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Harvard Phd Vs. About.com over Gaming

MaryAlan writes "I don't know if anyone has noticed this, but About.com's Aaron Stanton is in the middle of a back and forth firefight with Dr. Thompson, a Harvard researcher who recently testified before the U.S. Congress about violent video games. She published a study that listed Pac-Man as being 62% violent. Stanton attacked in an article criticizing her research. Then, Joystiq.com contacted Dr. Thompson and got an interview and a response, published her rebuttal, in which she defends the Pac-Man rating and the study. So today, Stanton attempted to tear the study apart, detailing why it's flawed even though Thompson claims otherwise. On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology. Hmmm..."

71 of 320 comments (clear)

  1. Perfect for Slashdot by dave562 · · Score: 3, Funny

    [flamebait]This is great and something slashdotters can appreciate and relate to. The article has a online journalist with a bachelors degree going up against a Harvard PhD. It reminds me a lot of all of the home users and part time Dreamweaver users (I mean... web "programmers") commenting on the suitability of Linux and Apple products for enterprise wide use.[/flamebait]

    1. Re:Perfect for Slashdot by fahrbot-bot · · Score: 3, Insightful
      The article has a online journalist with a bachelors degree going up against a Harvard PhD.

      Of course, just because someone is educated, doesn't mean they're necessarily smart... or don't have an agenda... I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc.

      Just my $0.02 - Wonka, wonka, wonka...

      --
      It must have been something you assimilated. . . .
    2. Re:Perfect for Slashdot by Drooling+Iguana · · Score: 4, Funny

      The guys in GTA just kill people. Pac-Man devours their very souls!

      --
      ... I'm addicted to placebos
    3. Re:Perfect for Slashdot by NemoX · · Score: 2, Insightful

      I agree. Of all the Ph.D graduates I know (about a dozen or so), I would say all but maybe two of them are some of the most ignorant people I know. They only know what they study, which is a rather narrow track of a particular field. Completely clueless outside of their field, and only slightly coherent within it. They only continued from their Master's onto their Ph.D because they couldn't find a job after getting their masters, so they just stayed in school. They received their Ph.D because they spent the maximum allowed time there doing work and the professor felt bad for them. Or, they gave their professor (i.e. the PI) a blow job or sex (no, not a joke). Half are ivy, half are state schooled, and all but two are dumb as a freakin' rock. I have zero respect for Ph.D's.

    4. Re:Perfect for Slashdot by Columcille · · Score: 4, Funny

      Your application for doctoral study was rejected, wasn't it? Be honest now.

      --
      I love my sig.
    5. Re:Perfect for Slashdot by samkass · · Score: 3, Insightful

      Disclaimer: I didn't read the attached article just because I really don't give a flying fsck.

      Well then what the heck are you blathering on about? The article was a well-written critique bringing up very valid points. In other words, to directly answer your question, Person A. Some advice... don't get starry-eyed because someone has letters after their name-- try to judge ideas and methods on their own merits.

      --
      E pluribus unum
    6. Re:Perfect for Slashdot by WCD_Thor · · Score: 2, Insightful

      Yes, yellow collored bloob eating things and getting chased through a maze by other blob like colored ghosty things is violent. Harvard must be graduating anyone these days eh?

    7. Re:Perfect for Slashdot by nwbvt · · Score: 2, Interesting

      "Of course, just because someone is educated, doesn't mean they're necessarily smart... or don't have an agenda... I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc. "

      Umm, thats not the argument she is making. In fact, its not even close. She is arguing that video ratings need to be rethought, for instance that games should be actually played before they are designated 'violence free'. Writing off violence just because it is cartoon violence doesn't really cut it, since young children can be affected by cartoons as well as real life. That doesn't mean Pac Man is in the same league as GTA, or that it should be banned for all children under 10, just that the ESRB needs to provide more information about the games it rates so that parents can have a better idea of the content in their kid's games.

      See, this is why we should never rely on about.com stories for our news...

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    8. Re:Perfect for Slashdot by Columcille · · Score: 2, Funny

      You were rejected from the chess club, weren't you? Be honest now.

      --
      I love my sig.
    9. Re:Perfect for Slashdot by Haeleth · · Score: 3, Insightful

      She is arguing that video ratings need to be rethought, for instance that games should be actually played before they are designated 'violence free'.

      Don't be ridiculous. If the Hot Coffee scandal has taught us anything, it's that merely playing a game would be an utterly inadequate means of rating it, since one can view the worst accessible content in a game and give it a "mature" rating and still be lambasted in the press for failing to guess that it can be hacked to display simulated sex.

