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RTS Halo Mod Stopped by Microsoft

Headcase88 writes "Microsoft has officially asked the creators of Halogen to stop development at once. Halogen was an RTS mod being developed by Halo fans for the past three years. From the website: ' I was going to write a big sappy letter here, but what's the point. So..that's it then, I guess. The forums, site, and Moddb profile will all be shut down within the week. I can't say it hasn't been fun. It's a shame it has to end like this, but I suppose that's how it goes. Thanks, guys, for all the time you've spent supporting us. It's been a pleasure. We hate this as much as you do.' "

35 of 182 comments (clear)

  1. Too bad... by SirTalon42 · · Score: 5, Funny

    Too bad Valve didn't do this with Counter Strike, if they did maybe they would still be in business now...

    1. Re:Too bad... by Schraegstrichpunkt · · Score: 4, Informative

      I was thinking the same thing about id and Quake.

    2. Re:Too bad... by Das+Modell · · Score: 2, Informative

      But it's id's game and engine. I think Halogen is different because it's such an independent project, and not done with either of the Halo engines (if such a thing was possible). There was a Quake 2/3 mod (I forget which) called Generations which took characters and other elements from Wolf3D, Doom and Quake (and Q2, if it was a Q3 mod). Activision shut it down, but not id. So, I think if you stick to the game you're modding for or make something original, it's all legal. A port of Duke3D to Source was recently axed as well.

      Someone once claimed that if copyright holders don't enforce their copyrights, they'll lose them. This would explain why they want to shut down projects like Halogen, but I don't know if it's true. Sounds a little dubious.

    3. Re:Too bad... by spauldo · · Score: 4, Informative

      Someone once claimed that if copyright holders don't enforce their copyrights, they'll lose them.

      That's trademarks. Copyright doesn't require enforcement - everyone could use your works and then you could sue Joe Bob 'cause you think he's ugly. As long as he doesn't have explicit permission to your works, you're in the right.

      I put it down to lawyers being lawyers, and businesses being myopic in general. I'm sure they have their reasons, and I'm sure they're silly, but they take it seriously.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
    4. Re:Too bad... by grumbel · · Score: 5, Informative
      I was thinking the same thing about id and Quake.

      There is however a big difference: They are modding Command&Conquer and not Halo.

      C&C is EAs property, not Microsofts. So if this mod would have become successfull, it would mean more C&C copies sold and EA makes more money, not exactly in the interest of Microsoft, since they get zero out of it.

    5. Re:Too bad... by tambo · · Score: 3, Interesting
      C&C is EAs property, not Microsofts. So if this mod would have become successfull, it would mean more C&C copies sold and EA makes more money, not exactly in the interest of Microsoft, since they get zero out of it.

      Not necessarily true.

      First, Microsoft clearly loses nothing from this mod, since it's unlikely to displace their sales of their own properties.

      Second, the goodwill generated by the Halo mod - nostalgia, fondness for the franchise, etc. - may well have sold more copies of Halo for it... without Microsoft having had to lift a finger.

      (Then there's also the small bit about not pissing off all of the Halo fans who wanted to see the mod.)

      So it seems kind of ridiculous for Microsoft to make this move. I'm guessing that its primary interest is in retaining control of the dogma surrounding the Halo universe. Doesn't seem sufficient justification to me, but at least there's a core of rationality here.

      - David Stein

      --
      Computer over. Virus = very yes.
  2. Wait... by Enoxice · · Score: 4, Interesting

    I'm confused...is this a C&C mod taking place in the Halo universe? Yeah, I guess I can't blame MS for shutting them down. But what's stopping them from removing Halo references, changing the graphics/story a bit and reopening?

    --
    Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    1. Re:Wait... by not-enough-info · · Score: 2, Interesting

      The Halo references were the whole point. And, if you've seen the graphics I'm sure you'd think otherwise about changing them. They were stunning examples of low-poly 3D modelling that were damn-near perfect replicas of Halo models. The screen shots posted might have well been taken from a sky-cam from the actual Halo game. It wasn't so much that it was quality craftsmanship, it was the fact that it was pretty much a perfect replica of Halo's 3D look in RTS format.

