Spore to be PC Only, For Now
Joystiq reports the news that, for the time being, Spore will be only on the PC. This, despite Will Wright's hopes that it would see publication on the Wii, 360, PS3, Gameboy, DS, and PSP. EA seems to be wanting to 'get it right' on the PC to begin with, though, and is discounting the game's publication on those platforms at this time. From the article: "The Wii reference may be a direct result of UK magazine NGamer's recent article that suggests Spore is coming to Nintendo Wii in Spring 2007. As it stands, Wright's team is '100% focused on finishing Spore on the PC and PC only.' That said, you'd have to be pretty foolish to believe Spore will remain exclusive to any format. Like The Sims before it, Wright's latest project will likely invade every screen -- television, computer, mobile phone, etc. -- on Earth."
PC gaming is dying out. It's totally a niche market now.
Apology to Ubuntu forum.
What about Mac OS X? Yeah, I know, boot into Windows. Bleah.
Vote Libertarian
If it sells at all, this will be on every platform at some point. EA ports damn near every game to every platform.
So PC only does that mean only Windows based PC's or does that include other Operating Systems?
I hate it when people use PC as a title for Windows only Computers. PC stands for Personal Computer. That includes all operating systems. So when this Article states it is PC only are they really meaning Windows only or just that it won't be available on consoles?
Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
You heard it here first. And since it will be a flop, you are not likely to see it on any other platform.
Will Wright being who he is, he can have flops here and there. I just hope he returns to the Sim City series and gives that the attention it needs.
Didn't you know, Spore was due to be initially played on the gameboy?
Once you adapted beyond the single celled organism strong electromagnets in the cartridge would active drawing together a Beowulf cluster of gameboys.
This multi cellular organism would then continue to grow evolving and adapting to the body parts of hundreds of children per organism.
Once it reached a critical mass the rate of growth will slow (until measured in limbs trapped per hour) and will enter a cocoon state.
Emerging from this fetid rotting mass will be a small group of supergeeks built from the blood sweat and tears of a thousand helpless gameboy addicts.
They will go on to become EA programmers.
Immortal, work hungry and with no need for sleep the title will at last be released on other platforms within a couple of work shifts.
That was the plan anyway, damn ESRB.
liqbase
It's ok. We'll forgive you if you switch now.
Mod parent down. EA may not port it's games to mac by itself, but Aspyr sure does. You'll notice Will Wright's previous big project at EA, The Sims 2, on the front page. It's even a universal binary, for those with intel processors.
As soon as Spore hits the Mac, I'll get it.
There they speak about how it will be released for the Wii, PS3, and xBox360 most likely three to six months after coming out for PC. They also talk about how they always release the Mac versions a few months later (they just released Sims2:OFB for the Mac six months after the PC version).
No postings there to contradict any of this.
Therefore, the conclusion should be that it will be released for WinXP on schedule, and have console versions shortly thereafter.
-- Tigger warning: This post may contain tiggers! --
I can't say I am really suprised by this, after following the development of this game for a long time it was beginning to become clear that not only will the development process be long and laborious but there will be a substantial period after it is complete (either in internal testing, open beta testing or patching after release) needed to perfect it. I think it's definitely a smart idea, so they will be able to fix any problems and tweak the gameplay for it to be perfect before they head for the mass markets of the consoles (after all, PC games are a lot more easy to patch and easier to get the users to do so than consoles, especially handhelds).
Business Voyeur
Will Wright games flop because they are too out there or just not fun but they deliver what was promised. SimCopter did exactly what it said on the box, just that nobody seemed to give a shit. So it flopped just like a lot of the other SimX games did when Maxis pumped them out by the bucketload. BUT for all their weirdness and niche market appeal they did "work" and did what they were supposed to do. More or less.
B&W and Dungeon Keeper and Fable were all games were Peter Molyneux was going to do lots and lots of stuff that was going to change gaming forever and then we ended up with games that not only didn't change gaming but in many ways actually were worse then other games in the same genre. (Wich romance method do you prefer? Fable or Kotor? Wich fame, Fable or Baldur's gate statues?)
Will Wright at least in my memory has never hyped his games in similar way until now. Were peter has failed us many times and I at least therefore am very skeptical of anything he says, Will Wright is for me a guy who so far has deliverd fun but (to me) limited appeal games that did what he said they would do. So I have no reason to doubt him.
Doesn't mean it will be a success but I think it is very unfair of you to compare Spore to Black & White.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.