      It's not feasible for game raters to play games in depth, and even if they did, they would inevitably miss content. That's why the current system has them rate games based on videos of the most violent/whatever moments. It's a good system, and no more flawed than the alternatives.

      Writing off violence just because it is cartoon violence doesn't really cut it, since young children can be affected by cartoons as well as real life.

      Why, could this possibly be why ESRB ratings have contained helpful little content descriptions like "animated violence" for about 10 years now?

      the ESRB needs to provide more information about the games it rates so that parents can have a better idea of the content in their kid's games.

      Perhaps the real problem is that nobody, apparently not even Harvard researchers, bothers to read the content information the ESRB already provides.

    10. Re:Perfect for Slashdot by I+hate+college · · Score: 2, Funny

      You're right, chasing nerds isn't a sport. Beating the shit out of jocks (now responsible for making sure my fries are piping hot), on the other hand, is.

    11. Re:Perfect for Slashdot by GreatBunzinni · · Score: 2, Insightful

      You are making a very stupid mistake here.


      Yes, the online journalist has a lesser academic background than the person who compiled the study. Nonetheless, the academic background is irrelevant when talking about the veracity of given statements. A statement is true or false independent of who makes it. The truth value of a statement doesn't change if the same statement is given by a Harvard PhD, a Bachelor's degree or a street sweeper. The messenger doesn't influence the truthfullness of a message. It's valid or not and the person who states it (i.e., it's academic background, life, experiences, whatever) doesn't have any impact whatsoever in it.



      What you are claiming is that the authority of a figure influences your apreension of a subject. You opt to blindly believe anyone who is an authority figure without taking a moment apply some critical reasoning to the message itself. If two messengers contradict each other, you prefer to believe the biggest authority figure instead of analyzing the facts. That is very silly and I hope you know it.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
  2. PacMan doesn't seem violent by CrazyJim1 · · Score: 4, Funny

    They must have done secret studies inside the PacMan household and how he treats Ms. PacMan.

  3. The article is 34% interesting by Rakshasa+Taisab · · Score: 5, Funny

    ... or so my study indicates.

    --
    - These characters were randomly selected.
  4. The hell? by n00854180t · · Score: 5, Insightful

    Since when does having a Ph.D. excuse someone from making moronic statements? Also, testifying before a Congress that is little more than a religious/corporate tool isn't much of an accomplishment.

    1. Re:The hell? by WillAffleckUW · · Score: 2, Insightful

      Since when does having a Ph.D. excuse someone from making moronic statements?

      It doesn't. I think the Pretzeldent has an MBA from Harvard, so you raise a good point.

      It's not the violence inherent in the system, it's the actual impact. Most studies in peer-reviewed journals I've seen seem to indicate that one should be far more concerned with Bruce Willis in terms of making us more violent than Pac-Man or any video games.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:The hell? by L7_ · · Score: 4, Insightful

      no shit.

      also, nowhere does anyone seem to say what that lady's PhD was in. If it is in Biomedical Engineering, that doesn't make her an expert on (video) game theory. Also, why does it matter if the PhD is from Harvard? The location again means nothing... other than they paid through thier ass for ivy league connections. Its like the fact that she has a PhD (from Harvard!) and testified is more important than logic here and what she is actually saying.

    3. Re:The hell? by harp2812 · · Score: 5, Informative

      According to this: http://www.kidsrisk.harvard.edu/images/kmtCV.pdf she's got a ScD in Environmental Health, a MS in Chemical Engineering Practice, and a BS in Chemical Engineering

      --
      I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
    4. Re:The hell? by Goldsmith · · Score: 3, Insightful

      I'm working on a PhD right now, and I'll gladly take the side against this Harvard person.

      A PhD is not an excuse to live outside the confines (physically or intellectually) of mainstream society.

    5. Re:The hell? by dan828 · · Score: 5, Funny

      To pick a nit, she doesn't have a Ph.D., she has a D.Sc., and it's in Public Health. But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?

    6. Re:The hell? by sg_oneill · · Score: 3, Funny

      Well I dunno. Dexamphetamines can produce psychosis in abuse levels.

      "Yes mommy, my grades are now all A++ ARGHHHHH GHOSTS MUST EAT!"

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    7. Re:The hell? by shimage · · Score: 5, Interesting

      Having a PhD doesn't make you smart. It means that you're probably hardworking and not-dumb. But she doesn't have a Havard PhD. She is, however, a tenured professor at Havard (I am assuming that Havard uses the same nomenclature that most other schools use, in which "associate" refers to those tenured professors that have not yet achieved "full" status). I'm not sure if you read her response, but she seems like most top-tier professors I have talked to, which is to say, cogent even when I disagree with them -- the opposite of moronic.

