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Inside The Game Copy Protection Racket

simoniker writes "German game company and Accordion Hero creator Schadenfreude Interactive have been carefully considering what copy protection to use for their next game, and have documented their process in detail in a new Gamasutra article. After rejecting scratch and sniff cards, dongles, and musclebound Russian copy protection outfit NovaHammer ('You would not want any of your computer games to get hurt, would you?'), they come to the (fictional but agreeable!) conclusion: 'We decided against using any sort of copy protection on our games. After all, you shouldn't feel you are being forced to buy our games. You should want to. And if you do not want to, that is really our failure — not yours.'"

14 of 112 comments (clear)

  1. Wow! by Threni · · Score: 2, Insightful

    Are people still copy protecting games? Why? Has a single game been rendered uncopyable because of some dodgy disk format or some stupid `squint at page 23, col 2, line 4` nonsense? Time to give it up, guys. If unprotected media works for music and films, it's good for games too.

    1. Re:Wow! by MindStalker · · Score: 3, Insightful

      Nope, but restricted online play has helped a LOT. There are many games that have been bought not out of the goodness of a gamers heart, but for the right to play on official server. :)

      Otherwise no... People with money to burn will continue to buy games, people without will continue to pirate. People with money to burn that pirate for anything other than a trial deserve a special place in hell :)

    2. Re:Wow! by grammar+fascist · · Score: 2, Insightful

      The point isn't to make it impossible, it's to make it more difficult than just going out and buying it.

      As such, it doesn't actually take as much copy protection as content creators generally think. A single bit flag that commercial CD burning software respects would be enough.

      --
      I got my Linux laptop at System76.
    3. Re:Wow! by Threni · · Score: 2, Insightful

      > The point isn't to make it impossible, it's to make it more difficult than just going out and
      > buying it.

      It's easier to buy (create an account, sign in, order, select payment, enter credit card details, wait 4 days for it to turn up in the post) it than it is to download it off then net (find torrent site, enter game name, click, download, install)?

    4. Re:Wow! by mugnyte · · Score: 2, Insightful

      make it more difficult than just going out and buying it.
      "going out" and buying it is vastly more inconvenient.

      A single bit flag that commercial CD burning software respects would be enough
      Why care about burning a CD when disc space and bandwidth is cheap?

      Variations on a theme:
        - Bytes transferred to user's machine + swapped disk images can run the complete game.
        - Bytes captured from user's machine + swapped disk images can be copied.
        - Tricks to look for original media are removed from said software.
        - Online registration suffers from being just another "check" for a special value. It can be removed.

    5. Re:Wow! by Haeleth · · Score: 2, Insightful

      Unfortunately, the DRM in games often makes it easier to download, patch, and play--no worries about having the right disc on hand, no swapping discs when you switch to another game.

      So I guess you love systems like Steam, then? Download and play, perfectly legally, without even having to worry about finding a crack or trusting the pirates not to have stuck any malware in there.

      As more and more companies catch on and begin to distribute online, the convenience argument will dry up too. I wonder what lines people will use to justify piracy then? I guess it'll be back to the old anti-DRM one: "I don't like the idea of a game that phones home occasionally, even though I have no problem giving out my IP address and full details of all the piracy I'm committing to all kinds of random people on various P2P services."

    6. Re:Wow! by Deadguy2322 · · Score: 1, Insightful

      Ever stop and think that maybe the leak was from the stage of production where the game was finished, but BEFORE the protection was added, making it not actually a crack?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  2. Re:Ah, the memories by sqlrob · · Score: 3, Insightful

    I can't tell if the scratch and sniff card is or ever was real. Honestly. Was it?

    Yes.

    Leather Goddesses of Phobos (although it was interactivity aid, not DRM) Infocom liked to put goodies in that would make you want to buy it rather than copy it.

  3. Re:I disagree by Sycraft-fu · · Score: 4, Insightful

    I dunno, as to if no copy protection can work I suggest you ask Stardock. They seem to have sold a ton of copies of Galactic Civilizations 2, and in fact are still selling it (if you don't have it, buy it, it's great). Do people warez it? Of course but then they warez everything. You show me the most locked down software, I'll show you the crack for it. Yes even things like Cubase 3 which has more code for protection than for program.

    Something you also can't forget is copyprotection software isn't free. Macrovision doesn't had out Safedisc out of the good of their hearts you pay for it, most likely a per disc license. So while you may get some more money from people that can't copy the disc and don't know how to look for a crack online, you'll lose money in having to pay for that protection. You might assume it's more, but have you done a study to see if that's the case? You also have to take in to account what happens if legit users get locked out. Starforce is notorious for not working on legit copies, and for even hosing systems. You end up footing the bill either in terms of patches, refunds, lost business, or all three.

    Either way, it's clear no matter what protection you use, people can and will break it and your game will get warez'd. It's also clear that it is possible to make money on a game with no protection.

