Manifesto Games is Live
Conspiracy_Of_Doves writes "As reported before, Greg Costikyan, author of the Scratchware Manifesto has had a business plan in the works for a while now to do an end run around the PC Gaming industry and get indie games to the masses. Wait no more. Manifesto Games is officially GO! PC gamers of the world unite! You have nothing to lose but your retail chains!"
Why is this so newsworthy?
I have a set-top PC and four USB gamepads plugged into a hub. Will any of these games let me take advantage of them?
for the most part suck.
When you're competing with the WoW's, FF's and EQ's of the world the little guys don't stand much of a chance.
It's in the numbers. How many people does it take to develop a successful 'big box' game?
With independantly driven communities, the users tend to be of the 'anti-esatablishment' type anyway (take indie music as an example), and don't particularly feel like paying for something like this.
As a business model, it just isn't going to work.
But I hope i'm wrong and a crew of like 5 folks team up and write the best game ever, but that's rather unlikely.
This is not the greatest
Tetris...
Sorry, but I had to say it. A game can be something else than an ultra realistic world simulation in many polygons and big textures, and still be fun. In my book that is even a pro, and there are more people like me; and they are casual players - the group that the market desperately wants to target, you will never get casuals to play EQ or WoW - possibly FF, but not for long - and at a friends place.
So, is it possible to do something like tetris on 5 people, get it really polished - and do the QA? Yes, it's a question of getting a good enough idea - and to actually develop it. And making a clone of something old is not it. Second question, will a startup do that? Not in 1000 years.
But if there are 1000 startups...
Yes, I am a biological organism. All rumors to the contrary are just that, rumors.
I'm a game developer. What exactly is Manifesto supposed to do for me? He's obviously not going to put my game in a box and sell it retail. He's not going to get me a development kit for the major consoles. (As you know, only large-scale publishers can purchase those dev kits, at any price.) He's basically going to sell my game for me online, and take a cut. Gee, thanks pal. I can accept PayPal on my own, thank-you-very-much.
The Manifesto Manifesto is nothing but a list of complaints, not a list of services that Manifesto offers.
But then, suppose I'm intrigued, so I want to sign up and sell my game through Manifesto. How do I do that? The "Help" page is busted.
When I moderate, I only use "-1, Overrated". That way, I never get meta-moderated!
I found Dreamfall (by Anarchy Online developer, Funcom) and Castle Marrach (by pay-for-play developer Skotos) in their lists of available games. I don't think that either of those companies counts as "indie"-- though the part where Castle Marrach's write-up calls the rest of the industry "philistines" certainly reflects an unfortunate indie stereotype. The rest, with the occasional exception like Crimsonland or Deadly Rooms of Death, looks like the kind of shareware crap you might find cluttering up download.com or the rotating jewel-case racks at your local EB. The whole thing looks more fanzine than manifesto.
Oh well. Guess we get a stress test today as well.
They did a big logo design some time ago, and I cringe every time I see the one they chose.
MAN!FEST GAMES - Games for the man inside you. Mmmm.
You know what I read this logo as?
"MAN! FESTER games".
Given that one can sum up the half the problems with the current games industry as "games by men! for men!" I can't really see this logo attracting new, non-HARDCORE!!! audiences.
egypt urnash minimal art.
Bandwidth doesn't cost that much these days. So nix that as a benefit (indies can always put their games up on Download.com or fileplanet for FREE).
...
Next benefit:
Sure, you could sell it on your own website, but he can generate more traffic
Oh? He can? Prove it.
If you're a small (PC) developer: these guys offer marketing for a very reasonable cost. (IE, no other portal I'm aware of passes on such a high percentage of the sale price to the developer)
If you're a (PC) gamer: these guys are collecting some cool games for you to check out. Sure you could have ferreted them out on your own, but if everyone was willing to do that we wouldn't have a need for marketing in general.
If you're a large (PC) developer or a console developer: this isn't for you. Not everything is.