      From her response on Joystiq:

      I believe that parents need to pay attention to their kids and to what their media experiences because all media are educational, whether intended or not. I will also note for you that the ESRB has assigned content descriptors for violence to games in the Pac Man series, which you can see for yourself by searching www.esrb.org. I am a huge advocate for self-regulation and for better parenting (I believe self-regulation means responsibility is required by all).

      and also

      Violence is part of life. I am comfortable deciding what is appropriate for me and my family, but I would not determine acceptability for anyone else. Our research seeks to help make parents aware of the violence and other content that may be of concern to them in video games and to make sure that they actually pay attention to their kids and their kids' experiences with games.

      Now I don't know about you, but I completely agree with her. Her main bitch seems to be that the ESRB gives out ratings without playing the games. She wants there to be an adequate tool for deciding what her children are allowed to consume, not to keep you from playing violent games (or even keep you from letting your children play M-rated games). Her goal is for ESRB ratings to be

      1. More comprehensive
      2. More consistent

      and this is not something I can really find fault with.

      As for the study itself, I don't really think it contains useful information (yes, I've read it). The violence she calculates is undifferentiated, which means that cartoon violence against space invaders or centipedes is the same as any other kind of violence. At that point I could have told her -- without even playing the video games -- that there's tons of violence in E-rated games. With some notable exceptions, my video game experience is almost completely dominated by acts of senseless cartoon violence. I fail to see how it was in any way worse than your average episode of "Tom and Jerry". I haven't read the subsequent papers, though; perhaps this is fixed in those, since she explicitly mentions in the Joystiq interview that the type of violence is important (more important that the quantity of violence, in fact). Lastly, I hate papers that just compile statistics (also, she included too many sigfigs in her percentages), so this is a paper I wouldn't put much credence in on general principles.

      In short, I don't think she says anything moronic; I just think she doesn't say anything useful either (for similar, but much more explicit reasons [at least in my opinion] than Stanton).

    8. Re:The hell? by epee1221 · · Score: 2, Insightful

      People are not ripping on her for having a PhD (actually, she has a ScD, but that doesn't really seem important). Everyone is ripping on her because that PhD seems to be the strongest support for her conclusions -- stronger support than her study, at least.
      The proper response to, "This standard is wrong because ..." is, "It is a good standard because ...." All we seem to get in response from defenders of her study is, "You don't have a doctorate, so shut up." This includes no explanation of why the attempt to refute the standard is incorrect. The interview is quite reassuring. Dr. Thompson herself stresses that parents need to make the decision for their own kids; the "violence levels" given by the study do not seem to draw much comment in the interview.

      BTW, I couldn't find misuse of the word "flare" in TFA. Would you mind pointing it out for me?

      --
      "The use-mention distinction" is not "enforced here."
    9. Re:The hell? by eunos94 · · Score: 2, Insightful

      Holy crap! That's the single most coherent, articulate posting I've ever seen on Slashdot in my way-too-many years of reading/posting. I don't have any damn mod points either. So a hearty "Keep rockin'" to you my fine friend.

    10. Re:The hell? by TheoMurpse · · Score: 3, Funny
      But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?
      Don't you mean: what would happen if THE CHILDREN began running around in DARKENED ROOMS eating PILLS while listening to REPETITIVE ELECTRONIC MUSIC?!?
    11. Re:The hell? by Firehed · · Score: 3, Funny

      Woah there, no need to go insulting the pretzels!

      --
      How are sites slashdotted when nobody reads TFAs?
  5. Judge the argument, not the person by Raul654 · · Score: 4, Insightful

    As Staton says, Thompson's methods found that Pac Man was 62% violent, Dig Dug was 67% violent, and Centipede was 97% violent (!). These results (which, not so coincidentally, were expunged from the final report) indicate that the whole method is flawed. This only begs the question - why were these numbers removed? Perhaps because it would have signaled to anyone reading the study that it was hopelessly flwed?

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Judge the argument, not the person by __aaclcg7560 · · Score: 4, Funny

      ... and Centipede was 97% violent (!).

      I confess... Centipede is where I learned to hate bugs and enjoy chasing real bugs with a can of RAID. Not only do I commit pesticide, I also maintain WMD under my kitchen sink. :P

    2. Re:Judge the argument, not the person by DerekLyons · · Score: 2, Insightful
      As Staton says, Thompson's methods found that Pac Man was 62% violent, Dig Dug was 67% violent, and Centipede was 97% violent (!). These results (which, not so coincidentally, were expunged from the final report) indicate that the whole method is flawed.