  4. Arg by Deliveranc3 · · Score: 3, Insightful

    Games companies need to stop being so reasonable, I'm going to go broke!

  5. Simple Solution by alexgieg · · Score: 4, Insightful

    To make sure you'll sell your game, just make sure that the official game packaging is so INCREDIBLE AMAZING AND COOL that the gamer will miss having the experience of owning it. Include a fantastic shining printed manual in full color with high-quality paper (a detailed manual, by the way), a CD whose cover has bright 3D effects, a futuristic or medievalistic box, one or more game character miniatures, coupons with codes allowing a gamer to obtain things he would love (such as game magazine subscriptions, calendars, official strategy guide etc.) at noticeable discounts as well as coupons to access ultra cool sections of the official website, such as, let's say, one where the buyer would be able to register his name and have the chance to win a trip to know the game developers with everything paid, and so on and so forth.

    In short, add value to your official package by offering things a pirate would never be able to provide and people will simply prefer buying from you.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  6. Re:I disagree by dgatwood · · Score: 4, Insightful

    You alluded to this with your comment about locked out customers, but that's only one of many problems that copy protection causes. Not only do you as a company pay for the protection, your customers pay for it, too. The only difference is your customers keep paying for it over and over every time something goes wrong with the protection software.

    There are a great many expensive products for which the protection is so buggy that people buy the software, then download the crack and use it because the "protection" contributes so negatively to the overall stability of their computers. Then, there are the apps that start out with the carrot (software authorization), then suddenly give you the stick (telling you "We're not going to give you a software key. If you want to replace your computer, you have to go out and buy a dongle to reauthorize this.")

    I got burned by that once. Never again. Antares, Inc. is now on by absolute do-not-buy blacklist until they change that policy, and I recommend alternatives to their products to anyone who asks me about them. I don't care how good a product they develop. From now on, I won't even look at it. If I've spent several hundred dollars on an app, I expect to be treated better than that, and not forced to spend more money just because the manufacturer has decided that repeated software authorizations are costing them too much money. Life's too short to deal with companies like that.

    The more draconian the copy protection, the more your users flock to alternatives. That's why I now use Digital Performer (no key) instead of Cubase, and Melodyne (software-only key, but only after emailing them to make sure they weren't about to force iLok on me) instead of Auto Tune, and that's why I will never use products by Waves and countless others. I vote with my dollars and purchased software whose authors didn't treat me like a criminal. I will continue to do so and encourage others to do likewise.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  7. Complainer is my new nick dammit by Anonymous Coward · · Score: 1, Insightful

    "There are games I've pirated and deleted, the latest being Prey. Meh. Make your game worthwhile to me and I will buy a copy."

    http://www.3drealms.com/prey/download.html

    Sheesh! There's absolute NO WAY a publisher can please a pirate. The above is a FREE demo, so people can try-before-they-buy, AND THEY STILL PIRATE. Then to add salt to the wound, they complain. Maybe all the content creaters SHOULD go out of business, just to shut all the complainers up* (my money's on some BITCHIN about that too)

    *And for those who do play by the rules, it'll be a perfect lesson were the fault truely lies (blame the car alarm, not the thief)

    "The prices have gone up a fair bit so I'm not surprised that piracy has. Especially when a large chunk of your target audience is under 25s and a lot of that is still in school and college earning 6.25 an hour."

    And they're running Prey on their 8088's with VGA monitors, and downloading over two tin cans and some string. Yeah! I can see why they're too poor to afford games.

    "If they have to have copy protection it'd be nice if game companies just made their games FOSS after a few years because they aren't going to sell it anymore really"

    Psst! Nostalgia! Nostalgia! Nostalgia!

    "The cd protection is just annoying - fricking cd-keys are such a pain to keep"

    I use a label-maker and put it on the CD itself.

    "...and I hate that I cant legally back up so many of my cds now."

    You might want to read the EULA's sometime. Some companies DO allow a one copy backup.

    "Abandonware is a great idea guys!"

    I'm waiting for the copyright to expire on some GPL code.

  8. Re:NWN 1 right now has it right by dfloyd888 · · Score: 2, Insightful

    Of course, copy-protection and DRM assume the buyer is a potential thief. However, a serial number system like the one present in NWN is by far the least of the evils for commercial software protection.

    Game companies have to answer to the suits at the publishers whose first, second, and third concerns are how the fast the game will recoup them money with very little thought to the long haul, and likely no thought to user's systems. So, if a game publisher can get a release out that doesn't install some Draconian copy-protection system, its almost a miracle.

    The NWN serial number and connection to the Gamespy servers offers a lot more than just running the game. It allows you to connect with persistant worlds, provides updates and a way of communication, and the ability to download hundreds of very high quality NWN modules, modules which are commercial quality.