Inside The Game Copy Protection Racket
simoniker writes "German game company and Accordion Hero creator Schadenfreude Interactive have been carefully considering what copy protection to use for their next game, and have documented their process in detail in a new Gamasutra article. After rejecting scratch and sniff cards, dongles, and musclebound Russian copy protection outfit NovaHammer ('You would not want any of your computer games to get hurt, would you?'), they come to the (fictional but agreeable!) conclusion: 'We decided against using any sort of copy protection on our games. After all, you shouldn't feel you are being forced to buy our games. You should want to. And if you do not want to, that is really our failure — not yours.'"
Heh. Silly me. I was really expecting an account of the state-of-the-art of copyright protection schemes. Y'know, Valve's details, current other mechanisms, etc.
TFA instead gives a belly-laugh of some strange russian software copyright company. Pardon the ignorance here.
I guess if I wanted to get a real summary, we go yet again to the Grouptionary.
The practicality of things is that most copy protection schemes inconvenience legitimate users.
I hate having to find/switch CDs. I really hate programs which prevent me from even running off of virtual drives so I can image the CDs rather than having to listen to my buzzing CD drive all the time, and I can't stand programs that will not let me legitimately run the game with a legitimate CD in the drive if I have virtual drive software installed on my machine.
And when I find a form of copy-protection annoying enough, I no longer purchase games which use that method, because it's less effort to warez it than it is to fiddle around with my system to get the copy-protection working.
So, game publishers: Get with the program. If you release good games which don't inconvenience the user, I'm a potential buyer. Otherwise, the best you can hope for is that I'll check it out with warez and buy the sequel if you've learned your lesson.
Today's object example:
Battlefield 2: Copy-protected to some degree, but mainly relying on individual CDkeys to encourage players to purchase for online play, doesn't hassle me about running it off an image, and since I've got my CD key stored securely and everyone I know has the game, I don't have to worry about losing my disks. Excellent game. Total sales to me: $50 + $30 expansion pack.
Silent Hunter III: Copy-protected with StarForce, known for being nasty and occasionally *damaging DVD drives*. Since they still haven't released an official no-starforce patch for SH3, the only way of getting rid of the Starforce crap is warezing it, so total sales to me = $0. Great game though,and SH4 won't be using StarForce so I'll definitely pick that up when it comes out.
Galactic Civilizations II: No copy-protection, legitimate purchase provides the option of free access through an online account for new patches/content, no hassle, ongoing support. Total sales to me = $50.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
1) All GalCiv2 patches are freely downloadable now (but require the game to be activated - this is a one-time process)
2) The Stardock Central application can download and install the game / the patches for you, and also requires a one-time activation.
I don't see any "enter multiple times" anywhere.