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3dfx Voodoo Graphics Gets Windows XP x64 Support

ryszards writes, "GlideXP author Ryan 'Colourless' Nunn has turned his insanity up a notch with a driver that allows running the 32-bit NT Glide .dlls for a Voodoo Graphics board on Windows XP x64. Already supporting Voodoo Graphics and Voodoo 2 on 32-bit Windows XP, adding XP x64 to the mix lets even more folks reminisce about the good old early days of consumer 3D acceleration hardware. Any excuse to fire up GLQuake one more time!"

2 of 104 comments (clear)

  1. Re:Much better choises than GLQuake available by c0l0 · · Score: 4, Informative

    They did, on a Voodoo 3 or, better yet, Voodoo 5 ;)

    The Voodoo 2 totally lacked 32bit rendering (what was less of a problem back then, given that the other cards' performance numbers were not high enough to render anything at 32bit reliably anyway), and the Voodoo 3 "only" boasted a so-called "22bit post-filter", which provided a MUCH better visual experience at negligible framerate losses. However, (at least european) gaming mags went rabid about the fact that "Voodoo 3 still does not support 32bit color depth!1" (which, again, was nothing to really care about, given other cards' performance at True Color settings!), and until today I'm sure that this kind of hype (and pushing of NVIDIA's TNT2-Chip along with it) did a great deal to sink 3DFX in the end.

    Voodoo 5 supported True Color rendering from the beginning, but the market (or rather the marketing machinery) had moved on to the next hot subject, namely "T&L", by then (which, again, had virtually no real impact on anything that truly mattered for real world games), and due to lack of sales and the high costs 3DFX burdened itself with by acquiring STB, one of the greatest computer graphics companies ever went out of business. Just sad. :(

    --
    :%s/Open Source/Free Software/g

    YTARY!
  2. Re:Speaking of Glide by Atman+Binstock · · Score: 5, Informative

    Has anyone bothered to make a Glide Emulator for some of those games that only supported Glide. There's got to be 1 or 2 Montezuma's Return fans out there :/

    Dunno about that...

    Last time I saw it running on Glide under a recent Windows, there seemed to be a bug where it didn't wait for vsync properly and the CPU got way ahead of the graphics, leading to really ugly control latency. I probably screwed up somewhere :(
    The win32 software renderer didn't have this problem.

    -lead programmer of Montezuma's Return