      How precisely do they indicate the study was flawed? (I.E. in technical terms - not "but duude, Centipede is way so not violent".) Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).
    3. Re:Judge the argument, not the person by Anonymous Coward · · Score: 2, Insightful

      It's intentionally misleading. People think "violence in video games" and think of killing hookers in GTA3, not Pacman being "chased with intent to kill" by ghosts. The percentage treats them as the same sort of thing. When that yields ridiculous results (centipede, pacman), they throw them out because they make the study look crazy. The flaw is in equivocation over the meaning of the term violence.

    4. Re:Judge the argument, not the person by nsayer · · Score: 3, Informative
      Centipede was 97% violent (!)

      Ultra ironic, then, that it was written by a girl.

    5. Re:Judge the argument, not the person by DragonWriter · · Score: 4, Insightful
      How precisely do they indicate the study was flawed?


      It obliterates the conclusion drawn from the study.

      The central finding of the study was that E-rated games without violence-related descriptors contained "unlabelled" "intentional violence", and that the rating was therefore untrustworthy, finding that 64% of a sample of 55 games contained between 30% and 90% "violent game play". When you recognize, however, that the same methodology rates Pac-Man as 62% "violent", Dig Dug 67% violent, and Centipede 97% violent, it makes it a lot harder to take seriously that the 30%-90% ratings found for 64% of the games in the study in any way shows that the absence of an ESRB violence descriptor in an E-rated game is substantially misleading, as the kind of arguable "violence" in Pac-Man, Dig Dug, or Centipede is not what most people are looking to ratings to protect children from.

      Thompson's "research" on media ratings (consistently coming to the conclusion that every type of rating system in existence underrates every kind of media and is getting worse all the time) has all the hallmarks of a political crusade masquerading as science, and highly selective presentation of data an expunging data that would call into question the conclusion rather than presenting the facts found fairly is a central hallmark of such pseudo-science.

      But that's not all (by far) of Thompson's research, and its certainly not unheard for an otherwise top-flight researcher to have a hobbyhorse issue where they go off the deep end (its particularly noticeable to the public with researchers in the social sciences since those issues tend to be politically salient; the same thing in physical scientists gets seen more as eccentricity since when they got goofy about an issue, its usually not political salient, and often is completely incomprehensible to laymen.)
    6. Re:Judge the argument, not the person by binarybum · · Score: 5, Funny

      Pacman isn't violent, it's just drug obsessed. You're essentially boiled down to a simple mouth with the single goal of avoiding what can only be your own hallucinations (ghosts?!) while constantly munching down little pills fervently just to stay alive. You're so fucked up that most of these drugs just keep you going, nothing more. However, you're on a quest for the real good stuff, the uppers that let you conquer your darkest demons. Still, even these hi-powered feel good drugs really only serve to drop you even harder when you come down and suddenly you're closer to your fears and problems than ever before. Yeah, pacman is a really loser-junkie if you ask me. Sure he might turn to violent crime eventually to feed his habit, he might even slap Mrs. Pacman around a little bit, but I think that's reading into the game a bit much don't you Mrs. Thompson?

      --
      ôó
  6. Argument by authority by MarkusQ · · Score: 5, Insightful
    On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology.

    So? If a PhD came out and said that all fish were descendant from cows and some fry cook said it was the other way around, who would you believe? You should base your conclusions on the soundness of the arguments, not who made them.

    For that matter, who the arguments where made to shouldn't give them added credibility. Do you really believe that someone having testified to something before Congress makes it automatically true--or even more credible? 'cause there have been a lot of woppers told on the floors of Congress.

    --MarkusQ

    1. Re:Argument by authority by Profane+MuthaFucka · · Score: 3, Informative

      The Doctorate of Science is on par with the PhD. In the United States it's only awarded by a few institutions. Harvard and MIT are two of them. Her Doctorate of Science is from Harvard, so it's probably good. The title "Doctor" applies to that degree.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:Argument by authority by ornil · · Score: 2

      I don't get your point. So she's a ScD, and not a PhD. It's basically the same thing.

  7. Say whaaa? by b1ad3runn3r · · Score: 5, Insightful
    The study he *did* in fact rip apart tries to quantize the number of seconds of violence out of the total time, for different total timeperiods, in different genres, including cutscenes, not including the different *varieties* of death, including the loading screens, not including the difference between abstract and literal, not including the difference between malicious user-opted killing and required plot violence.

