Miyamoto Talks Wii-mote Logic
Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."
It seems we're regularly seeing "pre-annoucement" hype on Slashdot these days. A day or two ago the forthcoming Apple announcement was a topic; today its some random crap from the Wii guy a day before a big Wii announcement.
Anyone know a better site to get the kind of science and tech news we used to get from Slashdot without all the crap about consumer electronics?
"I simply can't understand how someone can be so blinded that they can't see the benefit of the Wiimote; name a better (existing) controller for Tiger Woods Golf, or a better console controller for a FPS, or even just tell me how a racing game is better with an analogue stick."
Though I do get a sense of headdus-up-buttus from some people regarding the Wii-mote, it is fair to point out that over the years we've seen a large number of 'innovative controllers' (especially for the PC) that all quickly faded into obscurity. I don't think there has been a successful controller yet that features motion sensing or a sensor bar. Heh.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)