      It's kinda like that diorama of the 47 Ronin in Ronin. At first it's kind of lame because you don't know what it is, but once you know the story those excrutiatingly detailed figures are really cool because you can appreciate their inspiration and origin. If they change Halogen to something else, it's gonna be just another lame mod. If you can look at it and recognize that it's Halo-but-not-in-Halo, then any average schmoe who's seen Halo can appreciate it instantly.

      --
      ---k--
      </stupid>
  3. Re:Hmmm by Aladrin · · Score: 4, Insightful

    Or maybe they just hadn't heard of it until now. I certainly hadn't.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  4. Great....Anywhere else to get it now? by Anonymous Coward · · Score: 2, Interesting

    The forums, site, and Moddb profile will all be shut down within the week.

    If only I knew this before they closed it all down (I wish that said by the end of the week!), is someone going to host this on a torrent site somewhere? Thanks.

  5. This Stuff Bothers Me by Madpony · · Score: 2, Insightful

    This reminds me of when EA put a stop to Peroxide's Ultima I remake. Peroxide never intended to make any money off of their work, and I doubt these guys did either... Yet these companies squash the project. If I were in their positions, I would be flattered that people enjoyed their product so much they decided to make a tribute to it.

    1. Re:This Stuff Bothers Me by LocoMan · · Score: 2, Insightful

      AFAIK, it's still infringing even if it was being given away for free. The main difference is that the damages claimed by the company might be less, but even then it's not a certainty either.

      The starwars and startrek fan movies are infringing too, but George Lucas and Paramount respectively have basically said that they won't do anything against them as long as they're not being sold (of course, there's no legal binding on that, so for all intent and purposes they could have a change of heart tomorrow and start suing right and left).

    2. Re:This Stuff Bothers Me by KDR_11k · · Score: 2, Funny

      This is evident in their initial response to the growing open-source movement, which they have now come full circle to "embrace" (not really but they claim to) after failing to squash it's rise.

      Of course MS embraces opensource software. Embrace, extend, exterminate. Though I don't think they've got screeching, laser-shooting pepperpots for that last bit...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:This Stuff Bothers Me by tgibbs · · Score: 2, Funny
      Yet these companies squash the project. If I were in their positions, I would be flattered that people enjoyed their product so much they decided to make a tribute to it.


      You aren't thinking like a corporate lawyer:

      "It's our IP. If somebody wants to use it, they should pay us for a license. A lot. If we let somebody use our IP for free, then why should anybody pay us for it? Maybe somebody, someday, would have wanted to pay us to do this, but they won't because we let somebody else do it for free! Or maybe we might want to do it ourselves, but nobody will buy it because it's already been done (probably not, but why risk it when we aren't getting paid?)"
  6. Re:Hmmm by Traiklin · · Score: 2, Insightful

    probably not, but Microsoft doesn't want the Halo name to be tainted by some halfassed game that people will think is the real thing from bungie.

    Yes that was ment to be taken sarcastically...well the halfassed part.

  7. Re:Hmmm by RobertM1968 · · Score: 2, Interesting

    Or maybe they ignored it since it will probably drive up and hang on to the user base of Halo... then when the net effects of it arent creating such a result or is conflicting with their attempts to market similar (planned?, existing?) features through their gaming/online services / new releases, they put their foot down.

    Sound kinda like doing nothing about "leaked" versions of Vista - until after the release when they have used up its marketing and exposure worth and want people to buy the "finished" version?

    Just my opinion - right or wrong.

    -Robert

  8. Re:Hmmm by aichpvee · · Score: 2, Funny

    Yeah, can't have competition for the "official" half-assed games.

    --
    The Farewell Tour II
  9. RTS Halo Mod Stopped by Microsoft by westlake · · Score: 3, Insightful
    Successful fan projects like the Star Trek films begin by reaching an understanding with the copyright owner. There are many advantages: access to talent, access to resources, assistance in distribution.

    Why invest three years in a mod when you know the environment is hostile?

    1. Re: RTS Halo Mod Stopped by Microsoft by Osty · · Score: 3, Interesting

      Why invest three years in a mod when you know the environment is hostile?

      That's a good question. Bungie (and Microsoft) have been historically non-hostile with regards to Halo properties (see Red vs. Blue, for example). However, in just about every case where Bungie/Microsoft have given implicit or explicit approval, the authors of such works came to them before-hand (or soon afterwards). So, given that Bungie is fan-friendly, and that there are probably more than a few Microsoft and Bungie employees who would love to play a Halo RTS, why didn't the Halogen guys talk to Microsoft three years ago?