    I haven't checked recently, but has it become passe to ignore that you need to do isolate as many dependent variables as possible in a scientific experiment for the results to be valid?

    The kind doctor's response? Well theres a lot of studies so our study (whether it's crap or not) is going to be only one data point. FFS, if a data point is made-up it doesn't deserve to even be in the statistical sample!!!

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
    1. Re:Say whaaa? by Anonymous Coward · · Score: 2, Interesting

      A study that was published in 2000 that I respect actually focused on the percentage of times violence that is used to solve problems in games that recieved the Everyone rating; this was important because they were trying to determine the suitability for children under 11 years of age (IIRC). The study concluded that several popular games (The Legend of Zelda:OoT being one of them) were too violent for an everyone rating and actually should have recieved Teen Ratings; even though I disagree with the findings I could at least understand and respect their methodology. This study seems to be more about finding a way to post big numbers next to (seemingly) innocent games.

      The only study I can say I have ever agreed with that linked videogames to violence, which also linked television to violence, the study was from Japan and it was determined that it had nothing to do with the content but was related to the quantity of exposure; children who played videogames or watched television in excessive of 4 hours a day were (something like) five times as likely to resort to violence in a social setting.

    2. Re:Say whaaa? by Fulcrum+of+Evil · · Score: 2, Funny

      The study he *did* in fact rip apart tries to quantize the number of seconds of violence out of the total time

      That's such crap - by that measure, Silent Hill is something like 20% violent.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  8. Pac-Man violent? We Military types prefer by WillAffleckUW · · Score: 4, Funny

    Ms. Pac-Man.

    Seriously, during my seven years in uniform, I probably spent way too much money on Ms. Pac-Man. Pac-Man is for civvies, real Army types prefer Ms. Pac-Man.

    --
    -- Tigger warning: This post may contain tiggers! --
  9. PacMan 62% violent? I thought it was sexual... by Marcion · · Score: 5, Funny

    Some repressed Japanese game desinger I think, it was the 1970s, after all PacMan himself looks a bit like a femine part and the ghosts look like eja... Oh crud, there goes my karma.

    Pub > Computer > Slashdot > Troll

  10. Chess is incredibly violent. by khasim · · Score: 5, Insightful
    From her comment:
    As we have noted in our papers, people can reasonably disagree with us, but we did not believe that it was consistent to not count this as violence even though it is quite abstract.
    No. It is the abstraction that removes the "violence" from the loss.

    Violence is only violent if there is some aspect of realism.

    By her "logic", chess is an incredibly violent game.
    1. Re:Chess is incredibly violent. by fimbulvetr · · Score: 2, Funny

      Just because some watery tart lobbed a scimitar at you doesn't mean you can go around advocating a ban on chess, especially in our autonomous collective.

    2. Re:Chess is incredibly violent. by 808140 · · Score: 2, Funny

      Unless of course you get a simple majority in case of purely internal affairs, which I believe covers chess-banning.

  11. What if... by Anonymous Coward · · Score: 5, Insightful

    Say I created a game in which you spent 15 minutes having sex with a prostitute, then 15 minutes beating her to death and cutting her up into pieces. Would this game be 50% violent, 50% having sex with hookers?

    1. Re:What if... by EnsilZah · · Score: 3, Insightful

      Yeah, only in the US the sex part would be rated worse than the hackin up into pieces part.

  12. full -o- shit by drDugan · · Score: 4, Insightful

    As someone with the letters P,h,D in my professional background - I speak with some authority on the subject: Yes, quite a few of the "Ph.D. club-card holders" are completely full of shit.

    Caveat Emptor. Grow up Americans. Think for yourselves, people.

    and since when does testifying in front of congress give someone credibility? The people in Congress are not the brightest critters out there. To me, congressional testimony is as good as saying you were a witness in a trial. Whoop de doo.

  13. Necrophobia? by Travoltus · · Score: 3, Funny

    Necrophobia - n., the irrational fear of dead things?

    Fear leads to hate, folks. Let's stop the hate. Hug your friendly neighborhood ghost, they might be a relative.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Necrophobia? by dargon · · Score: 3, Funny

      But it doesn't stop at hate

      Fear leads to hate. Hate leads to anger. Anger leads to the Dark Side

    2. Re:Necrophobia? by Meccanica · · Score: 3, Funny

      BZZZZZZZZZZZZZZZT! That is so NOT correct! Let me direct you to this handy flow-chart: Fear -> Anger -> Hate -> Dark Side -> Disfigurement -> ????? -> Profit

      --
      You live and learn. At least, you live.
  14. PhD's can be crackpots too. by Anonymous Coward · · Score: 4, Insightful

    Nobel prize winners can even be crackpots. Linus Pauling has been pushing the benefits of Vitamin C. Of course nutrition isn't the field he won the prize for.

