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Harvard Phd Vs. About.com over Gaming

MaryAlan writes "I don't know if anyone has noticed this, but About.com's Aaron Stanton is in the middle of a back and forth firefight with Dr. Thompson, a Harvard researcher who recently testified before the U.S. Congress about violent video games. She published a study that listed Pac-Man as being 62% violent. Stanton attacked in an article criticizing her research. Then, Joystiq.com contacted Dr. Thompson and got an interview and a response, published her rebuttal, in which she defends the Pac-Man rating and the study. So today, Stanton attempted to tear the study apart, detailing why it's flawed even though Thompson claims otherwise. On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology. Hmmm..."

16 of 320 comments (clear)

  1. The article is 34% interesting by Rakshasa+Taisab · · Score: 5, Funny

    ... or so my study indicates.

    --
    - These characters were randomly selected.
  2. The hell? by n00854180t · · Score: 5, Insightful

    Since when does having a Ph.D. excuse someone from making moronic statements? Also, testifying before a Congress that is little more than a religious/corporate tool isn't much of an accomplishment.

    1. Re:The hell? by harp2812 · · Score: 5, Informative

      According to this: http://www.kidsrisk.harvard.edu/images/kmtCV.pdf she's got a ScD in Environmental Health, a MS in Chemical Engineering Practice, and a BS in Chemical Engineering

      --
      I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
    2. Re:The hell? by dan828 · · Score: 5, Funny

      To pick a nit, she doesn't have a Ph.D., she has a D.Sc., and it's in Public Health. But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?

    3. Re:The hell? by shimage · · Score: 5, Interesting

      Having a PhD doesn't make you smart. It means that you're probably hardworking and not-dumb. But she doesn't have a Havard PhD. She is, however, a tenured professor at Havard (I am assuming that Havard uses the same nomenclature that most other schools use, in which "associate" refers to those tenured professors that have not yet achieved "full" status). I'm not sure if you read her response, but she seems like most top-tier professors I have talked to, which is to say, cogent even when I disagree with them -- the opposite of moronic.

      From her response on Joystiq:

      I believe that parents need to pay attention to their kids and to what their media experiences because all media are educational, whether intended or not. I will also note for you that the ESRB has assigned content descriptors for violence to games in the Pac Man series, which you can see for yourself by searching www.esrb.org. I am a huge advocate for self-regulation and for better parenting (I believe self-regulation means responsibility is required by all).

      and also

      Violence is part of life. I am comfortable deciding what is appropriate for me and my family, but I would not determine acceptability for anyone else. Our research seeks to help make parents aware of the violence and other content that may be of concern to them in video games and to make sure that they actually pay attention to their kids and their kids' experiences with games.

      Now I don't know about you, but I completely agree with her. Her main bitch seems to be that the ESRB gives out ratings without playing the games. She wants there to be an adequate tool for deciding what her children are allowed to consume, not to keep you from playing violent games (or even keep you from letting your children play M-rated games). Her goal is for ESRB ratings to be

      1. More comprehensive
      2. More consistent

      and this is not something I can really find fault with.

      As for the study itself, I don't really think it contains useful information (yes, I've read it). The violence she calculates is undifferentiated, which means that cartoon violence against space invaders or centipedes is the same as any other kind of violence. At that point I could have told her -- without even playing the video games -- that there's tons of violence in E-rated games. With some notable exceptions, my video game experience is almost completely dominated by acts of senseless cartoon violence. I fail to see how it was in any way worse than your average episode of "Tom and Jerry". I haven't read the subsequent papers, though; perhaps this is fixed in those, since she explicitly mentions in the Joystiq interview that the type of violence is important (more important that the quantity of violence, in fact). Lastly, I hate papers that just compile statistics (also, she included too many sigfigs in her percentages), so this is a paper I wouldn't put much credence in on general principles.

