Game Developers Missing Their Target?
wh0pper writes "Digital Trends is reporting that a recent survey finds that there aren't just 2 gamer markets, but instead a whopping 6. What does this mean? It means that game developers and publishers are ignoring a large portion of the gaming market by focusing on the traditional two segments: casual gamers and hardcore gamers. The 4 other game markets they identified are Social Gamers, Leisure Gamers, Dormant Gamers, Incidental Gamers. If you are wondering what those categories mean, the article gives descriptions of what each segment is. A surprising result from the survey is the importance of social gaming; video games are often considered a solitary activity, but Parks Associates' findings indicate a significant portion of the market views gaming as a social activity."
I tend to see this more and more nowadays. Yes, there's networked games like MMORPGs and FPS'ers but I think it goes beyond that. We're talking gaming as a spectator sport where a group of friends gather 'round some guy playing GTA solo.
Incidentally, I see a similar trend in web-surfing. Some guy surfing through interesting/funny/lame sites while a group spectate him or her.
I don't understand it completely. When I game, it's me against the computer...or someone on the other side of the network. No audience. Even in LAN parties, people have a chance to PLAY together, not just to watch someone else play.
When I surf slashdot, there isn't a crowd behind me going "oooh man, you're really gonna say that?"
What's going on here? Is it an after-effect of the prevalence of TV?
Dormant gamers make be 26% of the population, but they probably don't make up anywhere near 26% of the money spent on games, which is what really counts.
- Power gamers represent 11 percent of the gamer market but account for 30 cents of every dollar spent on retail and online games.
- Social gamers enjoy gaming as a way to interact with friends.
- Leisure gamers spend 58 hours per month playing games but mainly on casual titles. Nevertheless they prefer challenging titles and show high interest in new gaming services.
- Dormant gamers love gaming but spend little time because of family, work, or school. They like to play with friends and family and prefer complex and challenging games.
- Incidental gamers lack motivation and play games mainly out of boredom. However, they spend more than 20 hours a month playing online games.
- Occasional gamers play puzzle, word, and board games almost exclusively.
I was going to start hacking this to pieces, but it's so obvious I just can't be bothered any more.Bring us another transparent attempt for an outsider to seem authorative about the games industry, this one's broken.
Dormant Gamers have gone into hibernation waiting for the time the galactic economy is capable of sustaining their exhorbant needs.
Until that time, they pass the time playing SimEarth...
WTF difference is their between a "Casual Gamer" and a "Leisure Gamer"?
Lots of polyester in the closet?
+++ UGUCAUCGUAUUUCU
WTF difference is their between a "Casual Gamer" and a "Leisure Gamer"?
I assume you meant "Leisure gamer" and "Dormant gamer." It's difficult to be sure, but my guess is that it has to do with the number of hours per month each spends playing games. Leisure gamers seem to spend a lot more time gaming than Dormant gamers, mostly because they have more free time. This distinction is arguably a bit silly, but it may apply to game design with respect to the length of an average gaming session. For example, a Leisure gamer might have the time for a raid in WoW while a Dormant gamer would not, even though both are interested in the same type of game.
I do think the addition of a few more categories is a step forward however. For example, a lot of gamers would be considered power gamers in terms of how they approach gaming, but casual gamers in terms of available time (represented by "Leisure gamer" and "Dormant gamer" in the list). Blizzard seems to have been catering to power gamers with little end game content for casual gamers, beleiving that casual gamers will rarely make it that far. But this obviously ignores a rather large subset of players in the Dormant and Leisure categories. Social gamers are another category for which MMORPGs tend to have a lot of appeal, but they typically approach content with a more "casual" play style. Often, these players experience very little content for the time they spend online because they're more interested in roleplay or simply chatting.
I played Deathtrack or Wing Commander till my joysticks wore out - every Leisure Suit Larry
Yeah, I played Leisure Suit Larry until my joystick wore out, too.