    William Shockley won the prize in Physics for inventing the transistor. He used the prize as a foundation for the soapbox from which he spouted racist bile.

    A proper argument is based on facts. PhD vs. grade eight education. Doesn't matter. If some illiterate has the facts in his corner and the PhD only has theory well; reality always trumps theory.

    Actually, taking experts too seriously can sometimes have horrible consequences. There was a British 'expert' who got a bunch of people convicted of murder because their kids died of sudden crib death. "... the testimony of Sir Roy Meadow, a prominent pediatrician who was the first to suggest in 1977 that some mothers induce illness in their children to draw attention to themselves." http://query.nytimes.com/gst/fullpage.html?sec=hea lth&res=9B0DE0DE163AF93BA35751C0A9629C8B63

  15. Re:The whole argument is moot by __aaclcg7560 · · Score: 2, Funny

    Three Stooges, Batman and Road Runner TV shows was considered a bad influence as kids would run around screaming and yelling. The solution to that was to introduce sugary cereals that made kids too fat to run around screaming and yelling. Don't worry, be happy that some egghead is finding a solution to video game violence.

  16. I dispute your findings by TubeSteak · · Score: 3, Funny

    I dispute your findings.
    Mostly because I couldn't read page three of TFA
    Page Three redirects --> http://nintendo.about.com/?once=true&

    Obviously, your methodology is critically flawed and I suspect the author of TFA is going to tell the world about your shoddy science too.

    --
    [Fuck Beta]
    o0t!
  17. Flawed study by skorch · · Score: 5, Insightful

    The whole study is fundamentally flawed in that it doesn't seem to distinguish or identify between different types of "violence". It seems to use such a broad definition of violence as to include what I would call conflict or competition, but not necessarily violence. It fails to take into account the grade or realism of violence, and lumps it altogether as a single universal constant, rather than a subjective scaleable value.

    By their standards it would seem like one minute of thumb restling out of 2 minutes of gameplay would be rated as 50% violent whereas 1 minute of shooting a guy in the face with blood splatter effects and visceral gurgling sound effects out of 10 minutes of total gameplay would only be rated as 10% violent. It's a flawed system of measurement which completely fails to take into account all the factors involved in what a normal, average, discerning, human being would normally use to define "violence".

    Even when it measures relative deaths per minute, it doesn't seem to care exactly what is dieing. Apparently a goomba or a turtle from mario, or a plant monster, or even a ghost, is measured exactly the same as a poor defensless civilian grandmother from GTA. It also doesn't seem to care about the method used in killing; whether it be bopping on the head, causing it to instantly dissappear, or to light a person on fire and watch him burn to death screaming. Burning someone to death usually takes a little while, so you might actually get a lower violence rating if you kill people exclusively with flamethrowers.

    The relative levels of education involved in this debate in this case is just another misleading factor. Just because the person who conducted the study has a Harvard Phd doesn't mean she has a clue. Her study may very reliably and accurately measure the level of something in videogames, it certainly isn't what most people would call violence. And whatever it measures, it certainly doesn't seem to be anything useful.

  18. What about Hitman? by MortimerV · · Score: 5, Insightful

    How would a game like Hitman be rated? In optimal gameplay, you're "violent" for maybe 5 seconds out of a 15-30 minute mission. Does that make it under 1% violent, more child friendly than Pokemon? If preparations to do violence counted, then Dig Dug should be near 100% violent, rather than the 67% they gave it. The whole purpose of the game is to blow the enemies up, as Hitman's purpose is to kill your target. So what's the deal? Am I missing some other criteria in their judging system? From where I'm sitting, they're just looking foolish.

  19. She's not a PhD. by random+coward · · Score: 5, Insightful

    Her doctorate is an "Sc.D., Harvard School of Public Health"
    Don't inflate it, this isn't a hard science PhD. Its not even a Psych PhD!
    Her field is "risk analysis"

  20. Who cares about the credentials? by jcr · · Score: 3, Insightful

    Either her data hold up to peer review, or they don't. Of course, this is a sociology study, which isn't noted for being the most scientifically rigorous field in academia.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  21. A PhD in *WHAT*? by darkonc · · Score: 2, Insightful
    Just because she has a PhD doesn't necessarily mean that it's relevant to what she's talking about.

    Just because she's testifying before Congress doesn't mean that she's giving good testimony.

