
All I want to know is, did they make the pistol suck less than it does in Halo 2? Because that was a bit disappointing.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Grab the jeep, run around shooting crap randomly, get the local authorities pissed off, then duck into the nearest Covenant camp for a Deathrace 2000-inspired mowing festival. Presto, new color for the jeep!
;)
"I swear Arbiter, it wasn't me! The guy that did it was in a green jeep, not a red one!"
Besides if you ever get lost, just keep drivin, you'll come back around in a while
"Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
Seriously how many people have complained about the fact that while Halo 2's online was improved, there was little if any true improvement in Halo 2. Yeah you got dual wielding, yeah car jacking but the fact is it's the same game. Even GTA which people bitch about being the same every time has had huge improvements. Vice city got motorcycles and working planes, San andreas was radically bigger, with gang wars. These changed the game itself.
I just can't stand Halo fanboys who act like their game which has had about the same improvements that madden gets in a year is radically different. I can respect a new story, but I'm also expecting changes to the actual gameplay too. Just because Doom 2 didn't have any major improvements doesn't mean that you can get away with the same type of leap nowerdays. I hope Halo 3 does something new, rather then just hanging onto the name, because for my money even Perfect dark zero was more unique than Halo was. If I really wanted the FPS games I'd have stayed with my PC.
And this wasn't meant to offend Halo fans. It's just that people act like Halo is a great series, and it's really hasn't shown anything to prove itself to be that unique. Even Half Life 2 has amazing physics, Doom 3 has the creep factor, Fear had the graphics to kill even the hardiest machine's framerate. Halo didn't have anything that it really called its own.
Halo 3: It feels like a four year old game
Does this mean that the areas feel kind-of original for a little while, and then start feeling like the level designers started cutting and pasting sections in order to make it a longer game? Because that is exacltly how Halo felt to me (and many others).
Am I the only one who didn't like Halo?
I enjoyed the expansive environment for the first hour or so, then it just became annoying. If you miss one thing, then you have to run around making sure you didn't miss a small path that leads to the next area - or you need to perform a perfect jump to get onto a ledge and you aren't sure if you're supposed to jump to it or find a different way up. While I don't claim every game has to be linear, don't hide the route you have to go.
Also, I found a lot of the levels boring and repetative. (Library anyone?) Sure, it's realistic to go through a few levels, get something, and fight your way out - but if I wanted realistic I wouldn't be playing a game. Why not make another way out so the levels are different? Or, if it isn't necessary for gameplay, give an elevator/shuttle/monorail/teleporter/cutscene so I don't have to do the same thing twice!
If I wanted to see cool environments and just "tool around and check things out" I would play the Myst series.
I don't mean this as a troll, but I didn't find Halo to be a game that should be repeated in a sequel. Of course, I haven't played many games where I want a sequel that is very similar to the original - I like diversity in my games. Why should I pay $60 for the same game that has added a few new weapons and enemies and updated the graphics a bit? Why not call the new game what it is - an expansion pack.
Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
I really enjoyed the original Halo until I got inside to the Zork segments (a maze of twisty little passages all alike) and it became a more boring FPS than Robotica.
If it "feels" like the beach segments than I'm all for it 'cause that felt great. If it "feels" like the cheese grater on my kneecaps that was The Silent Cartographer and everything after, then it's good that I know this now so I can prepare for absolutely no anticipation for this game.
Halo didn't have anything that it really called its own.
Halo had a plotline, which IMO is severely lacking in the FPS genre. True, the technical improvements in the game between 1 and 2 were minimal (and in some cases regressed; see my comment about the Magnum, above), but I don't think that's as horrible as you're making it out to be.
If they can continue to refine the gaming experience that people have gotten used to with Halo 1 and 2, I'd take that as a success. I'd rather they continued the plot, refined gameplay, and took basically conservative steps than if they changed something radically for the sake of change, and messed up a good thing. Not every game needs some kind of "hook" that's been cooked up to make it artificially unique: particularly if the appeal of the game is that it's just a really good shooter.
The Halo games at this point are a known quantity; there are other games you can buy if you want something gimmicky (or "innovative," the difference between an innovation and a gimmick being rather difficult to tell without the benefit of hindsight). I think it takes a certain amount of balls to realize when you've got a good thing and should just stop changing it.
With that said, unfortunately I doubt Microsoft will ever let Bungie just stop making new Halo games; they'll flog the franchise as long as they possibly can, until it becomes ridiculous.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Halo 3 'Feels' Like Halo 1
Well, good! Because I got fed up with Halo 2 well before the end of the game and have never been back to it since, whereas I played Halo right up to the finish, infuriating as some parts of it were.
I got the impression that all the effort in Halo 2 went into the multiplayer and the single-player game was kind of an 'oh yeah, we need to throw this thing in too'. H1 had an interesting story (in an interesting environment); H2 was just a series of events.
As far as multiplayer goes, I don't have Xbox Live; I don't want Xbox Live. I don't want to drop into a game to have a bunch of fat American teenagers call me a fag in disguised voices. To me, that's not entertainment. (YMMV.) But there seems to be this shift towards making online multiplayer the core of a lot of titles at the expense of the one-player game, and if that's going to be a continuing trend then frankly I'll be keeping my money for things that are actually, y'know, fun. Even by MS's own figures, Xbox Live players are still very much the minority of Xbox owners, so why is 40-50% of the gameplay that people are paying for only available to them?
You must think in Russian.