Katamari Damacy - A Critique
Beth A. Dillon writes "In this Game Career Guide feature, Katamari Damacy — A Critique: Part One, Ryan Stancl argues for game criticism in part one of a three part series on Katamari Damacy, this week featuring Biographical and New Critical forms of analysis." From the article: "Video games now, more than ever, need to be not just reviewed, but critiqued, because of their negative image in the press, in politics, in the general public, and quite simply because they are so ripe for critiquing. Games aren't just for kids anymore, and it's not because of the sex and violence. Over the next few weeks I will be introducing you to eight schools of criticism - Biographical, New Critical, Marxist, Structural, Jungian, Psychoanalytical, Feminist, and Post-Colonial - giving a little history behind each, and showing how they can be used to critique the video game Katamari Damacy for the PlayStation 2."
"Woo, tangent."
Clearly the King of All Cosmos represents the "man", screwing up royally, and making the Prince (mouse sized) fix his mistakes, by creating a bigger and bigger ball of the proletariat. This clearly glorifies bailing out the powerful, sticking it to the little guy to rectify the mistakes of 'the man'. The message of the game is 'be a good little consumer'. This game should be banned at all costs. It is just the man keeping us down.
Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
I told you that a liberal arts degree wasn't a waste! Do you know where my McDonalds shirt is?
No way, we *really* would stand to gain from some Marxist critiques of Katamari.
"When you roll over items and get bigger, that's like how capitalism squashes the little guy and gets bigger and more powerful..."
"Deep stuff, man."
Apology to Ubuntu forum.