    Two examples:

    1. A PhD in Music talking about orbital mechanics
    2. The 12 year old kid who tearfully testified about Iraq soldires draring babies from incubators who turned out to be the daughter of the Kuwaiti ambassador (and probably not in Kuwait at the time of the attack).
    ___

    Personally, I'd be inclined to describe PacMan as akin to a computerized game of 'tag'. Now, if you come up with a definition of 'violent' which classifies tag as violent, then you're gonna probably tag pacman with that same definition.

    If, on the other hand, you use Bush's definition of iraqi torture as the border for violence, then Pacman doesn't register on the scale.

    --
    Sometimes boldness is in fashion. Sometimes only the brave will be bold.
  22. How boody hard can it be? by RiffRafff · · Score: 2, Insightful

    Ph.D. or no, it's a 20-some-odd-year-old game depicting a phosphorescent fictional/made-up "protagonist," "eating" a bunch of inanimate phosphorescent dots. No blood, no screams, no mayhem.

    How could this POSSIBLY justify a "62% violent" rating?!? That's like saying you're committing murder by eating your Rice Krispies(TM) each morning.

    This "Doctor" (and I use that term extremely loosely) needs to get a life. (Or maybe some paying patients...)

    --
    "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
  23. Makes sense now by ben+there... · · Score: 4, Funny

    Oh, I see. So she understands how video games' chemistry affects the environment.

    At first I thought she was totally unqualified to comment on violent video games.

  24. Re:Perfect for Slashdot - Ms. Pac Man by fahrbot-bot · · Score: 5, Funny
    I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc.

    Now, Ms. Pac Man is another story - that Bitch with her damn little bow.

    --
    It must have been something you assimilated. . . .
  25. Another Harvard PhD says by tgibbs · · Score: 5, Insightful
    As another Harvard PhD (Harvard Medical School in my case), I'm with Stanton.

    I think that there are some fairly serious problems with this entire field of videogame violence studies, which has been characterized by some of the sloppiest, most overinterpreted "science" that I have ever seen. Dr. Thompson is far from the worst offender. The main problem with her work is that it utilizes an arbitrary, unvalidated definition of "violence." If she wishes to relate here work to the studies that purport to detect harmful effects of videogame violence, then she certainly needs to establish in some rigorous way that what she calls "violence" is in some sense comparable to what these studies are examining. (those studies are mostly pretty bad, too, but that is another issue).

    Stanton's point that Thompson's classification system yields high violence scores for games that most people, and most parents, would not consider to be particularly violent is a perfectly valid criticism, and her defense, which was essentially "we aren't using it for those games" simply dodges the issue. Given that her criteria are clearly misleading for some games, how does she decide which games it can validly be applied to. I think that it is highly irresponsible for her to report her %violence measures to Congress without properly explaining the criteria she used for classification (saying that it's in her papers is hardly adequate here, considering that her audience is most certainly not going to be reading those papers). Frankly, it seems highly questionable to me whether Dr. Thompson's studies have any value at all. I thought that her defense of classifying Pac-Man as violent was particularly revealing:

    I'm sure that as a young child you probably were not frightened of ghosts trying to kill you, but the concept is one that does frighten many young children.


    What I find notable here is that she seems to have made no effort to actually determine whether many--or indeed, any--young children actually interpret Winky, Blinky, et al. in Pac-Man as "ghosts trying to kill you" or are actually frightened by the game. This kind of uncritical thinking seems representative of her approach.

    I should note, however, that her actual recommendations to Congress seem fairly reasonable. She suggests, for example, that ESRB members should actually play the games, hardly a radical suggestion. And somewhat ironically, she suggests that they should do what she failed to do herself in her testimony--"make its rating process and the terms that it uses in its ratings more
    transparent."
  26. Definition of violence by kn0tw0rk · · Score: 3, Insightful

    I think it comes down to how the Dr T defines violence. It had little to do with how graphicly it was depicted but how it related to the experience of playing the game, like the winning and loosing conditions and the interaction between the game objects. As for how valid that view is, is open to opinion. Ditto with how much violence seen or acted out is good for a person.

    So for pacman, eating dots being the primary goal isnt violent, eating a power pill and then eating ghosts a supporting goal is violent, and getting caught by a ghost to loose a life is also violent. The fact that the violence was not portrayed in a realistic or gruesome manner was not considered.

    Thus by her definition, Space Invaders, chess, Quake would all easily out rank pacman for violence because the primary goal is eliminate/kill an enemy, and the loss condition being death of the players avatar. Where as solitaire, most racing games, or DDR would be almost devoid of violence.

    The best bit about her reply was saying that the parents of kids are ultimately responsible for what they let their kids play.