      In short, I don't think she says anything moronic; I just think she doesn't say anything useful either (for similar, but much more explicit reasons [at least in my opinion] than Stanton).

  3. Argument by authority by MarkusQ · · Score: 5, Insightful
    On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology.

    So? If a PhD came out and said that all fish were descendant from cows and some fry cook said it was the other way around, who would you believe? You should base your conclusions on the soundness of the arguments, not who made them.

    For that matter, who the arguments where made to shouldn't give them added credibility. Do you really believe that someone having testified to something before Congress makes it automatically true--or even more credible? 'cause there have been a lot of woppers told on the floors of Congress.

    --MarkusQ

  4. Say whaaa? by b1ad3runn3r · · Score: 5, Insightful
    The study he *did* in fact rip apart tries to quantize the number of seconds of violence out of the total time, for different total timeperiods, in different genres, including cutscenes, not including the different *varieties* of death, including the loading screens, not including the difference between abstract and literal, not including the difference between malicious user-opted killing and required plot violence.

    I haven't checked recently, but has it become passe to ignore that you need to do isolate as many dependent variables as possible in a scientific experiment for the results to be valid?

    The kind doctor's response? Well theres a lot of studies so our study (whether it's crap or not) is going to be only one data point. FFS, if a data point is made-up it doesn't deserve to even be in the statistical sample!!!

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
  5. PacMan 62% violent? I thought it was sexual... by Marcion · · Score: 5, Funny

    Some repressed Japanese game desinger I think, it was the 1970s, after all PacMan himself looks a bit like a femine part and the ghosts look like eja... Oh crud, there goes my karma.

    Pub > Computer > Slashdot > Troll

  6. Chess is incredibly violent. by khasim · · Score: 5, Insightful
    From her comment:
    As we have noted in our papers, people can reasonably disagree with us, but we did not believe that it was consistent to not count this as violence even though it is quite abstract.
    No. It is the abstraction that removes the "violence" from the loss.

    Violence is only violent if there is some aspect of realism.

    By her "logic", chess is an incredibly violent game.
  7. What if... by Anonymous Coward · · Score: 5, Insightful

    Say I created a game in which you spent 15 minutes having sex with a prostitute, then 15 minutes beating her to death and cutting her up into pieces. Would this game be 50% violent, 50% having sex with hookers?

  8. Flawed study by skorch · · Score: 5, Insightful

    The whole study is fundamentally flawed in that it doesn't seem to distinguish or identify between different types of "violence". It seems to use such a broad definition of violence as to include what I would call conflict or competition, but not necessarily violence. It fails to take into account the grade or realism of violence, and lumps it altogether as a single universal constant, rather than a subjective scaleable value.

    By their standards it would seem like one minute of thumb restling out of 2 minutes of gameplay would be rated as 50% violent whereas 1 minute of shooting a guy in the face with blood splatter effects and visceral gurgling sound effects out of 10 minutes of total gameplay would only be rated as 10% violent. It's a flawed system of measurement which completely fails to take into account all the factors involved in what a normal, average, discerning, human being would normally use to define "violence".

    Even when it measures relative deaths per minute, it doesn't seem to care exactly what is dieing. Apparently a goomba or a turtle from mario, or a plant monster, or even a ghost, is measured exactly the same as a poor defensless civilian grandmother from GTA. It also doesn't seem to care about the method used in killing; whether it be bopping on the head, causing it to instantly dissappear, or to light a person on fire and watch him burn to death screaming. Burning someone to death usually takes a little while, so you might actually get a lower violence rating if you kill people exclusively with flamethrowers.

    The relative levels of education involved in this debate in this case is just another misleading factor. Just because the person who conducted the study has a Harvard Phd doesn't mean she has a clue. Her study may very reliably and accurately measure the level of something in videogames, it certainly isn't what most people would call violence. And whatever it measures, it certainly doesn't seem to be anything useful.

  9. What about Hitman? by MortimerV · · Score: 5, Insightful

    How would a game like Hitman be rated? In optimal gameplay, you're "violent" for maybe 5 seconds out of a 15-30 minute mission. Does that make it under 1% violent, more child friendly than Pokemon? If preparations to do violence counted, then Dig Dug should be near 100% violent, rather than the 67% they gave it. The whole purpose of the game is to blow the enemies up, as Hitman's purpose is to kill your target. So what's the deal? Am I missing some other criteria in their judging system? From where I'm sitting, they're just looking foolish.

  10. She's not a PhD. by random+coward · · Score: 5, Insightful

    Her doctorate is an "Sc.D., Harvard School of Public Health"
    Don't inflate it, this isn't a hard science PhD. Its not even a Psych PhD!
    Her field is "risk analysis"

  11. Re:Perfect for Slashdot - Ms. Pac Man by fahrbot-bot · · Score: 5, Funny
    I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc.

    Now, Ms. Pac Man is another story - that Bitch with her damn little bow.

    --
    It must have been something you assimilated. . . .
  12. Another Harvard PhD says by tgibbs · · Score: 5, Insightful
    As another Harvard PhD (Harvard Medical School in my case), I'm with Stanton.

    I think that there are some fairly serious problems with this entire field of videogame violence studies, which has been characterized by some of the sloppiest, most overinterpreted "science" that I have ever seen. Dr. Thompson is far from the worst offender. The main problem with her work is that it utilizes an arbitrary, unvalidated definition of "violence." If she wishes to relate here work to the studies that purport to detect harmful effects of videogame violence, then she certainly needs to establish in some rigorous way that what she calls "violence" is in some sense comparable to what these studies are examining. (those studies are mostly pretty bad, too, but that is another issue).

    Stanton's point that Thompson's classification system yields high violence scores for games that most people, and most parents, would not consider to be particularly violent is a perfectly valid criticism, and her defense, which was essentially "we aren't using it for those games" simply dodges the issue. Given that her criteria are clearly misleading for some games, how does she decide which games it can validly be applied to. I think that it is highly irresponsible for her to report her %violence measures to Congress without properly explaining the criteria she used for classification (saying that it's in her papers is hardly adequate here, considering that her audience is most certainly not going to be reading those papers). Frankly, it seems highly questionable to me whether Dr. Thompson's studies have any value at all. I thought that her defense of classifying Pac-Man as violent was particularly revealing:

    I'm sure that as a young child you probably were not frightened of ghosts trying to kill you, but the concept is one that does frighten many young children.


    What I find notable here is that she seems to have made no effort to actually determine whether many--or indeed, any--young children actually interpret Winky, Blinky, et al. in Pac-Man as "ghosts trying to kill you" or are actually frightened by the game. This kind of uncritical thinking seems representative of her approach.

    I should note, however, that her actual recommendations to Congress seem fairly reasonable. She suggests, for example, that ESRB members should actually play the games, hardly a radical suggestion. And somewhat ironically, she suggests that they should do what she failed to do herself in her testimony--"make its rating process and the terms that it uses in its ratings more
    transparent."
  13. Re:Judge the argument, not the person by binarybum · · Score: 5, Funny

    Pacman isn't violent, it's just drug obsessed. You're essentially boiled down to a simple mouth with the single goal of avoiding what can only be your own hallucinations (ghosts?!) while constantly munching down little pills fervently just to stay alive. You're so fucked up that most of these drugs just keep you going, nothing more. However, you're on a quest for the real good stuff, the uppers that let you conquer your darkest demons. Still, even these hi-powered feel good drugs really only serve to drop you even harder when you come down and suddenly you're closer to your fears and problems than ever before. Yeah, pacman is a really loser-junkie if you ask me. Sure he might turn to violent crime eventually to feed his habit, he might even slap Mrs. Pacman around a little bit, but I think that's reading into the game a bit much don't you Mrs. Thompson?

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    ôó