The Financials of Xbox Live
Via GameSetWatch, a post exploring the cost and payoff from an Xbox Live game. From the article: "Let's say you are a publisher or a developer that is able to fund your own development, so, a $10 game (800 Gamer Points) would net you $6.50, or 120,000 units * $6.50 per unit = $780,000. Again, if you are a starving Indie developer this sounds like an infinite amount of money. But, in the world of publishers, this is not considered a big hit."
This article refers to a Xbox Live Arcade game. Not a regular game that happens to support Xbox Live.
Comment of the year
To go from:
to:
indicates you have much to learn about the games industry, and in particular, how publishers treat developers that are not already cash rich.
The reason MS put a cap at 50 MB per live game is they sell a 64 meg memory card. They want all users to be able to buy at least 1 game, and have room for save files. It also doens't hurt that with a 50 meg cap you can buy/store a crap load on the 20 gig Hard drive.