On Fine-Tuning Wii Controls
MTV Games has a great article looking at how developers are refining Wii controls, now that they've had most of a year to work on them. The game cited is the Wii version of Marvel: Ultimate Alliance; the Wiimote is used to represent Thor's Hammer, Spidey's webshooters, and Wolverine's claws, among other things. From the article: "'Now in some cases people will do something that's not going to work right, and in that case they're probably going to have to adjust the way they do it,' said Chrzanowski, a black Wii development controller in hand. 'But that's a rare case.' He wasn't talking idly. He said a system developed by a Vicarious colleague, Jesse Raymond, a few weeks ago has been crunching the data of dozens of players who have tested the game on the Wii, analyzing the results of requests for players to do 10 swipes in a row or 10 stabs in a row, recognizing which moves the current version of the game fails to recognize as the intended gesture, tweaking the code, checking the pool of data from the gesture trials again for any new misunderstandings, repeat and recode, again and again."
Not only are they going to have lightsabers, but now:
Spidey's webshooters, and Wolverine's claws
Seems there's no limit to the possibilities. You can act out whatever superhero or whatnot fantasy you've had. Hack up zombies with chainsaws holstered to your arms? Have a Wiimote strapped to the back of your wrist to operate like Boba Fett's cord launcher? "Punch enemies" realistically? Have a Wiimote on each limb for a more complex version of DDR that can detect 3D body motions? Why not!
I'm really interested to see what developers will put on the market. (of what they'll let hobbyists do...)
Apology to Ubuntu forum.
To me that sounds prophetic. I think the Wii will get a bad reception - based on the graphical inequality of the software and the (percieved) difficulties 3rd parties will have utilising the Remote. But as that experience grows believe developers will be able to create a catalogue of games that can't be acquired anywhere else - and the Wii will really shine.
http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
It will be interesting to see the difference between a Nintendo game and an Ubisoft game. I expect that it will shed a bit of light on how well the 3rd party studios handle a new style of development.
If the release games for the Wii are good and use the Wii-mote fairly well, I can't wait to play the games that come out one or two years down the line.
Of course with new technology there's a period where the developers are learning how to fully utilize the new features... look at the DS.
Take Castlevania, for example. Dawn of Sorrow's annoying "seal" you had to draw after killing a boss was pointless and just a way to say "hey, we used the touch screen!" But once they learned that for their particular style of game, the advantage of the DS is in its two screens and not its touch screen, they did away with the seal system for the sequel.
It's definitely possible that games at release may go overboard with the Wii-mote, but as time goes on developers will learn how to best utilize the Wii's features.