  10. Isn't this legal? by the+grace+of+R'hllor · · Score: 2, Insightful

    Isn't modding a game simply legal? While selling it without permission would be iffy at best, making a mod should not be. Distributing it can be tricky, if you need to distribute copyrighted files along with your modded files.

    Maybe get some legal advice? Stopping development on a pet project just 'cause someone says you can't do it seems overkill.

    1. Re:Isn't this legal? by Toby_Tyke · · Score: 2, Insightful

      Bingo. I'm always amazed when people do things like this. These guys have put in three years of work on this project, and at no point over that entire time did any of them think that maybe they ought to check with MS's legal department first.

      Hell, if they had just dropped MS an e-mail three years ago, they could have been refused permission straight away, and spent the last three years developing a game using original IP. And then, if it turned out to be any good, they might even have made some money off of it. Instead, three years of labour and endevour are down the drain.

      I remember many, many years ago, in a different time and place, when men were men and god was still a boy ( well, alright, about four years ago ) I used to work for a games company, and was asked at a convention by some guy whether he could write a novel using our characters and publish it himself. What amazed me most about it was the way he said "I wouldn't expect you guys to finance the publishing", like he thought he would be doing us a favour. He was genuinly amazed when I told him that, were he to do such a thing, our legal department would come round to his house, and gang rape him ( not a metaphor ). What posses people to think companies will let them do this sort of thing? The most valuable asset bungie has is the Halo name. If you think they're going to let just anyone use it for free, then frankly you're crazy.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
  11. oh the irony by cortana · · Score: 3, Informative

    Halo was originally going to be an RTS, back when its working title was Armor, I think. Then it became a third person shooter, then MS bought Bungie and fucked everything up.

    1. Re:oh the irony by Ponzicar · · Score: 4, Insightful

      Yes, damn them for making the most successful console fps ever!

    2. Re:oh the irony by warbinger · · Score: 2, Informative

      Uh. MS didn't make it. Bungie did. Bungie in fact has it as a FPS WAY before MS bought them in 2000/2001. They showed it off in 1999 in fact at, the quite ironic place, MacWorld ;)

    3. Re:oh the irony by hunterkll · · Score: 2, Interesting

      And it ran great on a 300mhz G3 or something of that nature too.... Man, porting to D3D and back must really, really have hurt it :/

  12. Mail protest@microsoft.com and let 'em know. by El+Jynx · · Score: 2, Interesting

    Let Microsoft know we're here! Drop them a line and protest it. Think it through, add all arguments against closing it down, order them and send them through. If you're short on time, at least send a mail saying you disagree. It takes 20 seconds and may help, you never know. Microsoft has billions, more products and lawyers than the Senate, a five foot effigy of Kaiser Sosa and some far too intelligent buggers running sales, but we are the Slashdot Effect.

    - Jynx

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
  13. Nothing new by Cannelbrae · · Score: 2, Insightful

    The mod community has aware of the risks of this type of mod since the infamous 'Foxing' of the Aliens vs. Predator mod in 94. If you use someones elses IP and they get wind of it, you have a 90% chance of getting shut down. Best case scenario, you get to finish the product but they own it/have massive say in what happens.

    To be fair, these mods do undercut the future marketability of franchise products. Lets say they did pull off an extremely popular, successful Halo RTS game - now Bungie just has more competition. Going the other route, if make a notorious bomb of a mod, Halo could end up with a black mark in the RTS arena.

    The ironic thing is, chances are decent that the people who actually work on the game day to day probably don't care, as devs aren't typically focused on the long term/5-10 year value of the IP.

    1. Re:Nothing new by SanityInAnarchy · · Score: 2, Interesting

      Ok, I really, really can't imagine how fan stuff, when clearly marked as such, is going to significantly impact their sales.

      Historically, I imagine it's helped, more than anything. Consider all the Star Wars fan films. Consider Star Trek New Voyages.

      Really, how, exactly, is this competition? It's even a different genre, fercryinoutloud. "Oh, I love RTSes, but the StarCraft story just sucks ass, so I played Halo instead. But now that there's a Halo RTS, I won't have to buy Halo 3!"

