Or, motion sickness becomes darwinianly (it's a word. Now. Shut up.) more prevalent as those who can't plug into the Rift and have sex with Virtual Jennifer Lawrence are the only ones left breeding...
The vast majority of UK teachers "delivering ICT curriculum" are late-middle aged business studies teachers only capable of showing kids where the bold button is and this is the fundamental problem.
Even that phrase should terrify you - they deliver the curriculum (i.e. hand out workbooks) and then patrol the shop floor for slackers and the curriculum is "ICT". Something so divorced from real computing its got its own TLA that only really exists in education.
There are exceptions of course, real geeks with a passion for the subject trying to push the boundaries, but the fact that the ones driving this forward seem to be totally unaware of them just makes the whole thing look even worse:
"we could have 11-year-olds able to write simple 2D computer animations" We already do - and more, Kodu , Alice, Muvizu and thats just the free ones I can think of off the top of my head.
I've been to conferences filled with these people bemoaning the death of computing and asking "what's gone wrong". They've usually even got one of the innovators doing a "look what I'm doing with the kids!" presentation that's lapped up by the audience. Not one of them takes it any further.
"It can still be hard to find a game and the game browser is missing a dozen basic components, but the potential for the perfect game we saw at preview is re-emerging."
"It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect."
It never ceases to amaze how these clueless idiots get so high up.
On two separate occasions I have sat (with my cap in hand trying to scrounge contracts) and smiled agreeably while they say things like "People don't want games that take more than an hour in a play-session" (Empire Interactive Exec) and "People don't want games where you fight with swords." (Ian sodding Livingstone no less) - its clear that Frank is cut from the same empty-suit cloth. He will do well in the games industry and, I predict, will very soon start his own consultancy firm providing market insight to outsiders with more money than sense. You watch and see...
Sorry to put a dampener on your scepticism but here in Scotland, with the help of some fairly vocal and very talented teachers, we're getting some genuine momentum going. Official support from Nintendo is great news.
Find out more here if you're actually interested:
http://www.handheldlearning.co.uk/content/view/46/60
But, for a lot of the younger generation a platformer means Super Mario Bros just as a hoover means a vacuum cleaner. While not anywhere near the legal definition of a generic trademark, there really are no other 2d platformers that they will have been exposed to.
Jesus, the De-Rez guys are so eye-piercingly bad at comic timing. First two minutes are watching someone watching Yahtzee's videos and then putting a hat on. There. 2 minutes of your life saved.
In fact, the rest is a sequence of mistimed and lukewarm overreaction gags. Now go watch something good instead. Enrich your life. You're free!
"I'll drag in a drum sound so I can make a phat beat."
Yeah, see, your target audience is not tweens (from apparently 1991), its the people that educate them, and frankly that promo-video will turn them off in droves...
Drape, the Drawing Programming Environment, developed by Marc Overmars used to be a free, drag-and-drop logo derivative that was really rather good and for which I developed and successfully taught a 3 lesson block for 1st and 2nd year high school kids (11 - 12 year olds).
Unfortunately its no longer officially available as its being punted for £200 by an educational software company and in no way can you find a copy of the old, completely identical, free version by simply Googling it...
See if you your name your article GAME INDUSTRY'S 100 MOST INFLUENTIAL WOMEN and then fill it with VPs of Marketing and your own boss (I regularly find myself contemplating this months rolling deadline and thinking "This is rough, thank god Mary Margaret Walker, CEO of recruitment agent Mary-Margaret.com is on the case.") you're just aiming to embarrass yourself to the Industry and its customers.
But, on the other hand, that's not really your audience is it?
First of all, the article truncated to save your precious time:
Power gamers represent 11 percent of the gamer market but account for 30 cents of every dollar spent on retail and online games.
Social gamers enjoy gaming as a way to interact with friends.
Leisure gamers spend 58 hours per month playing games but mainly on casual titles. Nevertheless they prefer challenging titles and show high interest in new gaming services.
Dormant gamers love gaming but spend little time because of family, work, or school. They like to play with friends and family and prefer complex and challenging games.
Incidental gamers lack motivation and play games mainly out of boredom. However, they spend more than 20 hours a month playing online games.
Occasional gamers play puzzle, word, and board games almost exclusively.
I was going to start hacking this to pieces, but it's so obvious I just can't be bothered any more.
Bring us another transparent attempt for an outsider to seem authorative about the games industry, this one's broken.
Beginner areas quickly empty, and at the end you end up with all the people in high level zones (Or instances). This is however something that I have no idea how to fix.
Sadly the way this is fixed is brutally obvious:
Make death fatal.
But that will never happen in world of warcraft, their design precludes it.
Where do you think all the artwork for Rockstar's games come from?
The artists in the development team.
the music in the games; the soundtracks for all the GTA games
Usually outsourced to a third party sound engineer, though some teams do have their own full-time sound guy.
Who do you think makes sure the games hit their milestones?
The internal producer.
Who do you think project manages, produces
The internal producer.
writes the scripts
The designer - though which designer depends on the complexity of the scripting (oh, actually I'm assuming you mean voice scripting, but if you mean level scripting it'll be a coder, usually a junior one).
hires the voice talent
Chooses or pays? Lead Designer and comes out of production budget usually (handled by the internal producer again) respectively.
does the recording
Sound guy again usually overseen by the external producer (closest you've got yet!) or the lead designer.
does the game testing
The test team, this is usually funded by the (external) production budget overseen by the external producer and can be either using their own full-time testing team or an external agency.
Whoever modded that Insightful embarrassed the both of you...
Discovered this one in the same way as the original commenter.
There are certain UK stores that stock games in a "top 10 chart" arrangement. These charts are calculated by sales on a weekly basis - with one exception. Several publishers like to have their game "debut" at number one in the chart, and they can, with the simple expedience of paying for it. So, if you go into Game two days mid-week, and the number one game is not the same on the second day, you'll know why...
Or, motion sickness becomes darwinianly (it's a word. Now. Shut up.) more prevalent as those who can't plug into the Rift and have sex with Virtual Jennifer Lawrence are the only ones left breeding...
The previous game did not allow the buyer to edit the keys. Incredibly stupid. Not everyone uses WASD.
The new version does allow the keys to be edited. I just went in and checked for you.
The vast majority of UK teachers "delivering ICT curriculum" are late-middle aged business studies teachers only capable of showing kids where the bold button is and this is the fundamental problem.
Even that phrase should terrify you - they deliver the curriculum (i.e. hand out workbooks) and then patrol the shop floor for slackers and the curriculum is "ICT". Something so divorced from real computing its got its own TLA that only really exists in education.
There are exceptions of course, real geeks with a passion for the subject trying to push the boundaries, but the fact that the ones driving this forward seem to be totally unaware of them just makes the whole thing look even worse:
"we could have 11-year-olds able to write simple 2D computer animations"
We already do - and more, Kodu , Alice, Muvizu and thats just the free ones I can think of off the top of my head.
I've been to conferences filled with these people bemoaning the death of computing and asking "what's gone wrong". They've usually even got one of the innovators doing a "look what I'm doing with the kids!" presentation that's lapped up by the audience. Not one of them takes it any further.
Really? Unqualified?
"It can still be hard to find a game and the game browser is missing a dozen basic components, but the potential for the perfect game we saw at preview is re-emerging."
"It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect."
Some of us do read the articles you link...
It never ceases to amaze how these clueless idiots get so high up. On two separate occasions I have sat (with my cap in hand trying to scrounge contracts) and smiled agreeably while they say things like "People don't want games that take more than an hour in a play-session" (Empire Interactive Exec) and "People don't want games where you fight with swords." (Ian sodding Livingstone no less) - its clear that Frank is cut from the same empty-suit cloth. He will do well in the games industry and, I predict, will very soon start his own consultancy firm providing market insight to outsiders with more money than sense. You watch and see...
Sorry to put a dampener on your scepticism but here in Scotland, with the help of some fairly vocal and very talented teachers, we're getting some genuine momentum going. Official support from Nintendo is great news. Find out more here if you're actually interested: http://www.handheldlearning.co.uk/content/view/46/60
But, for a lot of the younger generation a platformer means Super Mario Bros just as a hoover means a vacuum cleaner. While not anywhere near the legal definition of a generic trademark, there really are no other 2d platformers that they will have been exposed to.
Jesus, the De-Rez guys are so eye-piercingly bad at comic timing. First two minutes are watching someone watching Yahtzee's videos and then putting a hat on. There. 2 minutes of your life saved.
In fact, the rest is a sequence of mistimed and lukewarm overreaction gags. Now go watch something good instead. Enrich your life. You're free!
Or that's a different bloke. One of those, certainly.
"I'll drag in a drum sound so I can make a phat beat." Yeah, see, your target audience is not tweens (from apparently 1991), its the people that educate them, and frankly that promo-video will turn them off in droves...
Unfortunately its no longer officially available as its being punted for £200 by an educational software company and in no way can you find a copy of the old, completely identical, free version by simply Googling it...
See if you your name your article GAME INDUSTRY'S 100 MOST INFLUENTIAL WOMEN and then fill it with VPs of Marketing and your own boss (I regularly find myself contemplating this months rolling deadline and thinking "This is rough, thank god Mary Margaret Walker, CEO of recruitment agent Mary-Margaret.com is on the case.") you're just aiming to embarrass yourself to the Industry and its customers.
But, on the other hand, that's not really your audience is it?
Playa Rater: The 10 Most Influential Video Gamers Of All Time
- Power gamers represent 11 percent of the gamer market but account for 30 cents of every dollar spent on retail and online games.
- Social gamers enjoy gaming as a way to interact with friends.
- Leisure gamers spend 58 hours per month playing games but mainly on casual titles. Nevertheless they prefer challenging titles and show high interest in new gaming services.
- Dormant gamers love gaming but spend little time because of family, work, or school. They like to play with friends and family and prefer complex and challenging games.
- Incidental gamers lack motivation and play games mainly out of boredom. However, they spend more than 20 hours a month playing online games.
- Occasional gamers play puzzle, word, and board games almost exclusively.
I was going to start hacking this to pieces, but it's so obvious I just can't be bothered any more.Bring us another transparent attempt for an outsider to seem authorative about the games industry, this one's broken.
Whoever modded that Insightful embarrassed the both of you...
Discovered this one in the same way as the original commenter.
There are certain UK stores that stock games in a "top 10 chart" arrangement. These charts are calculated by sales on a weekly basis - with one exception. Several publishers like to have their game "debut" at number one in the chart, and they can, with the simple expedience of paying for it. So, if you go into Game two days mid-week, and the number one game is not the same on the second day, you'll know why...