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Miyamoto Talks Wii-mote Logic

Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."

2 of 73 comments (clear)

  1. Last one off Slashdot, turn out the lights... by xxxJonBoyxxx · · Score: 0, Troll

    It seems we're regularly seeing "pre-annoucement" hype on Slashdot these days. A day or two ago the forthcoming Apple announcement was a topic; today its some random crap from the Wii guy a day before a big Wii announcement.

    Anyone know a better site to get the kind of science and tech news we used to get from Slashdot without all the crap about consumer electronics?

  2. Re:Where Is The Innovation? by MobileTatsu-NJG · · Score: 0, Troll

    "I simply can't understand how someone can be so blinded that they can't see the benefit of the Wiimote; name a better (existing) controller for Tiger Woods Golf, or a better console controller for a FPS, or even just tell me how a racing game is better with an analogue stick."

    Though I do get a sense of headdus-up-buttus from some people regarding the Wii-mote, it is fair to point out that over the years we've seen a large number of 'innovative controllers' (especially for the PC) that all quickly faded into obscurity. I don't think there has been a successful controller yet that features motion sensing or a sensor bar. Heh.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)