      --
      Don't thank God, thank a doctor!
  14. At Microsoft... by Kamineko · · Score: 2, Funny

    Hey... what's that Jake?
      These guys are making an RTS Halo Mod, sir.
    Gosh... isn't that..?
      Yes sir, it's what we call 'a good idea'.
    Jake, call the lawyers. This must be stopped at all costs.
      They're already on their way, sir.

  15. Red vs Blue? by SanityInAnarchy · · Score: 2, Interesting

    I haven't heard a single complaint from Microsoft about Red vs Blue, and that was arguably a commercial venture for at least awhile. In fact, Bungie included features in Halo 2 specifically to help RVB -- the ability to lower your weapon, for one.

    Ok, fine, it wasn't a game, it's a TV series, but isn't that reasonable competition for, say, the Halo movie?

    Not to mention that this actually hurts MS more than it helps them, though it probably won't have much of an effect.

    Can anyone give me a moral and/or legal downside to leaving the mod team alone? Or maybe signing some rights over to them, if you need to make it legal?

    --
    Don't thank God, thank a doctor!
  16. Re:Microsoft is retarded by amliebsch · · Score: 4, Insightful

    Except they weren't modding Halo, they were modifying a completely different game using Halo assets.

    --
    If you don't know where you are going, you will wind up somewhere else.
  17. Tremulous by ink · · Score: 2

    I don't know anything about Halogen, but there is another fan-coded RTS/FPS called Tremulous. It's pretty fun, and very well balanced. It's based on the GPL Quake 3 code. Nobody is going to be sending a cease-and-desist letter any time soon... or ever.

    --
    The wheel is turning, but the hamster is dead.
  18. Re:Fools need to move to Freenet. by pilkul · · Score: 2, Insightful

    Great. And then when you want to put the project on your C.V. for employment in the game industry, you can't because it was pursued while known to be unauthorized. Also in addition to putting in lots of work during your free time, now you are putting yourself at risk of being sued, all for no personal benefit. Put yourself in their shoes a little.

  19. Foxed. by unsigned+integer · · Score: 2, Informative

    Haven't you people learned? As long as some company owns the rights / copyrights / whateverrights to something that could conceivably make them a friggen' ***DIME*** - maybe not now, maybe not in 10 years, but at some distant point in the future, most companies CAN and WILL "protect" their intellectual property.

    If you're going to make a mod based on other people's junk, you better be prepared to go underground, or release it from some country that doesn't give a frack about WIPO - and then hope you never visit a country that participates in WIPO, because you will be blackbagged and locked up just because you dared pay homage to something you really took an interest in.

    *Subject is in reference to the Aliens: Total Conversion Doom mod that was shutdown by Fox Studios, as one of the first corporate shutdowns of a fan's work that I remember in the game scene.

  20. Re:Microsoft sucks by Toby_Tyke · · Score: 3, Insightful

    This is just Microsoft being arrogant about the fact that a small, "unprofessional" team of people can create something that millions of people want and they, with all their billions and teams of "professionals" can't

    That's right, because Halo and Halo 2 were both complete flops, weren't they? Hardly shifted a dozen units between them, right?

    I say they reprogram the whole thing on a Quake 3 engine or something

    I'm now fairly sure you never read the article, but, to give you the benifit of the doubt for a second and assume you did, could you explain what you mean by this comment? Because, as you are no doubt aware, this was a mod for Command and Conquer using Halo IP, not a mod for Halo. Could you explain (A) why microsoft would give a flying fuck which non-MS game these guys wrote a mod for and (B) exactly why you think it would be good idea for these guys to start over again with their RTS mod by dumping the RTS game they were trying to modify and attempting make an RTS using an FPS game engine? Just curious.

    minus any actual mention of the word Halo of course.

    And of course they're free to do that. As I have said eleswhere in this discussion, if these devs had just, I don't know, maybe come up with an original idea, instead of ripping off MS's IP, then maybe they wouldn't have just had to watch three years work disapear down the drain.

    Oh I know, it's MS and they're evil and yes, they suck. But I just can't see what they've done wrong here. The Halo IP is a huge asset for MS, and the law of the land as currently written alows them to defend it. I cannot for the life of me see why anyone would expect them to do anything different. If you are making a game using someone elses IP then you are relying entirely on their good will. These devs never even asked permission. If I was about to embark on three years of hard work, I think I might ask the copyright holders permission first.

    --
    "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks