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Student Game Postmortem - Chase the Chicken

Beth A. Dillon writes "The CMP Game Career Guide website for aspiring developers and game students has been launched, with several useful resources available to people wanting an in to the games industry. As an inspiration, the Student Postmortem: Chase the Chicken details what went right and wrong for an Art Institute of Vancouver project." From the article: "In Chase the Chicken, players assume the role of Chase, the frantic chicken, who narrowly escapes the blade of an oversized and over-zealous Chef. What follows is a ridiculously chaotic pursuit through a South American village with Chef and fanatical villagers clipping at Chase's tail-feathers. Inspired loosely by the opening sequence in the film City of God (Miramax, 2002), the idea was a bit of a tough sell to a team of students... but that's a topic for later."

22 of 30 comments (clear)

  1. Give it one thing. by Voltageaav · · Score: 1

    That definately sounds unique. I'd probably play it just for the novelty.

    --
    Someone save me from this sanity.
    1. Re:Give it one thing. by andrewman327 · · Score: 2, Insightful

      But there are plenty of games worth playing for their uniqueness. The problem is that after you play them a few times they are no longer unique.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    2. Re:Give it one thing. by Jack9 · · Score: 1

      and seconds later you'll toss it aside, like ... a barren drumstick.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  2. Eh? by mentaldingo · · Score: 2, Funny
    As an inspiration, the Student Postmortem: Chase the Chicken details what went right and wrong for an Art Institute of Vancouver project.

    Results of the postmortem: student died of an overdose of weed, coca cola and essays.

  3. Wow... it's time to go home.... by Anonymous Coward · · Score: 2, Funny

    I swear that I read that as 'Choke the Chicken'

    1. Re:Wow... it's time to go home.... by Chris+Burke · · Score: 4, Funny

      I don't want to know what you're going to do when you get there.

      --

      The enemies of Democracy are
    2. Re:Wow... it's time to go home.... by TubeSteak · · Score: 1

      From TFA:

      "Naturally, we were subjected to our fair share of chicken jokes. We'd routinely test our luck by talking about the game to someone we just met and see how long it took for them to suggest the name Choke the Chicken as a substitute. It got old. Fast. If you were already thinking it, shame on you."

      --
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      o0t!
    3. Re:Wow... it's time to go home.... by Anne_Nonymous · · Score: 2, Funny

      That's a fun game, but perhaps not with a blade wielding "oversized and over-zealous Chef" in the picture.

  4. Re:Give it one thing...or take it away? by cloricus · · Score: 3, Interesting

    This is hardly unique. Chicken chases (or chase the chicken) games go on regularly in rovers (see scouting) in Australia and many other groups also play similar games and have done since I was a child (at least fifteen years ago when I was five :P). The rules are slightly different but the concept is the same...Some one dressed as a chicken runs from a group chasing and those after it can use any means possible to track it down including feather trails, asking the people about, and getting the police to assist them. These chases are usually done in highly populated areas for extra laughs.

    --
    I ate your fish.
  5. Re:City of God by Anne_Nonymous · · Score: 1

    I have to agree with Filthy. This is the shit I go to movies for.

  6. Re:Give it one thing...or take it away? by StikyPad · · Score: 2, Informative

    In the US, we're too lazy too obtain a chicken costume, so we just wear our normal clothes. Even the name "Chicken Chase" is too long -- we just call it "tag."

    You're it.

  7. "lack of respect for deadlines..." by drunken-sosage · · Score: 4, Insightful

    I recently graduated from an art school and at one point was the lead of a similar game collaborative (although we had no programmers...so we had to just create a 3D "animatic" with the art assets). For any students in a similar situation, take this golden rule to heart. Prepare for the majority of your team to slack. Especially if it is an in-class collaborative (What I mean is...no one had to "apply" or "try out" to join the project...they just registered for the class and were plopped into the project). When a passing grade is all that people want, the bare minimum is all you'll be lucky to get out of them.

    For those that slack during these projects...don't. The guys/gals that end up with a sleepless semester because they are modeling/uv'ing/texturing/rigging your art assets, while you partied every night, may end up on the employee side of the table during one of your job interviews.

    Props to the Chase the Chicken folks for having something playable...some of us fail to get that far... ;)

    1. Re:"lack of respect for deadlines..." by tygerstripes · · Score: 1
      may end up on the employee side of the table during one of your job interviews

      You're saying there are employment prospects for art students?? God, what did you smoke at Uni?

      --
      Meta will eat itself
  8. Re:Give it one thing...or take it away? by Negatyfus · · Score: 1

    Of course, dressing up as a chicken with your scouting club and chasing it through crowded areas is not sad at all. Not at all. :) Some people...

  9. Re:Give it one thing...or take it away? by FirienFirien · · Score: 1

    In tag one person chases everyone. In this one everyone chases one person. Gat? :)

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  10. tag is different by tartley · · Score: 2, Interesting

    'Tag' in my experience involves one person chasing whoever is closest/slowest in the group. There's a world of difference, psychologically, between that and having the group chase after a single 'chicken'. For what it's worth, I *love* being the chicken. But I hate being 'it'.

  11. Re:Give it one thing...or take it away? by steveo777 · · Score: 1

    Sounds like a blast to me... just as long as Peter Griffon doesn't find you!

    --
    This sig isn't original enough, it's time to come up with something witty...
  12. Re:Give it one thing...or take it away? by Negatyfus · · Score: 1

    Yes, these are dangerous times to be a chicken. That's the saddest part of this whole affair.

  13. Game Never Ends by snard6 · · Score: 1

    The only problem with this idea is that the game will never end... Even if they do get to you and chop your head off it doesn't mean that it's over! http://www.goyk.com/video.asp?path=870

  14. A shortage of programmers.... by stonewolf · · Score: 2, Interesting

    The comments in the article about the shortage of programmers fit right in to news I got yesterday. I teach game programming and graphics at the local community college. I teach the hard core programming class. To try to save the students sanity I use the SDL library, but each student is required to design and code a complete (small) video game during the semester.

    This semester my class was canceled for lack of interest. For the first time ever no one signed up for the class. I checked the enrollment in the other classes in the game development curricula and what I see is that the game design classes are full, the game industry classes and production classes are well attended, the game art classes are packed, but the technical classes are empty or nearly empty.

    The fact is that it is a lot more fun to do art or design games than it is to code them, and with the number of free, or cheap, game engines out there the need for programmers is reduced. But, if this trend continues it will create a real opportunity for programmers.

    Anyway.... if any one in the Austin, Texas area is looking for a hardcore game programming class, let me know, I really like teaching the class. I might still be able to save it.

    Stonewolf

    1. Re:A shortage of programmers.... by el_munkie · · Score: 1

      Hey, I'd be somewhat interested, and my roommate is programming his own indie game. Do you teach at ACC or UT?

    2. Re:A shortage of programmers.... by stonewolf · · Score: 1

      ACC I need 3 to 5 students to be able to teach the class. Contact Bob McGoldrick rmcgoldr@austincc.edu
        if you want to sign up. Officially, the class has been canceled, but I know Bob will open it if he gets a lot of interest.

      Stonewolf