    Regardless of what Dr T said to some senate committee, it will be perverted/given spin by the politicians for their own means.

    --
    See my art -> http://herbevore.deviantart.com
  27. Re:Perfect for Slashdot - Ms. Pac Man by Traiklin · · Score: 3, Funny

    that's wasn't Ms Pac Man, that WAS Pac Man.

    Remember this was back int he 80's, times got hard for Pac Man and he needed to get money, Sequals of the exact samething weren't popular so he had to put on makeup and a bow in order to get people to touch him again.

  28. So PhDs like crack by selex · · Score: 2, Interesting

    So we're taking a subjective idea (violence) and trying to quantify it using objective data (a percentage). Pac-man eats little bits of white dots, (could be food, could be babies), and defends himself from ghosts (probably don't exist). What I remember learning from Pac-man was that in order to survive you needed to eat. Then there were these ghosts trying to kill me (could be white people). Then by either fate or determination you can turn the fight back on the "ghosts" and take them out, because they are trying to exterminate you. So the true lesson I should be learning, according to PhDs, is that when "ghosts" come after you, you roll over and let them gut you, because survival is violence.

    Pac-man doesn't teach crap. Its a game to waste twenty minutes of your life. It means nothing else. I'm not slaughtering people in the name of Pac-man. I'm not even thinking about it. Though I do want to run people down in the future in the name of F-zero. Also destroy large stacks of blocks in the name of Tetris.

    Selex

    It doesn't matter who says it, its what you say.

  29. Re:Perfect for Slashdot - Ms. Pac Man by gaveawaymyname · · Score: 2, Informative
  30. So WHAT? by spoco2 · · Score: 4, Insightful

    It really doesn't matter at all how many degrees and certificates she has. They prove that she has studied, and is able to write reports.

    Trying to say how violent a game is by how many minutes of 'violence' there is a game without ANY weighting to the context or impact of said violence is ridiculous. To say that Centipede is 100% violent because the entire game is spent being chased by something that intends 'harm' is just stupid. It's a reflex/puzzle game... and it's a game of tag effectively. To rate it higher than GTA because there are stretches in GTA where there is no violence is just plain moronic.

    You can't apply an objective measure to something so plainly subjective as violence in the media.

    I don't care how many pieces of paper she has.

  31. Think of the children! by jdbartlett · · Score: 3, Insightful

    I have no interest in the PhD flamewar, but the violence rating system Thompson used is clearly useless even for the purpose you propose: by Thompson's standards, Centipede (92% violent) is probably more violent than the movie Robocop (I believe Robocop is about 100 minutes long, that means it would need 8 minutes of "non-violent" material just to be on a par with Centipede!) Does this mean parents should consider Robocop more suitable entertainment for their three year old child? Consider: Centipede (in which a gnome destroys some bugs), or Robocop (the opening scene of which features a man being shot to squishy bits).

    Parenting is a hard enough job as it is without studies like Thompson's being taken out of context and used to give parents yet more confusion. Television and tabloid psychologists should always be ignored in favor common sense. "How do I determine if this game is too violent for my young one?" Look at the packaging, read the copy, scrutinize the screenshots. Think about the implications of the words "Rape, pillage, claw, and shoot your way through 69 bloodthirsty levels of gore, guts and mayhem!" If you're still not sure, try renting the game and maybe even playing it yourself.

    1. Re:Think of the children! by Filip22012005 · · Score: 2, Funny

      I'm not so sure about that. Did you see the art on the side of that arcade machine in the link you provided? That's some scary shit. In fact, I thought it was pretty violent. I looked at the side of the machine for about a minute, and it was violent the entire minute! 100% violent!

      --
      When the policeman of the tie, rule you violate, hello punishment of the kitty?
  32. Good schools don't necessarily make good sense by Woundweavr · · Score: 3, Informative

    Education

                Sc.D., Harvard School of Public Health
                M.S., Massachusetts Institute of Technology

    She works for the finest institutions and universities - that doesn't mean a statement like PacMan is 64% violent isn't moronic. The methodology is clearly flawed - as is rhetoric that increased violence in video games had led or will lead to increased antisocial/violent behavior (see declining juvenile crime rates).

    They rate Space Invaders as more violent than GTA:SA (which whether you think it should be regulated or not is clearly very violent). The metric and methodology is useless.

  33. Look at the bright side... by raehl · · Score: 2, Funny

    is going to be only one data point

    One data point isn't going to make a difference - it's infinitely small. IF this person does two more studies, though, they'll have a data TRIANGLE, and then we'll really be in trouble.