RTS Halo Mod Stopped by Microsoft
Headcase88 writes "Microsoft has officially asked the creators of Halogen to stop development at once. Halogen was an RTS mod being developed by Halo fans for the past three years. From the website: ' I was going to write a big sappy letter here, but what's the point. So..that's it then, I guess. The forums, site, and Moddb profile will all be shut down within the week. I can't say it hasn't been fun. It's a shame it has to end like this, but I suppose that's how it goes. Thanks, guys, for all the time you've spent supporting us. It's been a pleasure. We hate this as much as you do.' "
Too bad Valve didn't do this with Counter Strike, if they did maybe they would still be in business now...
I'm confused...is this a C&C mod taking place in the Halo universe? Yeah, I guess I can't blame MS for shutting them down. But what's stopping them from removing Halo references, changing the graphics/story a bit and reopening?
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
Or maybe they just hadn't heard of it until now. I certainly hadn't.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Why invest three years in a mod when you know the environment is hostile?
Halo was originally going to be an RTS, back when its working title was Armor, I think. Then it became a third person shooter, then MS bought Bungie and fucked everything up.
Except they weren't modding Halo, they were modifying a completely different game using Halo assets.
If you don't know where you are going, you will wind up somewhere else.
This is just Microsoft being arrogant about the fact that a small, "unprofessional" team of people can create something that millions of people want and they, with all their billions and teams of "professionals" can't
That's right, because Halo and Halo 2 were both complete flops, weren't they? Hardly shifted a dozen units between them, right?
I say they reprogram the whole thing on a Quake 3 engine or something
I'm now fairly sure you never read the article, but, to give you the benifit of the doubt for a second and assume you did, could you explain what you mean by this comment? Because, as you are no doubt aware, this was a mod for Command and Conquer using Halo IP, not a mod for Halo. Could you explain (A) why microsoft would give a flying fuck which non-MS game these guys wrote a mod for and (B) exactly why you think it would be good idea for these guys to start over again with their RTS mod by dumping the RTS game they were trying to modify and attempting make an RTS using an FPS game engine? Just curious.
minus any actual mention of the word Halo of course.
And of course they're free to do that. As I have said eleswhere in this discussion, if these devs had just, I don't know, maybe come up with an original idea, instead of ripping off MS's IP, then maybe they wouldn't have just had to watch three years work disapear down the drain.
Oh I know, it's MS and they're evil and yes, they suck. But I just can't see what they've done wrong here. The Halo IP is a huge asset for MS, and the law of the land as currently written alows them to defend it. I cannot for the life of me see why anyone would expect them to do anything different. If you are making a game using someone elses IP then you are relying entirely on their good will. These devs never even asked permission. If I was about to embark on three years of hard work, I think I might ask the copyright holders permission first.
"I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks