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Crysis to Feature 10 Hour Multiplayer Matches

Via Joystiq, an article on the InCrysis site about the multiplayer modes of the Crysis PC game. The jawdropping title seems to mostly be offering the same-old same-old ... except when it comes to the 'Power Struggle' mode. From the Joystiq post: "To successfully destroy the other team's HQ, you'll have to harness the power of alien technology. Randomly generated throughout each map are various crash sites where players can scavenge for alien cores. These energy sources can be used to transform your team's arsenal into weapons capable of achieving victory. However, you'll first have to build up that arsenal by capturing structures that manufacture basic weapons and vehicles -- and you'll also have to provide the manufacturing materials. Apparently, it can take up to 10 hours to launch an attack capable of winning a Power Struggle match. In-game, this feels like days, as one full day/night cycle is completed in two hours. Which means, yes, Crysis' multiplayer will feature dynamic light cycles as the icing on the cake."

11 of 89 comments (clear)

  1. But... by Prometheus+Bob · · Score: 5, Funny

    My attention span doesn't last tha....OHH! SHINY!

  2. 10 Hours? by Slaryn · · Score: 4, Funny

    Holy wow... 10 hours to take down an enemy base? They should add "For former WOW users only" to the box.

    1. Re:10 Hours? by aldheorte · · Score: 3, Insightful

      Please, Eve takes the cake on this one. Let's say you want to take down an enemy starbase. Here's how you do it:

      1. Identify the supporting player operated structures (think 'starbase camps') in the same system.
      2. Bring a huge fleet and force them into 'reinforced mode' one by one.
      3. Wait however many hours it takes for their shield reinforcement fuel to run out (12, 24, 36 hours, who knows) while preventing them from refueling it 23/7.
      4. Now attack the starbase - I don't even know how long that takes.

      So, time to take any enemy system putting up resistance... probably around a week or so. Maybe two. Oh, yeah, and it will take a fleet worth about $30,000 U.S. to do it and you'll probably suffer $10,000 U.S. in losses if the enemy is putting up resistance.

  3. Things to do today by Kesch · · Score: 5, Funny

    -Feed cat
    -Breakfast
    -Take over enemy base
    -Feed cat again
    -Dinner

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  4. From a Civ player... by CowsAnonymous · · Score: 5, Funny

    ...only 10 hours?

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  5. good Lord, you've got to be kidding by Frag-A-Muffin · · Score: 4, Insightful

    Do you people actually have 10hrs of spare time you can just sit down and play straight through? Don't you people have to work? Eat? Poo? Spend "quality time" with the wifey?

    Right, this is /., what was I thinking.

    And what happens if some of your teammates can't play that long. I can imagine for most people this experience is gonna suck as people constantly drop out midway through a game. Only the hardcore'est of hardcore is going enjoy this game to its fullest.

    I played WoW, and I didn't quit it because I got bored, I just didn't have the time to put in it. This game sounds just as ridiculous. Maybe that's why I like CounterStrike so much. You can hop on, play for a half-hour or so, and leave. (And NOT have to worry that the kids who aren't working are collecting bigger and badder ass weapons to kill you even worse tomorrow).

    Or maybe I'm just getting old. :\

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    1. Re:good Lord, you've got to be kidding by kfg · · Score: 5, Insightful
    2. Re:good Lord, you've got to be kidding by PaganRitual · · Score: 3, Funny

      Don't you people have to work?

      Not on weekends.

      Eat?

      You've never eaten while watching TV before? People can eat while playing games as well. They are the ones that randomly run into static environmental objects or who stand still for 30 seconds at a time and don't actually say anything in team chat as they start moving again.

      Poo?

      Well if I'm not eating, I don't see this as being a problem either.

      Spend "quality time" with the wifey?

      If 'the wifey' can't live with you spending 10 hours defending the world from alien invaders, maybe you married the wrong person. I mean, it's her future you're working to ensure here. Those aliens aren't going to roll over and die all on their own. Unless they catch a cold or something.

  6. Harness weakness for good by SuperKendall · · Score: 4, Funny

    Perhaps involuntary conscriptions... Before my mental eyes, i see press gangs scanning the streets and forcing hapless retirees into their virtual armies

    I just had a vision of the same people that use malware to take over computers for botnets, to use those same computers to force the users to play Crysis for ten hours before they have access to their computer and files again.

    OK, perhaps it's not good but it would be funny.

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  7. How are they going to balance it for 10 hours? by MadLep · · Score: 4, Interesting

    One of the problems with these kinds of games already, is that public servers tend to get unbalanced quickly. The players on the winning team keep playing, and the players on the losing team quit. New players join, and usually get put on the losing team because they have fewer numbers.

    This is bad enough with games that run for 30 minutes - who is going to want to play for 10 hours when it's obvious at hour 2 that you're going to get spanked badly?

  8. You don't have to play all 10 hours by Enoxice · · Score: 4, Informative

    Everyone seems to be over-reacting. The teams aren't set and have to be kept when the game starts, people can join/leave/switch teams as they will.

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